• General
    • Consumable
    • Active
    • Physical Offense
    • Power
    • Attack Speed
    • Lifesteal
    • Penetration
    • Crit Chance
    • Magical Offense
    • Power
    • Attack Speed
    • Lifesteal
    • Penetration
    • Defense
    • Physical
    • Magical
    • Health
    • HP5
    • Utility
    • Movement
    • Cooldown %
    • MP5
Achilles' Spear
Achilles' Spear
900
Upon activation you gain +30% Attack Speed, +35% Lifesteal, and 30% Movement Speed for 5s. You take +30% additional damage from enemy gods while this is active. Cooldown - 30s.
Starts from Sprint
Adventurer's Blade
Adventurer's Blade
1150
Health
+150
Cooldown Reduction
+7%
Attack Speed
+10%
Movement Speed
+7%
Starts from Ancient Blade
Aegis Amulet
Aegis Amulet
300
Using this item makes you invulnerable to damage for 1s, preventing you from taking action. Cooldown - 180s.
Starts from Aegis Amulet
Aegis Pendant
Aegis Pendant
900
Using this item makes you invulnerable to damage for 2s, preventing you from attacking but allowing you to move. Cooldown - 120s.
Starts from Aegis Amulet
Ancient Blade
Ancient Blade
580
Attack Speed
+10%
Starts from Ancient Blade
Ancile
Ancile
2250
Physical Power
+25
Magical Protection
+40
Cooldown Reduction
+15%
PASSIVE - You permanently gain +5 Health per Stack, and receive 5 Stacks per god kill and 1 Stack per minion kill. (Max. 50 Stacks)
Starts from Enchanted Buckler
Armored Cloak
Armored Cloak
1585
Physical Protection
+30
Magical Protection
+30
Health
+125
Mana
+125
Starts from Cloak
Asi
Asi
2480
Physical Lifesteal
+15%
Attack Speed
+20%
Physical Penetration
+15
PASSIVE - If you drop below 35% Health, you gain an additional 25% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.
Starts from Light Blade
Balanced Blade
Balanced Blade
1250
Physical Power
+15
Attack Speed
+15%
Starts from Light Blade
Bancroft's Talon
Bancroft's Talon
2400
Magical Power
+100
Magical Lifesteal
+12%
PASSIVE - You gain 1 additional Magical Power per 1% of your missing Health.
Starts from Tiny Trinket
Blink
Blink
300
Using this item will allow you to teleport short distances instantly. You must have not dealt or taken damage for 5s before it can be used. Cooldown - 90s.
Starts from Blink
Bloodforge
Bloodforge
2265
Physical Power
+40
Physical Lifesteal
+15%
PASSIVE - Each successful Basic Attack hit on an enemy grants you +5 Physical Power and +3% Physical Lifesteal for 4s (max. 3 Stacks).
Starts from Spiked Gauntlet
Bluestone Pendant
Bluestone Pendant
800
Physical Power
+10
Health
+90
MP5
+5
PASSIVE - Restores 1.5% of your missing Mana every 5 seconds.
Starts from Bluestone Pendant
Book of Thoth
Book of Thoth
2650
Mana
+125
MP5
+15
Magical Power
+100
PASSIVE - You permanently gain 10 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). Additionally, 3% of your Mana is converted to Magical Power.
Starts from Soul Reliquary
Boots
Boots
300
Movement Speed
+6%
Starts from Boots
Bound Gauntlet
Bound Gauntlet
1100
Health
+200
Physical Lifesteal
+10%
Attack Speed
+7%
Starts from Spiked Gauntlet
Brawler's Beat Stick
Brawler's Beat Stick
2400
Physical Power
+40
Physical Penetration
+20
PASSIVE - Enemies hit by your Basic Attacks have 40% reduced healing and regeneration for 8 seconds.
Starts from Mace
Breastplate
Breastplate
555
Physical Protection
+20
Starts from Breastplate
Breastplate of Valor
Breastplate of Valor
1950
Mana
+300
Physical Protection
+75
Cooldown Reduction
+25%
Starts from Breastplate
Bulwark of Hope
Bulwark of Hope
2525
Health
+450
Magical Protection
+60
PASSIVE - If you are below 25% Health, you gain a shield that reduces damage by 50% for 1 second. Can only occur once every 60 seconds.
Starts from Talisman
Bumba's Mask
Bumba's Mask
800
MP5
+10
PASSIVE - Your Basic Attacks deal +10 True Damage and your Abilities +10% Damage versus Jungle Camps. You are healed for 10% of a Camp's max. Health, and if you have an ally nearby, you get the normal gold reward as if you were solo.
