• General
    • Consumable
    • Relic
    • Physical Offense
    • Power
    • Attack Speed
    • Lifesteal
    • Penetration
    • Crit Chance
    • Magical Offense
    • Power
    • Attack Speed
    • Lifesteal
    • Penetration
    • Defense
    • Physical
    • Magical
    • Health
    • HP5
    • Utility
    • Movement
    • Cooldown %
    • MP5
8-Pointed Shuriken
8-Pointed Shuriken
1500
Physical Power
+15
Critical Strike Chance
+15%
Starts from
Shuriken
Acorn of Swiftness
Acorn of Swiftness
500
Physical Power
+10
Movement Speed
+10%
Starts from
Magic Acorn
Acorn of Yggdrasil
Acorn of Yggdrasil
1600
Physical Power
50
Movement Speed
20%
PASSIVE - Anytime Ratatoskr uses an ability that successfully hits any target, he is healed.
Starts from
Magic Acorn
Adventurer's Blade
Adventurer's Blade
1150
Health
+150
Attack Speed
+10%
Movement Speed
+10%
Starts from
Ancient Blade
Aegis Amulet
Sanctuary
0
Using this item makes you invulnerable to damage for 2s, preventing you from taking action. You may still move. Cooldown - 160s.
Starts from
Relic
Ancient Blade
Ancient Blade
580
Attack Speed
+10%
Starts from
Ancient Blade
Ancile
Ancile
2000
Physical Power
+25
Magical Protection
+60
Cooldown Reduction
+10%
PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 60s.
Starts from
Enchanted Buckler
Armored Cloak
Armored Cloak
1585
Physical Protection
+30
Magical Protection
+30
Health
+125
Mana
+125
Starts from
Cloak
Asi
Asi
2480
Physical Lifesteal
+15%
Attack Speed
+20%
Physical Penetration
+15
PASSIVE - If you drop below 35% Health, you gain an additional 25% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.
Starts from
Light Blade
Balanced Blade
Balanced Blade
1250
Physical Power
+15
Attack Speed
+15%
Starts from
Light Blade
Bancroft's Talon
Bancroft's Talon
2400
Magical Power
+100
Magical Lifesteal
+12%
PASSIVE - You gain additional Magical Power scaled from missing Health. This caps at 100 power at 25% Health.
Starts from
Tiny Trinket
Bloodforge
Bloodforge
2850
Physical Power
+75
Physical Lifesteal
+15%
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.
Starts from
Spiked Gauntlet
Bluestone Pendant
Bluestone Pendant
800
Physical Power
+15
Mana
+100
PASSIVE - Enemies hit by your damaging Abilities take an additional 30 Physical Damage over 2s. (Max 2 Stacks)
Starts from
Bluestone Pendant
Book of Thoth
Book of Thoth
2650
Mana
+125
MP5
+15
Magical Power
+100
PASSIVE - You permanently gain 10 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). Additionally, 3% of your Mana is converted to Magical Power.
Starts from
Soul Reliquary
Boots
Boots
300
Movement Speed
+6%
Starts from
Boots
Bound Gauntlet
Bound Gauntlet
1050
Physical Lifesteal
+10%
Attack Speed
+15%
Starts from
Spiked Gauntlet
Brawler's Beat Stick
Brawler's Beat Stick
2400
Physical Power
+40
Physical Penetration
+20
PASSIVE - Enemies hit by your Abilities have 40% reduced healing and regeneration for 8 seconds.
Starts from
Mace
Breastplate
Breastplate
555
Physical Protection
+20
Starts from
Breastplate
Breastplate of Valor
Breastplate of Valor
2300
Physical Protection
+75
Mana
+300
Cooldown Reduction
+20%
Starts from
Breastplate
Bulwark of Hope
Bulwark of Hope
2525
Magical Protection
+60
Health
+200
Crowd Control Reduction
+20%
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from
Talisman
Bumba's Mask
Bumba's Mask
800
MP5
+10
PASSIVE - Your Basic Attacks deal +10 True Damage and your Abilities +10% Damage versus Jungle Camps. You are healed for 10% of a Camp's max. Health, and if you have an ally nearby, you get the normal gold reward as if you were solo.
Starts from
Bumba's Mask
Celestial Legion Helm
Celestial Legion Helm
2400
Magical Power
+60
Physical Protection
+80
PASSIVE - Prevents the next hit of Critical Strike Damage from a Basic Attack that hits you, and you gain +40 Magical Power for 3 seconds if this occurs. This effect cannot occur more than once every 6 seconds.
