Xbalanque
Hidden Jaguar Sun

Abilities

Dead of Night (Passive)
Any enemy gods that Xbalanque kills increases his Physical Power permanently.
Ability: Buff
Physical Power: 5
Max Stacks: 6
Branching Bola
When Xbalanque toggles on this ability, his Basic Attacks deal additional damage. When the bola hits, it splits into 2 that hit enemies up to 30 units behind the target for 30% damage (on-hit effects do not apply). Pressing the ability again cancels toggle.
Ability: Buff
Cost: 3/6/9/12/15 per shot
Cooldown: .5s
Damage: 10/20/30/40/50
Poison Darts
Xbalanque shoots 10 darts in a cone in front of him, dealing damage with each one. An enemy can be hit by 3 darts, with the other 2 doing 30% damage. Enemies hit are poisoned, taking additional damage every .5s and are Slowed.
Ability: Cone
Cost: 60/65/70/75/80
Cooldown: 18/17/16/15/14s
Damage per Dart: 30/45/60/75/90 (+40% of your Physical Power)
Poison Damage: 10/15/20/25/30 (+10% of your Physical Power)
Poison Slow: 4/8/12/16/20%
Poison Duration: 3s
Rising Jaguar
Xbalanque rushes forward and then jumps into the air. While in the air, he fires darts at all nearby enemies, dealing damage to all in the area. Any enemies that were poisoned by Xbalanque take additional damage.
Ability: Dash
Radius: 30
Cost: 60/70/80/90/100
Cooldown: 16s
Damage: 80/130/180/230/280 (+30% of your Physical Power)
Additional Poisoned Damage: 30%
Darkest of Nights
Xbalanque shrouds enemies in darkness for 3s. During this time, Xbalanque's Basic Attack range and his movement speed are increased. At the end of the darkness, any enemy gods moving at the time are Stunned.
Ability: Area
Cost: 100
Cooldown: 90s
Movement Speed: 20/30/40/50/60%
Basic Attack Range Increase: 40ft
Stun: 1.5s

Skins

Standard Xbalanque
Jaguar Footballer
Jungle Beast
Shinobalanque
SPL 2015 (EU)
SPL 2015 (NA)
Weltmeister 2014
Jag.rar

Items

Core

Malice
3000
Physical Power
+50
Critical Strike Chance
+20%
PASSIVE - When you deal a Critical Strike, you deal an additional +75% of your total Physical Power as Physical Damage over the next 3s. Additional crits refresh this effect.
Starts from Hidden Dagger
Deathbringer
3200
Physical Power
+50
Critical Strike Chance
+20%
PASSIVE - Critical Strike damage is increased by 40%.
Starts from Hidden Dagger
Titan's Bane
2300
Physical Power
+30
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace

Damage

Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Shifter's Shield
2500
Physical Power
+35
Physical Protection
+15
Magical Protection
+15
PASSIVE - While over 50% Health, you gain +35 Physical Power. While under 50% Health, you gain +35 Protections.
Starts from Round Shield
Winged Blade
1850
Health
+300
Crowd Control Reduction
+20%
Attack Speed
+10%
Movement Speed
+10%
PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.
Starts from Ancient Blade

Defensive

Aegis Amulet
0
Using this item cleanses you of Roots and Slows, makes you invulnerable to damage and healing for 2s, and prevents you from taking any actions. You may still move. Cooldown - 160s.
Starts from Relic
Sundering Spear
0
Using this item fires a bolt that travels 70 units, stopping on the first god hit, dealing 30 True Damage +12 Damage per God level, and increases their damage taken by 10% for 5s. Cooldown - 120s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows. Cooldown - 140s
Starts from Relic