Starts from Bumba's Mask
Celestial Legion Helm
Celestial Legion Helm
2350
Magical Power
+60
Physical Protection
+50
PASSIVE - Prevents the next hit of Critical Strike Damage from a Basic Attack that hits you, and you gain +40 Magical Power for 3 seconds if this occurs. This effect cannot occur more than once every 6 seconds.
Starts from Imperial Helmet
Charged Bow
Charged Bow
1200
Attack Speed
+20%
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 20 Physical Damage. This cannot trigger more than once every 1s.
Starts from Short Bow
Charged Morningstar
Charged Morningstar
1200
Physical Power
+20
Mana
+150
MP5
+4
Starts from Morningstar
Chronos' Pendant
Chronos' Pendant
2400
Magical Power
+75
MP5
+25
Cooldown Reduction
+25%
Starts from Lost Artifact
Cloak
Cloak
700
Physical Protection
+10
Magical Protection
+10
Starts from Cloak
Cloak of Concentration
Cloak of Concentration
1515
Physical Protection
+30
Magical Protection
+30
Cooldown Reduction
+7%
Starts from Cloak
Combat Blink
Combat Blink
900
Using this item will allow you to teleport short distances instantly, even when in combat. Cooldown - 180s.
Starts from Blink
Combat Boots
Combat Boots
900
Physical Power
+10
Movement Speed
+12%
Starts from Boots
Creepier Curse
Creepier Curse
600
Using this item reduces all enemies ground speed by 30% in a 55 foot radius around you for 5 seconds. Cooldown - 90s.
Starts from Creeping Curse
Creeping Curse
Creeping Curse
300
Using this item reduces all enemies Movement Speed by 20% in a 55 unit radius around you for 5s. Cooldown - 120s.
Starts from Creeping Curse
Cudgel
Cudgel
750
Health
+100
Starts from Cudgel
Cursed Blade
Cursed Blade
1250
Physical Protection
+30
Attack Speed
+10%
Starts from Ancient Blade
Cursed Gauntlet
Cursed Gauntlet
1465
Physical Power
+20
Physical Lifesteal
+10%
Starts from Spiked Gauntlet
Death's Toll
Death's Toll
800
Physical Power
+15
Health
+90
PASSIVE - Hitting an enemy with a Basic Attack restores 6 Health and 1 Mana.
Starts from Death's Toll
Deathbringer
Deathbringer
3150
Physical Power
+50
Critical Strike Chance
+20%
PASSIVE - Critical Strike damage is increased by 50%.
Starts from Hidden Dagger
Demonic Grip
Demonic Grip
2280
Magical Power
+60
Attack Speed
+25%
PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 7% and an additional 5 points for 3 seconds (max. 3 Stacks).
Starts from Emerald Ring
Devourer's Gauntlet
Devourer's Gauntlet
2050
Physical Power
+25
Physical Lifesteal
+10%
PASSIVE - You permanently gain +.4 Physical Power and +.20% Physical Lifesteal per Stack, and receive 5 Stacks per god kill and 1 Stack per minion kill. (Max. 75 Stacks).
Starts from Spiked Gauntlet
Divine Ruin
Divine Ruin
1820
Magical Power
+50
Magical Lifesteal
+15%
Mana
+150
PASSIVE - Enemies hit by your abilities have 40% reduced healing and regeneration for 8 seconds.
Starts from Tiny Trinket
Doom Orb
Doom Orb
2390
Magical Power
+40
Mana
+200
MP5
+7
PASSIVE - You gain +10 Magical Power per stack, and receive 2 stacks per god kill and 1 stack per god kill assist. Half of your stacks are lost on death. (Max 10 stacks).
Starts from Lost Artifact
Dynasty Plate Helm
Dynasty Plate Helm
2500
Magical Power
+30
Physical Protection
+30
Magical Penetration
+15
Starts from Imperial Helmet
Elixir of Defense
Elixir of Defense
3000
This consumable increases your Magical and Physical Protections by 50 for 5 minutes or until you are killed.
Starts from Elixir of Defense
Elixir of Power
Elixir of Power
3000
This consumable increases your Magical and Physical Power by 25% for 5 minutes or until you are killed.
Starts from Elixir of Power
Emerald Ring
Emerald Ring
690
Magical Power
+20
Attack Speed
+5%
Starts from Emerald Ring
Emerald Talisman
Emerald Talisman
1480
Health
+100
Magical Protection
+50
HP5
+15
MP5
+6
PASSIVE - Regenerates 2% of your max. Health every 8 seconds.
