the Lawgiver


Unyielding (Passive)
Stuns, Taunts, Fears, Intoxicate, and Mesmerize cannot affect Tyr for longer than 1s.
Ability: Buff
Tyr charges forward, immune to Knockup, damaging enemies. Assault Stance: Tyr pushes all enemies along with him, hitting them 2 times and knocking them up in the air. Guard Stance: Tyr hits each enemy only once, passing through them.
Ability: Dash
Radius: 12
Cost: 60/65/70/75/80
Cooldown: 15s
Damage: 40/90/140/190/240 (+50% of your Physical Power)
Power Cleave
Tyr makes a massive melee attack, hitting all enemies within a 180 degree cone. Assault Stance: Enemies that are knocked up in the air are knocked away. Guard Stance: Tyr heals himself for each enemy hit (max 3).
Ability: Cone
Cone: 180
Cost: 50/55/60/65/70
Cooldown: 12/11/10/9/8s
Damage: 80/115/150/185/220 (+65% of your Physical Power)
Healing: 25/45/65/85/105
Change Stance
Tyr changes between Assault and Guard stances. Changing stances refreshes the cooldown on Fearless and Power Cleave. Assault Stance: Gain Physical Power. Guard Stance: Gain Protections.
Ability: Stance Change
Cooldown: 14/13/12/11/10s
Assault Stance: 10/20/30/40/50 Physical Power
Defense Stance: 10/20/30/40/50 Protections
Tyr leaps through the air, bringing indiscriminate justice upon all enemies in the target area, and Slowing them.
Ability: Leap
Radius: 30
Cost: 80/90/100/110/120
Cooldown: 90/85/80/75/70s
Damage: 150/225/300/375/450 (+120% of your Physical Power)
Slow: 25%
Slow Duration: 3s


Standard Tyr
Convention 2015
Dark Judgement
Sock PuppeTyr
King Ar-Tyr
Hail to the King



Physical Power
Movement Speed
PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 7 Magical Protection and 7 Physical Protection. Stacks up to 5 times.
Starts from Katana
Void Shield
Physical Power
Physical Protection
AURA - Enemy gods within 55 units have their Physical Protection reduced by 20.
Starts from Round Shield
Titan's Bane
Physical Power
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace


Spectral Armor
Physical Protection
Crowd Control Reduction
PASSIVE - Anytime you receive Physical damage from a god, enemies within 30 units of you become feared for 1s. This effect cannot happen more than once every 90s.
Starts from Breastplate
Bulwark of Hope
Magical Protection
Crowd Control Reduction
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from Talisman
Magi's Blessing
Physical Protection
Magical Protection
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak


Bracer of Undoing
Using this item subtracts 3s from all abilities currently on Cooldown and restores 50% Health and Mana lost within the last 5s. Cooldown - 120s.
Starts from Relic
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
Starts from Relic
Heavenly Wings
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows. Cooldown - 140s
Starts from Relic