Sylvanus
Keeper of the Wild

Abilities

Nature's Protection (Passive)
Enemies that successfully land a melee Basic Attack on Sylvanus have a 25% chance to be Rooted for 1s. This may only happen once every 12s.
Ability: Passive
Verdant Growth
Sylvanus throws a seed to a target location. If it hits an enemy they will take damage, lose Protections, and become Rooted. If the seed lands on the ground, after 5s it will grow into a flower providing MP5 to nearby allies. The pod can be destroyed by Basic Attacks (maximum 3 pods), exploding and releasing poisonous spores that reduce Protections of nearby enemies.
Ability: Ground Target
Radius: 10
Cost: 60/65/70/75/80
Cooldown: 16/15/14/13/12s
Damage: 80/120/160/200/240 (+35% of your Magical Power)
MP5 Increase: 20
Protections Reduced: 5/10/15/20/25 for 5s
Root Duration: 1.25s
Wisps
Sylvanus releases wisps that seek out nearby allied and enemy gods. Allies are healed and protected while enemies take damage over time.
Ability: Ground Target
Radius: 30
Cost: 60/65/70/75/80
Cooldown: 18s
Damage: 10/15/20/25/30 (+10% of your Magical Power) every 1s for 5s
Heal: 15/20/25/30/35 (10% of your Magical Power) every 1s for 5s
Protections Gained: 10/15/20/25/30 for 5s
Nature's Grasp
Sylvanus's treant launches his rooty hand out in front of him. The hand stops at the first enemy god hit, Stunning them and pulling them back towards Sylvanus.
Ability: Ground Target
Range: 60
Cost: 70/65/60/55/50
Cooldown: 20/19/18/17/16s
Stun Duration: 1s
Wrath of Terra
Sylvanus's treant slams his large trunks into the ground causing large thorny roots to break out of the ground around him. Enemies hit are knocked up and poisoned.
Ability: Ground target
Radius: 35
Cost: 100
Cooldown: 90s
Damage: 60/70/80/90/100 (+25% of your Magical Power) every 1s for 5s

Skins

Standard Sylvanus
Permafrost
Season's Spirit
Dr. Vanus
Deathcap
High Noon
Bob Ross®

Items

Core

Lotus Crown
2050
Magical Power
+30
Physical Protection
+60
MP5
+20
PASSIVE - Any god affected by your ability heals gains 20 increased Physical and Magical Protection for 5 seconds.
Starts from Imperial Helmet
Celestial Legion Helm
2050
Magical Power
+60
Physical Protection
+30
MP5
+20
PASSIVE - Every 2s you receive a stack of 10 Physical Protection. Stacks are removed upon taking Physical Damage. Stacks can only be gained after not taking Physical Damage from gods for 5s.
Starts from Imperial Helmet
Void Stone
2150
Health
+150
Magical Power
+20
Magical Protection
+70
AURA - Enemy gods within 55 units have their Magical Protection reduced by 20.
Starts from Druid Stone

Damage

Bulwark of Hope
2550
Magical Protection
+60
Health
+200
Crowd Control Reduction
+20%
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from Talisman
Spirit Robe
2500
Physical Protection
+40
Magical Protection
+40
Cooldown Reduction
+10%
Crowd Control Reduction
+20%
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect. This can only occur once every 15 seconds.
Starts from Cloak
Breastplate of Valor
2300
Physical Protection
+65
Mana
+300
MP5
+10
Cooldown Reduction
+20%
Starts from Breastplate

Defensive

Aegis Amulet
0
Using this item makes you invulnerable to damage and healing for 2s, and prevents you from taking any actions. You may still move. Cooldown - 160s.
Starts from Relic
Purification Beads
0
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
Starts from Relic
Meditation Cloak
0
Using this item restores 75 Health + 12 Health per level and 30% Mana to all Allied gods within 35 units. Cooldown - 120s.
Starts from Relic