Terra
The Earth Mother

Abilities

Force of Nature
Terra gains momentum, causing her to charge forward and deal damage to enemies she passes through. Terra may charge through her own Standing Stones to Shatter them. If she does she may charge one more time within the next 3s.
Ability: Dash
Range: 35
Cost: 50
Cooldown: 15s
Damage: 60/110/160/210/260 (+30% of your Magical Power)
Crushing Earth
Terra raises up two Standing Stone walls on either side of a target location. As long as both stones stand, Terra may activate this ability again to slam the stones together, damaging and Stunning enemies in between for 1.5s. These stones can be Shattered into a cone of shrapnel with Force of Nature, damaging enemies in the area.
Ability: Ground Target
Range: 55
Cost: 60/65/70/75/80
Cooldown: 15s
Wall Duration: 5s
Damage Per Wall: 50/85/120/155/190 (+35% of your Magical Power)
Shatter Damage: 60/110/160/210/260 (+35% of your Magical Power)
Monolith
Terra summons a Standing Stone monolith surging with natural energy. The monolith heals nearby allied gods every .5s for the duration but can be destroyed early if hit by 3 enemy basic attacks. Terra can Shatter this stone with Force of Nature to Root enemies in the area for 1s and create a damaging area that lasts 5s.
Ability: Ground Target
Radius: 30
Cost: 60/70/80/90/100
Cooldown: 18s
Monolith Duration: 10s
Heal Per Tick: 3/6/9/12/15 (/+5% of your Magical Power)
Shatter Damage: 70/100/130/170/200 (+50% of your Magical Power)
Damage Per Tick 10/12/14/16/18 (+5% of your Magical Power)
Terra's Blessing
Terra channels her strength into the entire world, buffing all of her allies for 10s. While active, Terra and her allies gain increased Movement Speed, reduction of Mana costs for abilities, and increased Cooldown Reduction. Terra also summons 4 stones around herself and each of her teammates. If any one of them take damage from enemy gods 4 times the stones will activate and heal them.
Ability: Global Buff
Cost: 90
Cooldown: 110s
Movement Speed: 20%
Mana Cost Reduction: 100% Reduced Mana Costs
CDR: 20/25/30/35/40%
Heal: 100/150/200/250/300 (+30% of your Magical Power)
Standing Stones (Passive)
Terra's abilities create Standing Stones. As long as any Standing Stones are on the battleground Terra becomes Knockup immune and her Basic Attacks will Slow enemies and deal bonus damage. If Terra Shatters any stones she will retain this buff for an additional 3s after all of the stones are gone.
Ability: Buff
Slow: 30% for 1.25s
Bonus Damage: 7 (+10% of your Magical Power)

Skins

Standard Terra
Firma
Igneous
Spriggan

Items

Core

Lotus Crown
2050
Magical Power
+30
Physical Protection
+60
MP5
+20
PASSIVE - Any god affected by your ability heals gains 20 increased Physical and Magical Protection for 5 seconds.
Starts from Imperial Helmet
Celestial Legion Helm
2050
Magical Power
+60
Physical Protection
+30
MP5
+20
PASSIVE - Every 2s you receive a stack of 10 Physical Protection. Stacks are removed upon taking Physical Damage. Stacks can only be gained after not taking Physical Damage from gods for 5s.
Starts from Imperial Helmet
Void Stone
2150
Health
+150
Magical Power
+20
Magical Protection
+70
AURA - Enemy gods within 55 units have their Magical Protection reduced by 20.
Starts from Druid Stone

Damage

Bulwark of Hope
2550
Magical Protection
+60
Health
+200
Crowd Control Reduction
+20%
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from Talisman
Spirit Robe
2500
Physical Protection
+40
Magical Protection
+40
Cooldown Reduction
+10%
Crowd Control Reduction
+20%
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect. This can only occur once every 15 seconds.
Starts from Cloak
Breastplate of Valor
2300
Physical Protection
+65
Mana
+300
MP5
+10
Cooldown Reduction
+20%
Starts from Breastplate

Defensive

Aegis Amulet
0
Using this item makes you invulnerable to damage and healing for 2s, and prevents you from taking any actions. You may still move. Cooldown - 160s.
Starts from Relic
Purification Beads
0
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
Starts from Relic
Meditation Cloak
0
Using this item restores 75 Health + 12 Health per level and 30% Mana to all Allied gods within 35 units. Cooldown - 120s.
Starts from Relic