Starts from Talisman
Enchanted Buckler
Enchanted Buckler
750
Physical Power
+10
Magical Protection
+10
Starts from Enchanted Buckler
Enchanted Ring
Enchanted Ring
1075
Magical Power
+30
Attack Speed
+10%
Starts from Emerald Ring
Enchanted Spear
Enchanted Spear
1400
Magical Power
+30
Magical Penetration
+10
Starts from Magic Focus
Enchanted Trinket
Enchanted Trinket
1000
Magical Power
+30
Mana
+100
Magical Lifesteal
+10%
Starts from Tiny Trinket
Enfeebling Curse
Enfeebling Curse
900
Using this item reduces all enemy gods Movement Speed by 40% in a 55 unit radius around you for 5s. It will also reduce Attack Speed by 30% for the duration. Cooldown - 60s.
Starts from Creeping Curse
Ethereal Staff
Ethereal Staff
2700
Magical Power
+30
Health
+600
Mana
+300
PASSIVE - 2% of your maximum Health is converted to Magical Power.
Starts from Uncommon Sash
Fatalis
Fatalis
1150
Attack Speed
+20%
Movement Speed
+7%
Starts from Ancient Blade
Fist of the Gods
Fist of the Gods
900
Using this item deals 480 damage, in a 15 unit radius, to a maximum of 3 enemy minions or Jungle monsters. Objectives and Pets are always hit. Also, all enemies will be Stunned for 1s in the radius. Cooldown - 90s.
Starts from Hand of the Gods
Frostbound Hammer
Frostbound Hammer
2300
Health
+400
Physical Power
+25
PASSIVE - Enemies hit by your Basic Attacks have their Movement Speed reduced by 30% and have their Attack Speed reduced 15% for 2 seconds.
Starts from Cudgel
Gem of Isolation
Gem of Isolation
2850
Magical Power
+70
Health
+250
Mana
+250
PASSIVE - Enemies hit by your damaging abilities will move 25% Slower for 2 seconds.
Starts from Uncommon Sash
Girdle of Inner Power
Girdle of Inner Power
600
Using this item gives the owner a +20% Physical and Magical Power buff for 10 seconds. You also gain +10% Physical and Magical Penetration. Cooldown - 60s.
Starts from Girdle of Might
Girdle of Might
Girdle of Might
200
Using this item gives all allied gods in a 70 ft radius a +10% Physical and Magical Power buff for 10 seconds. Cooldown - 60s.
Starts from Girdle of Might
Girdle of Power
Girdle of Power
400
Using this item gives all allied gods in a 70 ft radius a +15% Physical and Magical Power buff for 10 seconds. Cooldown - 60s.
Starts from Girdle of Might
Girdle of Support
Girdle of Support
600
Using this item gives all allied gods in a 70 ft radius a +20% Physical and Magical Power buff for 10 seconds. Cooldown - 60s.
Starts from Girdle of Might
Golden Bow
Golden Bow
2330
Physical Power
+35
Critical Strike Chance
+10%
Movement Speed
+5%
PASSIVE - All Basic Attacks will also hit enemies within a 15 unit radius of the target for 50% of the damage.
Starts from Hidden Dagger
Golden Sash
Golden Sash
1450
Magical Power
+30
Health
+200
Mana
+200
Starts from Uncommon Sash
Greater Aegis
Greater Aegis
900
Using this item makes you invulnerable to damage for 2s, preventing you from taking action. After the invulnerability fades, you gain a 20% damage reduction Buff for 4s. Cooldown - 120s.
Starts from Aegis Amulet
Greater Blink
Greater Blink
900
Using this item will allow you to teleport short distances instantly. You must have not dealt or taken damage for 3s before it can be used. Also, you gain 40% Movement Speed for 1s after blinking. Cooldown - 45s.
Starts from Blink
Greater Meditation
Greater Meditation
900
Using this item restores 75% of your maximum Mana and grants +45 MP5 for 60s. Additionally, you are healed for 30% of your missing Health. Cooldown - 120s.
Starts from Meditation
Greater Purification
Greater Purification
900
Using this item removes Crowd Control effects and makes you immune to new ones for 3s. This also reduces all god Cooldowns by 3s. Cooldown - 90s
Starts from Purification Beads
Greater Sprint
Greater Sprint
900
Using this item increases your ground speed by 40% for 6s. It also makes you immune to slows for the duration. Cooldown - 60s.
Starts from Sprint
Hand of the Gods
Hand of the Gods
300
Using this item deals 480 damage, in a 15 unit radius, to an enemy minion or Jungle monster. Target is always the one with the highest maximum health. Cooldown - 90s.
