God of Thunder


Warrior's Madness (Passive)
Thor gains Physical Power for each enemy god within 30 units of him.
Ability: Buff
Physical Power: 10
Max Stacks: 3
Mjolnir's Attunement
Thor throws Mjolnir forward, doing damage to all enemies in its path. If hit twice, minions will take half damage while gods take double damage from the return. While the hammer is flying, pressing the button again will teleport Thor to his hammer.
Ability: Projectile, Teleport
Cost: 70/75/80/85/90
Cooldown: 12s
Damage: 50/90/130/170/210 (+30% of your Physical Power)
Tectonic Rift
Thor slams his hammer on the ground, causing a fissure to appear in front of him, Stunning enemies and blocking movement.
Ability: Line
Cost: 75
Cooldown: 17s
Stun: .8/1/1.2/1.4/1.6s
Fissure Lifetime: 3.7s
Berserker Barrage
Thor spins his hammer around him, doing damage every .4s. Thor is immune to Knockup for the duration.
Ability: Area
Radius: 20
Cost: 65/70/75/80/85
Cooldown: 13s
Damage per Tick: 20/40/60/80/100 (+45% of your Physical Power)
Duration: 2s
Anvil of Dawn
After a short buildup, Thor leaps into the air. While in the air, Thor can target a great distance away to come crashing down in the area, dealing damage and Stunning all enemies in the radius.
Ability: Ground Target
Radius: 20
Cost: 80/90/100/110/120
Cooldown: 90s
Damage: 150/200/250/300/350 (+120% of your Physical Power)
Stun: 1.5s


Standard Thor
Blood Eagle
Heavy Metal
Iron Gamer
Righteous Hammer
Wrath of Valhalla
Ragnarok Force X



Wind Demon
Physical Power
Attack Speed
Critical Strike Chance
PASSIVE - Your Critical Hits increase your Attack Speed and Movement Speed by 20% for 5s.
Starts from Shuriken
Jotunn's Wrath
Physical Power
Physical Penetration
Cooldown Reduction
Starts from Mace
Titan's Bane
Physical Power
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace


Bulwark of Hope
Magical Protection
Crowd Control Reduction
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from Talisman
Magi's Blessing
Physical Protection
Magical Protection
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Breastplate of Valor
Physical Protection
Cooldown Reduction
Starts from Breastplate


Aegis Amulet
Using this item makes you invulnerable to damage and healing for 2s, and prevents you from taking any actions. You may still move. Cooldown - 160s.
Starts from Relic
Sundering Spear
Using this item fires a bolt that travels 70 units, stopping on the first god hit dealing 15% of the targets Current Health as True Damage. Cooldown - 160s.
Starts from Relic
Heavenly Wings
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and makes them immune to Slows. Cooldown - 140s
Starts from Relic