Sun Wukong
Xbalanque
Raijin
Conquest
Frenzy
“We have two goals with this change; to improve Frenzy’s early game use with flat damage and to further empower it as a “group up” objective push item.”
Sunder
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This change is to bring Breastplate’s cost more in line with it’s performance and gameplay value.
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Bulwark quickly became one of the best defensive items to purchase in almost all situations, which goes against our goals for Season 3. To curb this we are reducing some of the passive bonus, and also adding a reasonable time limit to the effect.
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This change allows the Imperial Helmet tree to be a bit more viable as an early game choice. While we may have more adjustments to this tree in the future, this is a first step towards improvements.
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We have a fairly significant reduction to Heavenly Reflection in this patch. This change also affects the 2x bonus on a full charge, creating a 80 damage reduction at the top rank. While we’ve seen a lot of complaints around Amaterasu’s movement capabilities, we want to first adjust issues we’ve seen with her flat damage relative to her defensive capabilities, and then get a better idea of where she is at.
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Heavenly Reflection
Calydonian Boar
Impale
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Statistically Chiron has been one of the top gods in the game, and certainly top hunter, since his launch. He’s good in a lot of situations, and this patch we are removing his ability to cripple, while also reducing his self healing, without affecting how much he heals others.
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Herbal Medicine
Training Exercise
Dispel Magic
General
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Since Ravana’s rework he has found his identity as a character who can get into fights and have a large impact. After monitoring his performance we feel there are a few things he is over performing in, mainly his sustained damage from Prana Onslaught, and his ability to avoid damage with overhead kick too consistently. By reducing the frequency of use on these abilities, we expect him to fall into a better place.
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Prana Onslaught
Overhead Kick
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For Sol we are fixing an issue introduced last patch, and also removing one of the effects from Disapparate. Sol, while still quite potent, has been performing much more in line recently, but the stun on Disapparate seemed more excess than core to Sol’s fast and slippery play style.
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Stellar Burst
Disapparate
Supernova
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We have a bit of a give and take on Ullr this patch; allowing his stims to persist between stance changes, but increasing the cooldown on them. Overall this is a change we think will improve the enjoyment of playing Ullr at all skill levels, expanding options, and addressing feedback over the confusion of Expose Weakness (Invigorate). In addition we’ve reduced the mana cost on Bladed Arrow and Thrown Axe, giving the grizzly Hunter some much needed love!
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Bladed Arrow (Thrown Axe)
Expose Weakness (Invigorate)