Starts from
Imperial Helmet
Charged Bow
Charged Bow
1200
Attack Speed
+20%
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 20 Physical Damage. This cannot trigger more than once every 1s.
Starts from
Short Bow
Charged Morningstar
Charged Morningstar
1200
Physical Power
+20
Mana
+150
MP5
+4
Starts from
Morningstar
Chronos' Pendant
Chronos' Pendant
2400
Magical Power
+75
MP5
+25
Cooldown Reduction
+20%
Starts from
Lost Artifact
Cloak
Cloak
700
Physical Protection
+10
Magical Protection
+10
Starts from
Cloak
Cloak of Concentration
Cloak of Concentration
1515
Physical Protection
+30
Magical Protection
+30
Cooldown Reduction
+7%
Starts from
Cloak
Combat Boots
Combat Boots
900
Physical Power
+10
Movement Speed
+12%
Starts from
Boots
Cudgel
Cudgel
750
Health
+100
Starts from
Cudgel
Cursed Ankh
Curse
0
Using this item reduces the Movement Speed of all enemy gods within 55 units by 40% for 5s. Their healing is also reduced by 50% for the duration. Cooldown - 150s.
Starts from
Relic
Cursed Blade
Cursed Blade
1250
Physical Protection
+30
Attack Speed
+10%
Starts from
Ancient Blade
Cursed Gauntlet
Cursed Gauntlet
1450
Physical Power
+20
Physical Lifesteal
+10%
Starts from
Spiked Gauntlet
Death's Toll
Death's Toll
800
Physical Power
+15
Health
+90
PASSIVE - Hitting an enemy with a Basic Attack restores 6 Health and 2 Mana.
Starts from
Death's Toll
Deathbringer
Deathbringer
3200
Physical Power
+50
Critical Strike Chance
+20%
PASSIVE - Critical Strike damage is increased by 40%.
Starts from
Hidden Dagger
Demonic Grip
Demonic Grip
2280
Magical Power
+60
Attack Speed
+25%
PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 12% for 3s (max 3 Stacks).
Starts from
Emerald Ring
Devourer's Gauntlet
Devourer's Gauntlet
2050
Physical Power
+25
Physical Lifesteal
+10%
PASSIVE - You permanently gain +.4 Physical Power and +.20% Physical Lifesteal per Stack, and receive 5 Stacks per god kill and 1 Stack per minion kill. (Max. 75 Stacks).
Starts from
Spiked Gauntlet
Divine Ruin
Divine Ruin
1820
Magical Power
+65
Magical Lifesteal
+15%
Mana
+150
PASSIVE - Enemies hit by your abilities have 40% reduced healing and regeneration for 8 seconds.
Starts from
Tiny Trinket
Doom Orb
Doom Orb
2650
Magical Power
+40
Mana
+200
MP5
+7
PASSIVE - You gain +2 Magical Power per stack, and receive 5 stacks per god kill and 1 stack per minion kill. Half of your stacks are lost on death. (Max 50 stacks).
Starts from
Lost Artifact
Dynasty Plate Helm
Dynasty Plate Helm
2300
Magical Power
+45
Physical Protection
+30
Magical Penetration
+15
Starts from
Imperial Helmet
Elixir of Defense
Elixir of Defense
3000
This consumable increases your Magical and Physical Protections by 50 for 5 minutes or until you are killed.
Starts from
Elixir of Defense
Elixir of Power
Elixir of Power
3000
This consumable increases your Magical and Physical Power by 25% for 5 minutes or until you are killed.
Starts from
Elixir of Power
Emerald Mail
Emerald Mail
1250
Health
+200
HP5
+10
Starts from
Glowing Emerald
Emerald Ring
Emerald Ring
690
Magical Power
+20
Attack Speed
+5%
Starts from
Emerald Ring
Emerald Talisman
Emerald Talisman
1200
Health
+200
HP5
+15
MP5
+6
PASSIVE - Regenerates 2% of your max. Health every 8 seconds.
Starts from
Glowing Emerald
Emperor's Armor
Emperor's Armor
2000
Health
+250
Physical Protection
+30
AURA - Damageable enemy structures within 55 units have their Attack Speed decreased by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.