Starts from Hand of the Gods
Hastened Fatalis
Hastened Fatalis
2140
Attack Speed
+30%
Movement Speed
+10%
PASSIVE - When a Basic Attack hits a target, the attacking movement speed Debuff is removed from you for 1s.
Starts from Ancient Blade
Healing Potion
Healing Potion
50
This consumable heals 250 Health over 25 seconds.
Starts from Healing Potion
Heartseeker
Heartseeker
1890
Physical Power
+20
Movement Speed
+10%
PASSIVE - You gain +6 Physical Power per stack, and receive 2 stacks per god kill and 1 stack per god kill assist. Half of your stacks are lost on death. (Max 10 stacks).
Starts from Morningstar
Heartward Amulet
Heartward Amulet
2100
Health
+300
Magical Protection
+60
AURA - All allies within 70 units gain +20 Physical Protections and +20 MP5.
Starts from Talisman
Heavenly Agility
Heavenly Agility
900
Using this item buffs all allies Movement Speed by 40% in a 70 unit radius for 4s and makes them immune to slows. Their healing is also increased by 25% for the duration. Cooldown - 90s.
Starts from Sprint
Heavy Hammer
Heavy Hammer
1350
Health
+100
Physical Power
+18
PASSIVE - Enemies hit by your Basic Attacks will move 15% slower for 2 seconds.
Starts from Cudgel
Heavy Mace
Heavy Mace
1550
Physical Power
+25
Physical Penetration
+10
Starts from Mace
Hidden Dagger
Hidden Dagger
670
Physical Power
+10
Critical Strike Chance
+5%
Starts from Hidden Dagger
Hide of the Nemean Lion
Hide of the Nemean Lion
2250
Health
+200
Physical Protection
+80
PASSIVE - Reflects 20% of all Basic Attack damage back to the attacker as Magical Damage.
Starts from Iron Mail
Hide of the Urchin
Hide of the Urchin
2500
Physical Protection
+45
Magical Protection
+45
Health
+250
Mana
+250
PASSIVE - You gain +2 Magical Protection and +2 Physical Protection for each god kill or assist (max. 10 Stacks).
Starts from Cloak
Hydra's Lament
Hydra's Lament
2150
Physical Power
+30
Cooldown Reduction
+15%
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. This effect cannot occur more than once every 3s.
Starts from Morningstar
Hydra's Star
Hydra's Star
1000
Physical Power
+20
Cooldown Reduction
+10%
PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.
Starts from Morningstar
Ichaival
Ichaival
2300
Attack Speed
+30%
Physical Penetration
+10
PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces your target's Physical Power from items by 10, for 3s. (Max. 3 Stacks)
Starts from Short Bow
Imperial Helmet
Imperial Helmet
750
Magical Power
+10
Physical Protection
+10
Starts from Imperial Helmet
Improved Aegis
Improved Aegis
600
Using this item makes you invulnerable to damage for 1.5s, preventing you from taking action. Cooldown - 150s.
Starts from Aegis Amulet
Improved Blink
Improved Blink
600
Using this item will allow you to teleport short distances instantly. You must have not dealt or taken damage for 4s before it can be used. Cooldown - 60s.
Starts from Blink
Improved Meditation
Improved Meditation
600
Using this item heals the owner's mana by 75% of their maximum mana and gives them 30 MP5 for 30 seconds. Cooldown - 120s.
Starts from Meditation
Improved Purification
Improved Purification
600
Using this item removes Crowd Control effects and makes you immune to new ones for 2s. Cooldown - 135s.
Starts from Purification Beads
Improved Shell
Improved Shell
600
Using this item gives the owner and his allies +30 Protections for 5 seconds. Cooldown - 90s.
Starts from Shell
Improved Sprint
Improved Sprint
600
Using this item increases your ground speed by 35% for 5s. It also makes you immune to slows for the duration. Cooldown - 60s.
Starts from Sprint
Improved Teleport
Improved Teleport
600
Using this item allows you to teleport to any allied tower while being unable to move. Any damage interrupts the teleport. Cooldown - 180s.
