Ymir
Father of the Frost Giants

Abilities

Frostbite (Passive)
All of Ymir's abilities that affect enemies apply a Debuff to the enemy called Frostbite. All of Ymir's Basic Attacks against a target afflicted by Frostbite do 100% more damage. Enemies afflicted by Frostbite deal 10% less damage. Lasts for 4s.
Ability: Buff
Damage Reduction: !{rankprog:10}!%
Frostbite Damage Bonus: 100%
Ice Wall
Ymir summons a wall of ice out of the ground that blocks player movement.
Ability: Ground Target
Cost: 60/65/70/75/80
Cooldown: 14s
Lifetime: 2/3/4/5/6s
Glacial Strike
Ymir smashes his club, doing damage to all enemies in front of him and Slowing them. Applies Frostbite.
Ability: Line
Cost: 55/60/65/70/75
Cooldown: 8s
Damage: 90/160/230/300/370 (+70% of your Magical Power)
Slow: 35%
Slow Duration: 4s
Frost Breath
Ymir uses his breath to freeze enemies in blocks of ice, doing damage and Stunning them. Applies Frostbite.
Ability: Cone
Cost: 60/65/70/75/80
Cooldown: 18s
Damage: 50/90/130/170/210 (+50% of your Magical Power)
Stun: 1.25/1.5/1.75/2/2.25s
Shards of Ice
Ymir begins to freeze the air around him, causing shards of ice to grow on his back and Slowing enemies. After a 3s channel, Ymir erupts out of his frozen state, causing shards of ice to do damage to all enemies in his range. Applies Frostbite. Cancelling the ability decreases the damage.
Ability: Area
Radius: 35
Cost: 80/90/100/110/120
Cooldown: 90/85/80/75/70s
Damage: 500/650/800/950/1100 (+150% of your Magical Power)
Slow: 30%

Skins

Standard Ymir
CacoDemon
Digi-MIR 9000
Nuclear Winter
Obsidian Shard
TwitchYmir
CacoDemon X
C4codemon
Irezumir
Baron Frostchild

Items

Core

Soul Reaver
2950
Magical Power
+100
Mana
+300
PASSIVE - When a god takes damage from your abilities, they take 10% of their maximum Health in additional True damage. If multiple gods are hit, the damage is applied to the one with the greatest maximum Health. This can only occur once every 40 seconds.
Starts from Soul Reliquary
Ethereal Staff
2700
Magical Power
+90
Health
+200
Crowd Control Reduction
+20%
PASSIVE - Your abilities deal bonus Magical damage to enemy gods equal to 5% of their max Health. This effect can only happen once every 10s.
Starts from Uncommon Sash
Void Stone
2200
Magical Power
+40
Magical Protection
+70
AURA - Enemy gods within 55 units have their Magical Protection reduced by 20.
Starts from Druid Stone

Damage

Spirit Robe
2500
Physical Protection
+40
Magical Protection
+40
Cooldown Reduction
+10%
Crowd Control Reduction
+20%
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect. This can only occur once every 15 seconds.
Starts from Cloak
Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Winged Blade
1850
Health
+300
Crowd Control Reduction
+20%
Attack Speed
+10%
Movement Speed
+10%
PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.
Starts from Ancient Blade

Defensive

Aegis Amulet
0
Using this item makes you invulnerable to damage and healing for 2s, preventing you from taking action. You may still move. Cooldown - 160s.
Starts from Relic
Purification Beads
0
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
Starts from Relic
Meditation Cloak
0
Using this item restores 75 Health + 12 Health per level and 30% Mana to all Allied gods within 35 units. Cooldown - 120s.
Starts from Relic