Starts from
Iron Mail
Enchanted Buckler
Enchanted Buckler
700
Physical Power
+10
Magical Protection
+10
Starts from
Enchanted Buckler
Enchanted Kusari
Enchanted Kusari
800
Magical Protection
+30
MP5
+5
Starts from
Enchanted Kusari
Enchanted Ring
Enchanted Ring
1075
Magical Power
+30
Attack Speed
+10%
Starts from
Emerald Ring
Enchanted Spear
Enchanted Spear
1550
Magical Power
+30
Magical Penetration
+10
Starts from
Magic Focus
Enchanted Trinket
Enchanted Trinket
1000
Magical Power
+30
Mana
+100
Magical Lifesteal
+10%
Starts from
Tiny Trinket
Ethereal Staff
Ethereal Staff
2700
Magical Power
+30
Health
+400
Mana
+300
PASSIVE - 2.5% of your maximum Health is converted to Magical Power.
Starts from
Uncommon Sash
Fatalis
Fatalis
1150
Attack Speed
+20%
Movement Speed
+7%
Starts from
Ancient Blade
Frenzy
Frenzy
0
Using this item removes the Disarm status from all allied gods within 70 units and gives them a 20% Physical and Magical Power increase and 20% Attack Speed increase for 10 seconds. While active you gain +10 Bonus Damage towards objectives. Cooldown - 120s.
Starts from
Relic
Frostbound Hammer
Frostbound Hammer
2300
Physical Power
+25
Health
+300
PASSIVE - Enemies hit by your Basic Attacks have their Movement Speed reduced by 30% and have their Attack Speed reduced 15% for 1.25 seconds.
Starts from
Cudgel
Gauntlet of Thebes
Gauntlet of Thebes
2150
Health
+400
HP5
+15
PASSIVE - This item increases all healing received by 20%.
Starts from
Glowing Emerald
Gem of Isolation
Gem of Isolation
2700
Magical Power
+90
Health
+250
Mana
+250
PASSIVE - Enemies hit by your damaging abilities will move 25% Slower for 2 seconds.
Starts from
Uncommon Sash
Genji's Guard
Genji's Guard
2200
Magical Protection
+80
Cooldown Reduction
+10%
MP5
+20
PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 2s. This can only occur once every 30s.
Starts from
Enchanted Kusari
Glowing Emerald
Glowing Emerald
600
Health
+100
HP5
+10
Starts from
Glowing Emerald
Golden Sash
Golden Sash
1350
Magical Power
+30
Health
+175
Mana
+175
Starts from
Uncommon Sash
Greater Blink
Blink
0
Using this item will allow you to teleport short distances instantly. You have to be Out of Combat for 3s before you can Blink. Cooldown - 120s.
Starts from
Relic
Greater Sprint
Sprint
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s. It also makes them immune to Slows for the duration. Cooldown - 150s
Starts from
Relic
Hand of the Gods
Wrath
0
Using this item deals 480 damage to a single enemy minion or jungle monster within 15 units or 1250 damage to jungle bosses. The target will be the one with the highest maximum health. Subsequent effects from your team on the same target will deal 50% damage. Wrath also Stuns enemy gods for 1s. Cooldown - 120s.
Starts from
Relic
Hastened Fatalis
Hastened Fatalis
2140
Attack Speed
+30%
Movement Speed
+10%
PASSIVE - When a Basic Attack hits a target, the attacking movement speed Debuff is removed from you for 1s.
Starts from
Ancient Blade
Healing Potion
Healing Potion
50
This consumable heals 250 Health over 25 seconds.
Starts from
Healing Potion
Heartseeker
Heartseeker
1800
Physical Power
+25
Movement Speed
+10%
PASSIVE - Hitting an enemy with a basic attack helps you gain focus, increasing Attack Speed by +3% per stack (max 5 Stacks). At 5 stacks your next ability cast consumes the stacks and provides an additional +15% Attack Speed and +40 Physical Power buff for 3s.
Starts from
Katana
Heartward Amulet
Heartward Amulet
2100
Magical Protection
+45
Health
+200
AURA - All allies within 70 units gain +20 Magical Protections and +20 MP5.
