Tyr
the Lawgiver

Abilities

Unyielding (Passive)
Stuns, Taunts, Fears, Intoxicate, and Mesmerize cannot affect Tyr for longer than 1s.
Ability: Buff
Fearless
Tyr charges forward, immune to Knockup, damaging enemies. Assault Stance: Tyr pushes all enemies along with him, hitting them 2 times and knocking them up in the air. Guard Stance: Tyr hits each enemy only once, passing through them.
Ability: Dash
Radius: 12
Cost: 60/65/70/75/80
Cooldown: 15s
Damage: 40/90/140/190/240 (+50% of your Physical Power)
Power Cleave
Tyr makes a massive melee attack, hitting all enemies within a 180 degree cone. Assault Stance: Enemies that are knocked up in the air are knocked away. Guard Stance: Tyr heals himself for each enemy hit (max 3).
Ability: Cone
Cone: 180
Cost: 50/55/60/65/70
Cooldown: 12/11/10/9/8s
Damage: 80/115/150/185/220 (+65% of your Physical Power)
Healing: 25/45/65/85/105
Change Stance
Tyr changes between Assault and Guard stances. Changing stances refreshes the cooldown on Fearless and Power Cleave. Assault Stance: Gain Physical Power. Guard Stance: Gain Protections.
Ability: Stance Change
Cooldown: 14/13/12/11/10s
Assault Stance: 10/20/30/40/50 Physical Power
Defense Stance: 10/20/30/40/50 Protections
Lawbringer
Tyr leaps through the air, bringing indiscriminate justice upon all enemies in the target area, and Slowing them.
Ability: Leap
Radius: 30
Cost: 80/90/100/110/120
Cooldown: 90/85/80/75/70s
Damage: 150/225/300/375/450 (+120% of your Physical Power)
Slow: 25%
Slow Duration: 3s

Skins

Standard Tyr
Convention 2015
Dark Judgement
PrivaTyr
Sock PuppeTyr
King Ar-Tyr
Hail to the King

Items

Core

Masamune
2500
Physical Power
+50
Health
+100
Movement Speed
+10%
PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 7 Magical Protection and 7 Physical Protection. Stacks up to 5 times.
Starts from Katana
Void Shield
2700
Physical Power
+30
Physical Protection
+40
AURA - Enemy gods within 55 units have their Physical Protection reduced by 20.
Starts from Round Shield
Titan's Bane
2300
Physical Power
+30
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace

Damage

Spectral Armor
2100
Physical Protection
+70
Mana
+300
MP5
+10
Crowd Control Reduction
+20%
PASSIVE - Anytime you receive Physical damage from a god, enemies within 30 units of you become feared for 1s. This effect cannot happen more than once every 90s.
Starts from Breastplate
Bulwark of Hope
2550
Magical Protection
+60
Health
+200
Crowd Control Reduction
+20%
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from Talisman
Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak

Defensive

Bracer of Undoing
0
Using this item subtracts 3s from all abilities currently on Cooldown and restores 50% Health and Mana lost within the last 5s. Cooldown - 120s.
Starts from Relic
Purification Beads
0
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows. Cooldown - 140s
Starts from Relic