Xing Tian
The Relentless


Smouldering Rage (Passive)
Xing Tian gains stacks of Smouldering Rage each time he hits an enemy with an ability. For each stack of rage Xing Tian has, he gains HP5. Stacks last 18s.
Ability: Passive
Max Stacks: 12
HP5 / Stack: 3
Furious Roar
Xing Tian shouts from his chest with great force, damaging enemies and reducing their Basic Attack damage. Enemies also take damage over time based on their maximum health.
Ability: Line
Range: 45
Cost: 55/60/65/70/75
Cooldown: 14s
Damage: 80/115/150/185/220 (+60% of your magical power)
DoT Damage: 3% per second
Damage Reduction: 30/35/40/45/50%
Duration: 1/2/3/4/4s
Hook Slam
Xing Tian first launches an attack with his axe, knocking the opponents into the air before slamming them into the ground and rooting them.
Ability: Cone, AOE
Radius: 25, 20
Cost: 70/75/80/85/90
Cooldown: 18s
Axe Damage: 25/40/55/70/85 (+25% of your magical power)
Slam Damage: 50/80/110/140/170 (+45% of your magical power)
Root Duration: 1/1.25/1.5/1.75/2s
Whirlwind of Rage and Steel
Xing Tian hits enemies with his axe, hooking them and spinning them on it up to three times in succession, before throwing them.
Ability: Radius
Radius: 20
Cost: 110/100/90/80/70
Cooldown: 90s
Damage: 25/45/65/85/105 (+35% of your magical power)


Standard Xing Tian
Siege Engine
The Undying
Iron Tyrant



Soul Reaver
Magical Power
PASSIVE - When a god takes damage from your abilities, they take 10% of their maximum Health in additional True damage. If multiple gods are hit, the damage is applied to the one with the greatest maximum Health. This can only occur once every 40 seconds.
Starts from Soul Reliquary
Ethereal Staff
Magical Power
Crowd Control Reduction
PASSIVE - Your abilities deal bonus Magical damage to enemy gods equal to 5% of their max Health. This effect can only happen once every 10s.
Starts from Uncommon Sash
Void Stone
Magical Power
Magical Protection
AURA - Enemy gods within 55 units have their Magical Protection reduced by 20.
Starts from Druid Stone


Mantle of Discord
Physical Protection
Magical Protection
Cooldown Reduction
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. This effect cannot trigger more than once every 90s.
Starts from Cloak
Magi's Blessing
Physical Protection
Magical Protection
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Winged Blade
Crowd Control Reduction
Attack Speed
Movement Speed
PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.
Starts from Ancient Blade


Magic Shell
Using this item increases the Magical and Physical Protections of allied gods within 35 units by 30 for 5s. Also, all damage taken is reduced by 5%. Cooldown - 140s.
Starts from Relic
Meditation Cloak
Using this item restores 75 Health + 12 Health per level and 30% Mana to all Allied gods within 35 units. Cooldown - 120s.
Starts from Relic
Heavenly Wings
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows. Cooldown - 140s
Starts from Relic