Starts from
Talisman
Heavy Hammer
Heavy Hammer
1350
Physical Power
+20
Health
+150
Starts from
Cudgel
Heavy Mace
Heavy Mace
1550
Physical Power
+25
Physical Penetration
+10
Starts from
Mace
Hidden Dagger
Hidden Dagger
670
Physical Power
+10
Critical Strike Chance
+5%
Starts from
Hidden Dagger
Hide of the Nemean Lion
Hide of the Nemean Lion
2200
Physical Protection
+90
Mana
+200
PASSIVE - Reflects 20% of all Basic Attack damage back to the attacker as Physical Damage.
Starts from
Breastplate
Hide of the Urchin
Hide of the Urchin
2400
Physical Protection
+35
Magical Protection
+35
Health
+250
Mana
+250
PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist (max. 10 Stacks).
Starts from
Cloak
Hydra's Lament
Hydra's Lament
2150
Physical Power
+40
Cooldown Reduction
+10%
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.
Starts from
Morningstar
Hydra's Star
Hydra's Star
1000
Physical Power
+20
Cooldown Reduction
+5%
PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.
Starts from
Morningstar
Ichaival
Ichaival
2300
Attack Speed
+30%
Physical Penetration
+10
PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces your target's Physical Power from items by 10, for 3s. (Max. 3 Stacks)
Starts from
Short Bow
Imperial Helmet
Imperial Helmet
600
Magical Power
+10
Physical Protection
+20
Starts from
Imperial Helmet
Iron Mail
Iron Mail
725
Health
+100
Physical Protection
+20
Starts from
Iron Mail
Jade Mountain Helm
Jade Mountain Helm
1200
Magical Power
+20
Physical Protection
+30
Starts from
Imperial Helmet
Jotunn's Wrath
Jotunn's Wrath
2440
Physical Power
+40
Mana
+150
Physical Penetration
+10
Cooldown Reduction
+20%
Starts from
Mace
Katana
Katana
800
Physical Power
+10
Movement Speed
+5%
Starts from
Katana
Light Blade
Light Blade
700
Attack Speed
+15%
Starts from
Light Blade
Lost Artifact
Lost Artifact
600
Magical Power
+15
MP5
+5
Starts from
Lost Artifact
Lotus Crown
Lotus Crown
2050
Magical Power
+60
Physical Protection
+30
MP5
+20
PASSIVE - Any god affected by your ability heals gains +20 Physical Protection and +20 Magical Protection for 5 seconds. Cannot activate on the same target again for 10s.
Starts from
Imperial Helmet
Mace
Mace
750
Physical Power
+15
Starts from
Mace
Magi's Blessing
Magi's Blessing
2150
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from
Cloak
Magi's Cloak
Magi's Cloak
1230
Physical Protection
+10
Magical Protection
+10
Health
+200
Starts from
Cloak
Magic Acorn
Magic Acorn
0
Movement Speed
+8%
This item can be upgraded from anywhere and replaces Boots for Ratatoskr.
Starts from
Magic Acorn
Magic Focus
Magic Focus
760
Magical Power
+25
Starts from
Magic Focus
Magic Shoes
Magic Shoes
900
Magical Power
+20
Movement Speed
+12%
Starts from
Shoes
Mail of Renewal
Mail of Renewal
2250
Health
+400
Cooldown Reduction
+10%
HP5
+10
PASSIVE - You gain 15% of your maximum Health and Mana over the next 5 seconds when you get a kill or assist against an enemy god or Objective.
Starts from
Glowing Emerald
Malice
Malice
3000
Physical Power
+50
Critical Strike Chance
+20%
PASSIVE - When you deal a Critical Strike, you deal an additional +75% of your total Physical Power as Physical Damage over the next 3s. Additional crits refresh this effect.
Starts from
Hidden Dagger
Mana Potion
Mana Potion
50
This consumable heals 150 Mana over 25 seconds.
Starts from
Mana Potion
Mantle of Discord
Mantle of Discord
3100
Physical Protection
+60
Magical Protection
+60
Cooldown Reduction
+15%
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. This effect cannot trigger more than once every 90s.
Starts from
Cloak
Mark of the Vanguard
Mark of the Vanguard
800
Health
+150
Physical Protection
+10
PASSIVE - All damage taken is reduced by 5.
Starts from
Mark of the Vanguard
Masamune
Masamune
2200
Physical Power
+50
Movement Speed
+10%
PASSIVE - You deal additional Physical Power damage against Gods with more maximum health than you, equal to 1 power for every 10 health difference, to a maximum of 50 Power.
