Ullr
The Glorious One

Abilities

Weapon Master (Passive)
When Ullr uses an ability in either stance his Cooldowns in the opposite stance are reduced.
Ability: Buff
Cooldown Reduction: 1s
Bladed Arrow (Thrown Axe)
Ranged: Ullr fires a bladed arrow in a line, dealing damage and passing through all targets it hits. Melee: Ullr throws an axe in a line, hitting a single target dealing damage and Stunning it.
Ability: Line
Cost: 50
Cooldown: 14s
Damage (Bow): 90/140/190/240/290 (+70% of your Physical Power)
Damage (Axe): 60/90/110/150/180 (+60% of your Physical Power)
Stun Duration (Axe): 1/1.1/1.2/1.3/1.4s
Expose Weakness (Invigorate)
Ranged: Ullr gains bonus Physical Power for 5s. Melee: Ullr gains bonus move speed for 5s.
Ability: Buff
Cost: 60/65/70/75/80
Cooldown: 16s
Physical Power (Bow): 25/30/35/40/45
Move Speed (Axe): 20/25/30/35/40%
Duration: 5s
Hail of Arrows (Glory Bound)
Ranged: Ullr fires a volley at his target location, dealing damage. Melee: Ullr leaps to his target location, dealing damage in an AoE on arrival.
Ability: Ground Target
Cost: 70/75/80/85/90
Cooldown: 15s
Damage (Bow): 80/120/160/200/240 (+120% of your Physical Power)
Damage (Axe): 50/80/110/140/170 (+50% of your Physical Power)
Wield Axes (Wield Bow)
Ullr changes stance. Ranged: Ullr uses his yew bow, removing Disarms and gaining additional attack speed. Melee: Ullr uses his axes, removing Disarms and gaining additional Physical Lifesteal.
Ability: Buff
Cooldown: 1s
Attack Speed (Bow): 5/10/15/20/25%
Physical Lifesteal (Axe): 5/10/15/20/25%

Skins

Standard Ullr
Strider
The Survivor
Berserker
Wyrm Slayer
Dragonsbane
Secret Order

Items

Core

Malice
3000
Physical Power
+50
Critical Strike Chance
+20%
PASSIVE - When you deal a Critical Strike, you deal an additional +75% of your total Physical Power as Physical Damage over the next 3s. Additional crits refresh this effect.
Starts from Hidden Dagger
Deathbringer
3200
Physical Power
+50
Critical Strike Chance
+20%
PASSIVE - Critical Strike damage is increased by 40%.
Starts from Hidden Dagger
Titan's Bane
2300
Physical Power
+30
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace

Damage

Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Shifter's Shield
2500
Physical Power
+35
Physical Protection
+15
Magical Protection
+15
PASSIVE - While over 50% Health, you gain +35 Physical Power. While under 50% Health, you gain +35 Protections.
Starts from Round Shield
Winged Blade
1850
Health
+300
Crowd Control Reduction
+20%
Movement Speed
+10%
PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.
Starts from Ancient Blade

Defensive

Aegis Amulet
0
Using this item makes you invulnerable to damage and healing for 2s, and prevents you from taking any actions. You may still move. Cooldown - 160s.
Starts from Relic
Sundering Spear
0
Using this item fires a bolt that travels 70 units, stopping on the first god hit dealing 15% of the targets Current Health as True Damage. Cooldown - 160s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and makes them immune to Slows. Cooldown - 140s
Starts from Relic