Arbiter of the Damned


Hieroglyphic Assault
Thoth conjures three Hieroglyphs around him, ignoring the Basic Attack Movement penalty. His next 3 Basic Attacks pass through Enemies and apply Ability Damage instead. If these attacks pass through the Glyph of Pain, their range is increased by 30.
Ability: Buff
Range: 55
Cost: 60/65/70/75/80
Cooldown: 8s
Damage per Shot: 35/55/75/95/115 (+25% of your Magical Power)
Glyphs Spawned: 3
Evade and Punish
Thoth dashes in the direction he is currently traveling. After dashing, for 5s Thoth's next basic attack instead fires a magical projectile at the target which passes through minions, stuns, and deals ability damage. If either the Dash or Attack passes through the Glyph of Pain, their respective range is increased by 30.
Ability: Dash Special
Range: 55
Cost: 70/75/80/85/90
Cooldown: 16/15/14/13/12s
Damage: 70/110/150/190/230 (+60% of your Magical Power)
Stun Duration: 1s
Glyph of Pain
From his book, Thoth conjures forth a Hieroglyph in front of him. Thoth's ability projectiles passing through the glyph receive increased damage, and a range increase of 30. Thoth and allies' Basic Attack projectiles receive a reduced damage bonus, but no range increase.
Ability: Ground Target
Range: 55
Cost: 25/30/35/40/45
Cooldown: 5s
Ability Bonus Damage: 15/25/35/45/55 (+10% of your Magical Power)
Basic Attack Damage: 10/15/20/25/30 (+10% of your Magical Power)
Final Judgement
Thoth conjures a large glyph from his book, and then inscribes three more at it's corners. When all four have been summoned, he sends them forward damaging all Enemies in their path. Thoth may activate this ability again to fire the ability early, doing a reduced amount of damage based on the number of glyphs currently summoned. Alternately he may cancel this ability at a cost of 30 mana.
Ability: Line
Range: 100
Cost: 100
Cooldown: 90s
Damage: 360/430/500/570/640 (+120% of your Magical Power)
Dead Reckoning (Passive)
Thoth pens the names of his fallen opponents in his book, recording their weaknesses. After killing 30 Enemies, Thoth gains a stack of 4 Magical Penetration, and killing an Enemy God will complete the current stack. He unlocks a new stack every 4 levels, up to a maximum of 5 stacks at level 17.
Level 1: Max 1 Stack
Level 5: Max 2 Stacks
Level 9: Max 3 Stacks
Level 13: Max 4 Stacks
Kills for One Stack: 30
Penetration: 4 per Stack
Max Penetration: 20 at 5 Stacks


Standard Thoth
Sanguine Scribe
Star Scribe



Spear of Desolation
Magical Power
Magical Penetration
Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your cooldowns are reduced by 1 seconds.
Starts from Magic Focus
Rod of Tahuti
Magical Power
PASSIVE - Increases Magical Power by 25%.
Starts from Lost Artifact
Obsidian Shard
Magical Power
PASSIVE - You gain +33% Magical Penetration.
Starts from Magic Focus


Bulwark of Hope
Magical Protection
Crowd Control Reduction
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from Talisman
Magi's Blessing
Physical Protection
Magical Protection
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Breastplate of Valor
Physical Protection
Cooldown Reduction
Starts from Breastplate


Aegis Amulet
Using this item cleanses you of Roots and Slows, makes you invulnerable to damage and healing for 2s, and prevents you from taking any actions. You may still move. Cooldown - 160s.
Starts from Relic
Sundering Spear
Using this item fires a bolt that travels 70 units, stopping on the first god hit, dealing 30 True Damage +12 Damage per God level, and increases their damage taken by 10% for 5s. Cooldown - 120s.
Starts from Relic
Heavenly Wings
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows. Cooldown - 140s
Starts from Relic