Starts from
Katana
Midgardian Mail
Midgardian Mail
2250
Health
+350
Physical Protection
+30
PASSIVE - When hit by a Basic Attack, there is a 30% chance to slow your enemy's Movement Speed and Attack Speeds by 30% for 2 seconds.
Starts from
Iron Mail
Morningstar
Morningstar
650
Physical Power
+10
Starts from
Morningstar
Multi Potion
Multi Potion
50
This consumable heals 125 Health and 75 Mana over 25 seconds.
Starts from
Multi Potion
Mystical Mail
Mystical Mail
2700
Health
+300
Physical Protection
+40
AURA - Deals 40 Magical Damage per second to enemies within 25 units.
Starts from
Iron Mail
Ninja Tabi
Ninja Tabi
1500
Physical Power
+20
Mana
+100
Attack Speed
+20%
Movement Speed
+18%
Starts from
Boots
Obsidian Shard
Obsidian Shard
2050
Magical Power
+60
PASSIVE - You gain +33% Magical Penetration.
Starts from
Magic Focus
Odysseus' Bow
Odysseus' Bow
2100
Attack Speed
+40%
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 30 damage +50% of your total Basic Attack Power.
Starts from
Short Bow
Oni Hunter's Garb
Oni Hunter's Garb
1900
Magical Protection
+60
Crowd Control Reduction:
+20%
MP5
+20
PASSIVE - Every 6s you gain +10 Magical Protection (Max 5 Stacks). Upon taking Magical Damage 1 stack is removed.
Starts from
Enchanted Kusari
Pestilence
Pestilence
2150
Magical Protection
+80
Health
+200
AURA - The healing and regeneration of enemies within 55 units is reduced by 25%.
Starts from
Talisman
Phantom Veil
Phantom
0
Using this item allows you and allied gods within 35 units to pass through players and player made objects for 5s. It also grants a 100% reduction to Basic Attack Movement Penalty for the duration. Cooldown - 180s.
Starts from
Relic
Poisoned Star
Poisoned Star
2200
Physical Power
+40
Critical Strike Chance
+15%
PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 20% and reduces their damage output by 20%.
Starts from
Shuriken
Polynomicon
Polynomicon
2300
Magical Power
+75
Mana
+300
Magical Lifesteal
+10%
PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 3 seconds.
Starts from
Tiny Trinket
Potion of Magical Might
Potion of Magical Might
500
Unlocks At Level 10
This consumable increases your Magical Power by 60 and Cooldown Reduction by 10% for 3 minutes or until you are killed. Also, damaging enemy gods with an ability returns 3% of your maximum Mana. This effect can occur once for each god hit with the ability.
Starts from
Potion of Magical Might
Potion of Physical Might
Potion of Physical Might
500
Unlocks at level 10
This consumable increases your Physical Power by 30 for 3 minutes or until you are killed. Also, your abilities deal bonus damage of 15% of your Physical Power to gods. This effect can occur once for each god hit with the ability.
Starts from
Potion of Physical Might
Purification Beads
Purification
0
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
Starts from
Relic
Pythagorem's Piece
Pythagorem's Piece
2400
Magical Power
+60
Magical Lifesteal
+15%
Cooldown Reduction
+10%
AURA - +30 Magical Power and 15% Magical Lifesteal to all allies within 70 units.
Starts from
Tiny Trinket
Qin's Sais
Qin's Sais
2700
Physical Power
+40
Attack Speed
+15%
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 4% of the target's maximum Health. This only affects gods.
Starts from
Light Blade
Rage
Rage
2400
Physical Power
+30
Critical Strike Chance
+20%
PASSIVE - If your Basic Attack does not Critically Strike, your Critical Strike Chance increases by 10% (max. 6 Stacks). Resets on successful Critical Strike.
Starts from
Hidden Dagger
Reinforced Greaves
Reinforced Greaves
1400
Physical Power
+10
Health
+75
Crowd Control Reduction
+20%
Movement Speed
+18%
PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 6 times, Lasts 6s
Starts from
Boots
Reinforced Shoes
Reinforced Shoes
1400
Magical Power
+20
Health
+75
Crowd Control Reduction
+20%
Movement Speed
+18%
PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 6 times, Lasts 6s
Starts from
Shoes
Relic
Relic
0
Relics provide special powers available to all gods. Your first Relic is free at Level 1 and your Second Relic is unlocked once you reach Level 12.