Starts from Teleport
Iron Mail
Iron Mail
725
Health
+100
Physical Protection
+20
Starts from Iron Mail
Jade Mountain Helm
Jade Mountain Helm
1250
Magical Power
+20
Physical Protection
+20
Starts from Imperial Helmet
Jotunn's Wrath
Jotunn's Wrath
2440
Physical Power
+40
Mana
+150
Physical Penetration
+11
Cooldown Reduction
+25%
Starts from Mace
Light Blade
Light Blade
700
Attack Speed
+15%
Starts from Light Blade
Lost Artifact
Lost Artifact
600
Magical Power
+15
MP5
+5
Starts from Lost Artifact
Lotus Crown
Lotus Crown
2100
Magical Power
+60
Physical Protection
+30
MP5
+20
PASSIVE - Any god affected by your ability heals gains +20 Physical Protection and +20 Magical Protection for 5 seconds. Cannot activate on the same target again for 10s.
Starts from Imperial Helmet
Mace
Mace
750
Physical Power
+15
Starts from Mace
Magi's Blessing
Magi's Blessing
2350
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 90 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Magi's Cloak
Magi's Cloak
1230
Physical Protection
+10
Magical Protection
+10
Health
+200
Starts from Cloak
Magic Focus
Magic Focus
760
Magical Power
+25
Starts from Magic Focus
Magic Shoes
Magic Shoes
900
Magical Power
+20
Movement Speed
+12%
Starts from Shoes
Mail of Renewal
Mail of Renewal
2415
Physical Protection
+40
Health
+300
Cooldown Reduction
+10%
PASSIVE - You gain 10% of your maximum Health and Mana over the next 5 seconds when you get a kill or assist against an enemy god.
Starts from Breastplate
Malice
Malice
2900
Physical Power
+50
Critical Strike Chance
+20%
PASSIVE - When you deal a Critical Strike, you deal an additional +75% of your total Physical Power as Physical Damage over the next 3s. Additional crits refresh this effect.
Starts from Hidden Dagger
Mana Potion
Mana Potion
50
This consumable heals 150 Mana over 25 seconds.
Starts from Mana Potion
Mark of the Vanguard
Mark of the Vanguard
800
Physical Protection
+5
Magical Protection
+5
Health
+150
PASSIVE - All damage taken is reduced by 5.
Starts from Mark of the Vanguard
Meditation
Meditation
300
Using this item restores 75% of the owner's maximum Mana and gives them 15 MP5 for 15 seconds. Cooldown - 120s.
Starts from Meditation
Midgardian Mail
Midgardian Mail
2250
Health
+350
Physical Protection
+60
PASSIVE - When hit by a Basic Attack, there is a 30% chance to slow your enemy's Movement Speed and Attack Speeds by 30% for 2 seconds.
Starts from Iron Mail
Morningstar
Morningstar
650
Physical Power
+10
Starts from Morningstar
Morningstar of Speed
Morningstar of Speed
1230
Physical Power
+15
Movement Speed
+6%
Starts from Morningstar
Multi Potion
Multi Potion
50
This consumable heals 125 Health and 75 Mana over 25 seconds.
Starts from Multi Potion
Mystical Mail
Mystical Mail
2850
Health
+300
Physical Protection
+60
AURA - Deals 40 Magical Damage per second to enemies within 25 units.
Starts from Iron Mail
Ninja Tabi
Ninja Tabi
1500
Physical Power
+20
Attack Speed
+15%
Movement Speed
+18%
Starts from Boots
Obsidian Shard
Obsidian Shard
2050
Magical Power
+70
PASSIVE - You gain +33% Magical Penetration.
Starts from Magic Focus
Odysseus' Bow
Odysseus' Bow
2450
Attack Speed
+40%
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 30 damage +50% of your total Physical Power.
Starts from Short Bow
Pestilence
Pestilence
2150
Magical Protection
+65
Health
+300
AURA - The healing and regeneration of enemies within 55 units is reduced by 20%.
Starts from Talisman
Polynomicon
Polynomicon
2300
Magical Power
+75
Mana
+300
Magical Lifesteal
+10%
PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +60% of your Magical Power as additional Magical Damage. The effect can only apply once every 3 seconds.
Starts from Tiny Trinket
Potion of Magical Might
Potion of Magical Might
450
This consumable increases your Magical Power by 50 for 5 minutes or until you are killed.
Starts from Potion of Magical Might
Potion of Physical Might
Potion of Physical Might
450
This consumable increases your Physical Power by 20 for 5 minutes or until you are killed.
Starts from Potion of Physical Might
Purification Beads
Purification Beads
300
Using this item removes Crowd Control Effects and makes you immune to new ones for 1s. Cooldown - 180s.
Starts from Purification Beads
Pythagorem's Piece
Pythagorem's Piece
2600
Magical Power
+70
Magical Lifesteal
+15%
Cooldown Reduction
+10%
AURA - +20 Magical Power and 10% Magical Lifesteal to all allies within 70 units.
