King Kappa


Kuzenbo A01 NeNe Kappa
Kuzenbo summons and throws the powerful NeNe Kappa, who can ricochet off of walls. After firing, if the NeNe Kappa bounces off of a wall it will travel 70 units from that point up to a maximum of 2 bounces. If an Enemy God is hit by the NeNe Kappa, it will burst forth from it's shell and attack them.
Ability: Line Attack Special
Range: 70
Cost: 70/75/80/85/90
Cooldown: 16s
Damage: 70/105/140/175/210 (+55% of your Magical Power)
Kappa Damage per Hit: 25/35/45/55/65
Kuzenbo A02 Shell Spikes
The spikes on Kuzenbo’s back extend out, damaging enemies who attack Kuzenbo. While active, each time Kuzenbo takes damage, the cooldown on NeNe Kappa is reduced.
Ability: Buff
Cost: 50/55/60/65/70
Cooldown: 14/13.5/13/12.5/12s
% of Damage Taken: 15/20/25/30/35%
Cooldown per Hit: .2/.3/.4/.5/.6s
Duration: 3s
Kuzenbo A03 Sumo Slam
Kuzenbo charges forward, immune to slows and roots, damaging Enemy minions and using his immense strength to push the first Enemy God he hits along with him. Each subsequent Enemy he hits deals damage to both that god and the god Kuzenbo is pushing. Colliding with a wall will also deal damage to the pushed god, but the god can only be hit a maximum of 3 times.
Ability: Dash
Cost: 60/65/70/75/80
Cooldown: 16s
Damage per Hit: 65/95/125/155/185 (+30% of your Magical Power)
Kuzenbo A04 Watery Grave V2
Kuzenbo pulls himself inwards under his shell and spins, summoning fierce currents that knock enemies back, increase his movement speed, and allow him to move freely in all directions. Damage after the first spin is reduced by 50%.
Ability: Area
Radius: 22.5
Cost: 100
Cooldown: 100s
Damage first Hit: 60/100/140/180/220 (40% of your Magical Power)
Damage per Hit: 30/50/70/90/110 (20% of your Magical Power)
Movement Speed: 30%
Kuzenbo Psv Water Bowl (Passive)
Each time Kuzenbo takes 2% of his maximum health worth of damage, pre-mitigation, he is granted a stack of 1.5% Damage Reduction as the bowl of water atop his head fills (Max 10 Stacks). Stacks last 10s and are refreshed each time he gains another. When he is knocked up, knocked back, grabbed, pulled, banished or otherwise disrupted, the bowl loses half of it's stacks until he begins to fill it again.
Ability: Buff
Damage Reduction: 2% per 1% of Maximum Health taken
Maximum Reduction: 10%
Reduction Lost: 5%
Duration: 10s


Standard Kuzenbo



Soul Reaver
Magical Power
PASSIVE - When a god takes damage from your abilities, they take 10% of their maximum Health in additional True damage. If multiple gods are hit, the damage is applied to the one with the greatest maximum Health. This can only occur once every 40 seconds.
Starts from Soul Reliquary
Ethereal Staff
Magical Power
Crowd Control Reduction
PASSIVE - Your abilities deal bonus Magical damage to enemy gods equal to 5% of their max Health. This effect can only happen once every 10s.
Starts from Uncommon Sash
Void Stone
Magical Power
Magical Protection
AURA - Reduces the Magical Protection of enemies within 55 units by 20.
Starts from Druid Stone


Mantle of Discord
Physical Protection
Magical Protection
Cooldown Reduction
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. This effect cannot trigger more than once every 90s.
Starts from Cloak
Magi's Blessing
Physical Protection
Magical Protection
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Winged Blade
Crowd Control Reduction
Attack Speed
Movement Speed
PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.
Starts from Ancient Blade


Magic Shell
Using this item increases the Magical and Physical Protections of allied gods within 35 units by 30 for 5s. Also, all damage taken is reduced by 5%. Cooldown - 140s.
Starts from Relic
Meditation Cloak
Using this item restores 15% of your maximum Health and 35% of your maximum Mana. Allied gods within 35 units are also restored. Cooldown - 120s.
Starts from Relic
Heavenly Wings
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows. Cooldown - 150s
Starts from Relic