Starts from
Relic
Restored Artifact
Restored Artifact
1900
Magical Power
+50
MP5
+10
Starts from
Lost Artifact
Ritual Dagger
Ritual Dagger
1850
Health
+200
Cooldown Reduction
+10%
Attack Speed
+10%
Movement Speed
+10%
PASSIVE - Whenever you use a relic, the duration of that relic's effects are increased by 50%.
Starts from
Ancient Blade
Rod of Asclepius
Rod of Asclepius
2600
Magical Power
+75
Health
+250
Movement Speed
+10%
AURA - The healing and Health regeneration of allies within 70 units is increased by 25%.
Starts from
Uncommon Sash
Rod of Healing
Rod of Healing
1500
Magical Power
+45
Health
+150
Movement Speed
+7%
AURA - The healing and Health regeneration of allies within 70 units is increased by 10%
Starts from
Uncommon Sash
Rod of Tahuti
Rod of Tahuti
3320
Magical Power
+125
MP5
+15
PASSIVE - Increases Magical Power by 25%.
Starts from
Lost Artifact
Round Shield
Round Shield
890
Physical Power
+15
Physical Protection
+5
Starts from
Round Shield
Runeforged Hammer
Runeforged Hammer
2000
Physical Power
+30
Health
+200
AURA - Enemies who are within 30 units of you and are Slowed take 15% more damage from all sources.
Starts from
Cudgel
Runic Shield
Runic Shield
2150
Physical Power
+25
Magical Protection
+50
AURA - All enemies within 55 units have their Magical Power reduced by 50 and Attack Speed reduced by 20%.
Starts from
Enchanted Buckler
Salvation
Meditation
0
Using this item restores 15% of your maximum Health and 35% of your maximum Mana. Allied gods within 35 units are also restored. Cooldown - 120s.
Starts from
Relic
Scout
Scout
0
Using this item allows you to place a single Sentry Ward. For every enemy ward revealed with Scout, you gain 25 gold. The cooldown on this Relic resets upon returning to your fountain. Cooldown - 120s.
Starts from
Relic
Sentry Ward
Sentry Ward
120
This is a ward that allows you to see enemy movements and other wards within 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed. Can only carry one at a time.
Starts from
Sentry Ward
Shell of Absorption
Shell
0
Using this item increases the Magical and Physical Protections of allied gods within 35 units by 45 for 5 seconds. Also, all damage taken is reduced by 15%. Cooldown - 140s.
Starts from
Relic
Shield of Regrowth
Shield of Regrowth
1800
Physical Power
+30
Physical Protection
+30
Cooldown Reduction
+10%
PASSIVE - After healing yourself from an ability, you gain +35% movement speed for 4 seconds. This cannot occur more than once every 10 seconds.
Starts from
Round Shield
Shield of Thorns
Thorns
0
Using this item reflects 40% of all damage you take, before mitigations, for the next 5s, back to its owner as Magical Damage. Cooldown - 120s.
Starts from
Relic
Shielded Teleport
Teleport
0
Using this item allows you to teleport to any allied tower or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Starts from
Relic
Shifter's Shield
Shifter's Shield
2400
Physical Power
+40
Physical Protection
+20
Magical Protection
+20
PASSIVE - While over 50% Health, you gain +20 Physical Power. While under 50% Health, you gain +20 Protections.
Starts from
Round Shield
Shoes
Shoes
300
Movement Speed
+6%
Starts from
Shoes
Shoes of Focus
Shoes of Focus
1500
Magical Power
+40
Mana
+250
Cooldown Reduction
+10%
Movement Speed
+18%
Starts from
Shoes
Shoes of the Magi
Shoes of the Magi
1600
Magical Power
+45
Magical Penetration
+10
Movement Speed
+18%
Starts from
Shoes
Short Bow
Short Bow
600
Attack Speed
+15%
Starts from
Short Bow
Short Sword
Short Sword
1500
Physical Power
+20
Critical Strike Chance
+10%
Starts from
Hidden Dagger
Shuriken
Shuriken
900
Physical Power
+15
Starts from
Shuriken
Silver Breastplate
Silver Breastplate
950
Physical Protection
+35
Mana
+200
Starts from
Breastplate
Silver Talisman
Silver Talisman
1225
Health
+125
Magical Protection
+45
Starts from
Talisman
Soul Eater
Soul Eater
2000
Physical Lifesteal
+20%
Attack Speed
+30%
PASSIVE - Killing an enemy eats their soul granting +0.5% Movement Speed max 20 Stacks. If you take damage below 25% health all stacks are consumed restoring 1% of your maximum health per stack.