Starts from Tiny Trinket
Qin's Sais
Qin's Sais
2850
Physical Power
+30
Attack Speed
+15%
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 4% of the target's maximum Health. This only affects gods.
Starts from Light Blade
Rage
Rage
2755
Physical Power
+30
Critical Strike Chance
+30%
PASSIVE - If your Basic Attack does not Critically Strike, your Critical Strike Chance increases by 10% (max. 5 Stacks). Resets on successful Critical Strike.
Starts from Hidden Dagger
Rage of the Gods
Rage of the Gods
600
Using this item deals 480 damage, in a 15 unit radius, to a maximum of 2 enemy minions or jungle monsters. Target is always the one with the highest maximum health. Cooldown - 60s.
Starts from Hand of the Gods
Reinforced Greaves
Reinforced Greaves
1400
Physical Power
+15
Health
+150
Crowd Control Reduction
+30%
Movement Speed
+18%
Starts from Boots
Reinforced Shoes
Reinforced Shoes
1450
Magical Power
+20
Health
+150
Crowd Control Reduction
+30%
Movement Speed
+18%
Starts from Shoes
Restored Artifact
Restored Artifact
1900
Magical Power
+50
MP5
+10
Starts from Lost Artifact
Rod of Asclepius
Rod of Asclepius
2660
Magical Power
+75
Health
+200
Movement Speed
+10%
AURA - The healing and Health regeneration of allies within 70 units is increased by 15%.
Starts from Uncommon Sash
Rod of Healing
Rod of Healing
1530
Magical Power
+45
Health
+150
Movement Speed
+7%
Starts from Uncommon Sash
Rod of Tahuti
Rod of Tahuti
3320
Magical Power
+125
MP5
+15
PASSIVE - Increases Magical Power by 25%.
Starts from Lost Artifact
Round Shield
Round Shield
890
Physical Power
+15
Physical Protection
+5
Starts from Round Shield
Runeforged Hammer
Runeforged Hammer
2050
Physical Protection
+55
Health
+350
PASSIVE - 15% of your Physical Protection is converted to Physical Power.
Starts from Cudgel
Runic Shield
Runic Shield
2300
Physical Power
+25
Magical Protection
+50
AURA - All enemies within range 55 have their Magical Power reduced by 50 and Attack Speed reduced by 20%.
Starts from Enchanted Buckler
Salvation
Salvation
900
Using this item gives you +45 MP5 for 60s and restores 35% of maximum Mana to you and your teammates. This also heals you and your teammates for 15% of your maximum Health. Cooldown - 120s.
Starts from Meditation
Sentry Ward
Sentry Ward
135
This is a ward that allows you to see enemy movements and other wards within 60 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed. Can only carry one at a time.
Starts from Sentry Ward
Shell
Shell
300
Using this item gives the owner and his allies +15 Protections for 5 seconds. Cooldown - 90s.
Starts from Shell
Shell of Absorption
Shell of Absorption
900
Using this item gives the owner and his allies a +45 Magical and Physical Protections for 5 seconds. Also, all damage taken is reduced by 15%. Cooldown - 90s.
Starts from Shell
Shield of Regrowth
Shield of Regrowth
1800
Physical Power
+20
Physical Protection
+30
Cooldown Reduction
+10%
PASSIVE - After healing yourself from an ability, you gain +35% movement speed for 4 seconds. This cannot occur more than once every 10 seconds.
Starts from Round Shield
Shield of the Underworld
Shield of the Underworld
600
Upon activation you reflect 40% of all damage you take, before mitigations, for the next 5s back to it’s owner as Magical Damage. While this is active, enemies cannot Lifesteal from you. Cooldown - 60s.
Starts from Shield of the Underworld
Shielded Teleport
Shielded Teleport
900
Using this item allows you to teleport to any allied tower or ward, without damage interruption, while being unable to move. You are still interrupted by hard Crowd Control. Cooldown - 120s.
Starts from Teleport
Shifter's Shield
Shifter's Shield
2700
Physical Power
+40
Physical Protection
+15
Magical Protection
+15
PASSIVE - While over 50% Health, you gain +20 Physical Power. While under 50% Health, you gain +20 Protections.