Starts from
Spiked Gauntlet
Soul Reaver
Soul Reaver
2940
Magical Power
+100
Mana
+300
PASSIVE - When a god takes damage from your abilities, they take 10% of their maximum Health in additional damage. If multiple gods are hit, the damage is applied to the one with the greatest maximum Health. This can only occur once every 40 seconds.
Starts from
Soul Reliquary
Soul Reliquary
Soul Reliquary
700
Magical Power
+30
Mana
+75
Starts from
Soul Reliquary
Soul Stone
Soul Stone
800
Magical Power
+20
Mana
+100
PASSIVE - Hitting an enemy with a basic attack tears out and stores a portion of their soul, granting +4 MP5. At 5 souls, your next damaging ability will consume all of the souls and deal damage with +60 Magical Power.
Starts from
Soul Stone
Soul Trap
Soul Trap
1590
Magical Power
+65
Mana
+125
Starts from
Soul Reliquary
Sovereignty
Sovereignty
2100
Health
+200
Physical Protection
+30
AURA - All allies within 70 units gain +30 Physical Protections and +25 HP5.
Starts from
Iron Mail
Spear of Desolation
Spear of Desolation
3800
Magical Power
+120
Magical Penetration
+20
PASSIVE - If you kill an Enemy God all of your cooldowns are reduced by 8 seconds. This cannot activate more than once every 30s.
Starts from
Magic Focus
Spear of the Magus
Spear of the Magus
2150
Magical Power
+50
Magical Penetration
+15
PASSIVE - Your abilities reduce your target's Magical Protection by 10 for 5 seconds (max. 3 Stacks).
Starts from
Magic Focus
Spectral Armor
Spectral Armor
1900
Physical Protection
+80
Mana
+300
Crowd Control Reduction
+25%
PASSIVE - When you activate a Relic your cooldowns are reduced by 3s. This effect can only occur once every 20s.
Starts from
Breastplate
Spell Focus
Spell Focus
1500
Magical Power
+45
PASSIVE - You gain +22% Magical Penetration.
Starts from
Magic Focus
Spellbound Kusari
Spellbound Kusari
1250
Magical Protection
+50
MP5
+15
Starts from
Enchanted Kusari
Spiked Gauntlet
Spiked Gauntlet
600
Physical Lifesteal
+7%
Starts from
Spiked Gauntlet
Spiked Shield
Spiked Shield
1610
Physical Power
+20
Physical Protection
+30
AURA - Reduces the Physical Protection of enemies within 55 units by 8.
Starts from
Round Shield
Spirit Robe
Spirit Robe
2460
Physical Protection
+40
Magical Protection
+40
Cooldown Reduction
+10%
Crowd Control Reduction
+20%
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect. This can only occur once every 15 seconds.
Starts from
Cloak
Steel Mail
Steel Mail
1400
Health
+200
Physical Protection
+20
Starts from
Iron Mail
Stone Cutting Sword
Stone Cutting Sword
2600
Physical Power
+50
Movement Speed
+10%
PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).
Starts from
Katana
Stone of Gaia
Stone of Gaia
2000
Health
+400
HP5
+25
MP5
+15
PASSIVE - Regenerates 2% of your max. Health every 5 seconds.
Starts from
Glowing Emerald
Sundering Spear
Sunder
0
Using this item fires a bolt that travels 70 units, stopping on the first god hit and dealing 40 True Damage +14 Damage per God level. The hit god's Protections and Attack Speed are reduced by 30% for 4s. Cooldown - 120s.
Starts from
Relic
Talaria Boots
Talaria Boots
1400
Physical Power
+15
Movement Speed
+18%
PASSIVE - You gain +14% additional Movement Speed and +25 HP5 while out of combat. Each time you hit an enemy god you earn +30 Gold. This cannot occur on the same god more than once every 90s.
Starts from
Boots
Talisman
Talisman
725
Health
+100
Magical Protection
+25
Starts from
Talisman
Talon Trinket
Talon Trinket
1370
Magical Power
+60
Magical Lifesteal
+8%
Starts from
Tiny Trinket
Telkhines Ring
Telkhines Ring
2125
Magical Power
+45
Attack Speed
+30%
PASSIVE - Your Basic Attack hits deal 35 additional Magical Damage to the target.
Starts from
Emerald Ring
The Crusher
The Crusher
2300
Physical Power
+40
Physical Penetration
+20
PASSIVE - Each Basic Attack against towers and phoenixes grants a Stack that increases your Attack Speed by 10% and Physical Penetration by 5 for 2s.(Max. 5 Stacks).
Starts from
Mace
The Executioner
The Executioner
2250
Physical Power
+30
Attack Speed
+25%
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 12% for 3 seconds (max. 3 Stacks).
Starts from
Light Blade
Thousand Fold Blade
Thousand Fold Blade
1300
Physical Power
+15
Movement Speed
+8%
Starts from
Katana
Tiny Trinket
Tiny Trinket
540
Magical Power
+20
Magical Lifesteal
+4%
Starts from
Tiny Trinket
Titan's Bane
Titan's Bane
2050
Physical Power
+30
PASSIVE - You gain 33% Physical Penetration.
Starts from
Mace
Tower Shield
Tower Shield
1200
Physical Power
+20
Physical Protection
+20
Starts from
Round Shield
Transcendence
Transcendence
2600
Physical Power
+35
Mana
+300
MP5
+6
PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). Additionally, 3% of your Mana is converted to Physical Power.
Starts from
Morningstar
Travelers Shoes
Travelers Shoes
1400
Magical Power
+20
Movement Speed
+18%
PASSIVE - You gain +14% additional Movement Speed and +25 HP5 while out of combat. Each time you hit an enemy god you earn +30 Gold. This cannot occur on the same god more than once every 90s.
Starts from
Shoes
Uncommon Sash
Uncommon Sash
700
Magical Power
+20
Health
+100
Starts from
Uncommon Sash
Vampiric Shroud
Vampiric Shroud
800
Magical Power
+20
Health
+100
MP5
+5
PASSIVE - Killing an enemy restores 10 Health and 10 Mana.
Starts from
Vampiric Shroud
Void Shield
Void Shield
2700
Physical Power
+30
Physical Protection
+40
AURA - Reduces the Physical Protection of enemies within 55 units by 20.
Starts from
Round Shield
Void Stone
Void Stone
2200
Magical Power
+40
Magical Protection
+60
AURA - Reduces the Magical Protection of enemies within 55 units by 20.
Starts from
Magic Focus
Ward
Ward
50
This is a ward that allows you to see normal enemy movements with 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed.
Starts from
Ward
Ward Stone
Ward Stone
1450
Magical Power
+30
Magical Protection
+30
AURA - Reduces the Magical Protection of enemies within 55 units by 8.
Starts from
Magic Focus
Warded Shield
Warded Shield
1400
Physical Power
+15
Magical Protection
+35
Starts from
Enchanted Buckler
Warlock's Sash
Warlock's Sash
2650
Magical Power
+50
Health
+300
Mana
+400
PASSIVE - You permanently gain +3 Health and +.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. (Max. 100 Stacks).
Starts from
Uncommon Sash
Warrior Tabi
Warrior Tabi
1550
Physical Power
+40
Movement Speed
+18%
Starts from
Boots
Warrior's Bane
Warrior's Bane
1450
Physical Power
+20
PASSIVE - You gain 22% Physical Penetration.
Starts from
Mace
Watcher's Gift
Watcher's Gift
800
Health
+100
MP5
+5
HP5
+5
PASSIVE - Being within assist range of a minion or jungle camp monster death without dealing the killing blow awards +4 bonus gold, and also restores +7 Health and +7 Mana.
Starts from
Watcher's Gift
Wind Demon
Wind Demon
2600
Physical Power
+40
Critical Strike Chance
+20%
PASSIVE - Your Critical Hits increase your Attack Speed and Movement Speed by 20% for 5s.
Starts from
Shuriken
Winged Blade
Winged Blade
1850
Health
+300
Crowd Control Reduction
+20%
Attack Speed
+10%
Movement Speed
+10%
PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.
Starts from
Ancient Blade
Witchblade
Witchblade
2050
Physical Protection
+50
Attack Speed
+15%
AURA - All enemies within 55 units have their Attack Speed reduced by 20% and their Physical Power reduced by 30.
Starts from
Ancient Blade