Starts from Round Shield
Shoes
Shoes
300
Movement Speed
+6%
Starts from Shoes
Shoes of Focus
Shoes of Focus
1500
Magical Power
+30
Cooldown Reduction
+15%
Movement Speed
+18%
Starts from Shoes
Shoes of the Magi
Shoes of the Magi
1600
Magical Power
+40
Mana
+250
Magical Penetration
+10
Movement Speed
+18%
Starts from Shoes
Short Bow
Short Bow
600
Attack Speed
+15%
Starts from Short Bow
Short Sword
Short Sword
1500
Physical Power
+20
Critical Strike Chance
+10%
Starts from Hidden Dagger
Silver Breastplate
Silver Breastplate
950
Mana
+200
Physical Protection
+35
Starts from Breastplate
Silver Mail
Silver Mail
1515
Physical Protection
+25
Health
+200
Cooldown Reduction
+7%
Starts from Breastplate
Silver Talisman
Silver Talisman
1225
Health
+125
Magical Protection
+45
Starts from Talisman
Smithy's Hammer
Smithy's Hammer
1300
Physical Protection
+25
Health
+250
Starts from Cudgel
Soul Eater
Soul Eater
2000
Health
+300
Physical Lifesteal
+20%
Attack Speed
+15%
AURA - +15 Physical Power and +10 Physical Protections to all allies within 70 units.
Starts from Spiked Gauntlet
Soul Reaver
Soul Reaver
2940
Magical Power
+100
Mana
+300
PASSIVE - When a god takes damage from your abilities, they take 15% of their maximum Health in additional damage. If multiple gods are hit, the damage is applied to the one with the greatest maximum Health. This can only occur once every 60 seconds.
Starts from Soul Reliquary
Soul Reliquary
Soul Reliquary
700
Magical Power
+30
Mana
+75
Starts from Soul Reliquary
Soul Stone
Soul Stone
800
Magical Power
+20
Mana
+100
PASSIVE - Hitting an enemy with a basic attack tears out and stores a portion of their soul, granting +4 MP5. At 5 souls, your next ability cast consumes all souls and is at +30 Magical Power.
Starts from Soul Stone
Soul Trap
Soul Trap
1590
Magical Power
+65
Mana
+125
Starts from Soul Reliquary
Sovereignty
Sovereignty
2100
Health
+200
Physical Protection
+55
AURA - All allies within 70 units gain +20 Magical Protections and +25 HP5.
Starts from Iron Mail
Spear of the Magus
Spear of the Magus
2150
Magical Power
+40
Magical Penetration
+15
PASSIVE - Enemies hit by your damaging abilities have their Magical Protection reduced by 10 and an additional 10% for 5 seconds (max. 2 Stacks).
Starts from Magic Focus
Spell Focus
Spell Focus
1500
Magical Power
+45
PASSIVE - You gain +22% Magical Penetration.
Starts from Magic Focus
Spiked Gauntlet
Spiked Gauntlet
650
Physical Lifesteal
+7%
Starts from Spiked Gauntlet
Spiked Shield
Spiked Shield
1610
Physical Power
+20
Physical Protection
+30
AURA - Reduces the Physical Protection of enemies within 55 units by 8.
Starts from Round Shield
Spirit Robe
Spirit Robe
2460
Physical Protection
+40
Magical Protection
+40
Cooldown Reduction
+15%
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect. This can only occur once every 10 seconds.
Starts from Cloak
Sprint
Sprint
300
Using this item increases your ground speed by 30% for 4s. Cooldown - 60s.
Starts from Sprint
Steel Mail
Steel Mail
1400
Health
+200
Physical Protection
+40
Starts from Iron Mail
Stone of Gaia
Stone of Gaia
2250
Health
+100
Magical Protection
+70
HP5
+25
MP5
+10
PASSIVE - Regenerates 2% of your max. Health every 5 seconds.
Starts from Talisman
Talaria Boots
Talaria Boots
1500
Physical Power
+10
Movement Speed
+18%
PASSIVE - You gain +14% additional Movement Speed and +25 HP5 while out of combat. Each time you hit an enemy god you earn +30 Gold. This cannot occur on the same god more than once every 90s.
Starts from Boots
Talisman
Talisman
725
Health
+100
Magical Protection
+25
Starts from Talisman
Talon Trinket
Talon Trinket
1370
Magical Power
+60
Magical Lifesteal
+8%
Starts from Tiny Trinket
Teleport
Teleport
300
Using this item allows you to teleport to any allied tower while being unable to move. Any damage interrupts the teleport. Cooldown - 240s.
Starts from Teleport
Teleport to Gods
Teleport to Gods
1100
Using this item allows you to teleport to any allied god while being unable to move. Any damage interrupts the teleport. Cooldown - 240s.
Starts from Teleport
Telkhines Ring
Telkhines Ring
2125
Magical Power
+45
Health
+100
Attack Speed
+10%
PASSIVE - Your Basic Attack hits deal 40 additional Magical Damage to the target.
Starts from Emerald Ring
The Crusher
The Crusher
2300
Physical Power
+40
Physical Penetration
+20
Each Basic Attack against towers and phoenixes grants a Stack that increases your Attack Speed by 6% and Movement Speed by 3% for 2 seconds. (Max. 5 Stacks).
Starts from Mace
The Executioner
The Executioner
2250
Physical Power
+30
Attack Speed
+20%
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 6 and an additional 8% for 3 seconds (max. 3 Stacks).
Starts from Light Blade
Throwing Dagger
Throwing Dagger
1300
Physical Power
+22
Critical Strike Chance
+7%
PASSIVE - All basic attacks will also hit enemies within a 15 ft radius of the target for 25% of the damage.
Starts from Hidden Dagger
Tiny Trinket
Tiny Trinket
540
Magical Power
+20
Magical Lifesteal
+4%
Starts from Tiny Trinket
Titan's Bane
Titan's Bane
2050
Physical Power
+30
Passive: All of your Physical attacks gain 33% Physical Penetration.
Starts from Mace
Tower Shield
Tower Shield
1200
Physical Power
+20
Physical Protection
+10
Starts from Round Shield
Transcendence
Transcendence
2600
Physical Power
+35
Mana
+300
MP5
+6
PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). Additionally, 3% of your Mana is converted to Physical Power.
Starts from Morningstar
Travelers Shoes
Travelers Shoes
1400
Magical Power
+20
Movement Speed
+18%
PASSIVE - You gain +14% additional Movement Speed and +25 HP5 while out of combat. Each time you hit an enemy god you earn +30 Gold. This cannot occur on the same god more than once every 90s.
Starts from Shoes
Uncommon Sash
Uncommon Sash
700
Magical Power
+20
Health
+100
Starts from Uncommon Sash
Vampiric Shroud
Vampiric Shroud
800
Magical Power
+20
Health
+100
MP5
+5
PASSIVE - Killing an enemy restores 10 Health and 10 Mana.
Starts from Vampiric Shroud
Void Shield
Void Shield
2600
Physical Power
+25
Physical Protection
+50
AURA - Reduces the Physical Protection of enemies within 55 units by 15.
Starts from Round Shield
Void Stone
Void Stone
2350
Magical Power
+40
Magical Protection
+50
AURA - Reduces the Magical Protection of enemies within 55 units by 15.
Starts from Magic Focus
Ward
Ward
50
This is a ward that allows you to see normal enemy movements with 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed.
Starts from Ward
Ward Stone
Ward Stone
1450
Magical Power
+30
Magical Protection
+30
AURA - Reduces the Magical Protection of enemies within 55 units by 8.
Starts from Magic Focus
Warded Shield
Warded Shield
1450
Physical Power
+15
Magical Protection
+35
Starts from Enchanted Buckler
Warlock's Sash
Warlock's Sash
2650
Magical Power
+50
Health
+300
Mana
+400
PASSIVE - You permanently gain +3 Health and +.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. (Max. 100 Stacks).
Starts from Uncommon Sash
Warrior Tabi
Warrior Tabi
1550
Physical Power
+40
Movement Speed
+18%
Starts from Boots
Warrior's Bane
Warrior's Bane
1450
Physical Power
+20
Physical Penetration
+22%
Starts from Mace
Watcher's Gift
Watcher's Gift
800
Health
+100
MP5
+5
PASSIVE - Being within assist range of a minion or jungle camp monster death without dealing the killing blow awards +4 bonus gold, and also restores +10 Health and +5 Mana.
Starts from Watcher's Gift
Weakening Curse
Weakening Curse
900
Using this item reduces all enemy gods Movement Speed by 40% in a 55 unit radius around you for 5s. Their healing is also reduced by 100% for the duration. Cooldown - 60s.
Starts from Creeping Curse
Winged Blade
Winged Blade
1850
Health
+300
Cooldown Reduction
+10%
Attack Speed
+10%
Movement Speed
+10%
PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.
Starts from Ancient Blade
Witchblade
Witchblade
2200
Physical Protection
+45
Attack Speed
+15%
AURA - All enemies within 55 units have their Attack Speed reduced by 20% and their Physical Power reduced by 30.
Starts from Ancient Blade
Wrath of the Gods
Wrath of the Gods
900
Using this item deals 480 damage, in a 15 unit radius, to a maximum of 3 enemy minions or jungle monsters. Target is always the one with the highest maximum health. This item deals 1000 damage to jungle bosses. Subsequent effects from your team on the same target will deal 50% damage. Cooldown - 60s.
Starts from Hand of the Gods