Susano
God of the Summer Storm

Abilities

Swift as the Summer Storm (Passive)
For each trained Ability that is on Cooldown, Susano gains bonus Movement Speed.
Ability: Buff
Speed per Stack: 4%
Storm Kata
Susano moves thrice in quick succession; after each attack he has up to 3s to fire the next one. First Attack: 100% Damage to all Enemies in a cone. Second Attack: 100% Damage to all Enemies in a circle. Third Attack: 50% Damage while Dashing forward.
Ability: Dash Special
Range: 30
Cost: 60/65/70/75/80
Cooldown: 16/15/14/13/12s
Damage per Hit: 40/70/100/130/160 (/+65% of your Physical Power)
Wind Siphon
Susano commands the winds to blow, dealing damage in a cone in front of him. Enemies in the center of the attack are pulled towards him.
Ability: Cone
Radius: 35
Cost: 80/75/70/65/60
Cooldown: 18s
Damage: 60/75/90/105/120 (60% of your Physical Power)
Jet Stream
Susano throws forward a gust of air which creates a whirlwind, dealing damage every .75s for 3s. He may activate this ability again to teleport to the whirlwind. If the initial gust hits an Enemy, the whirlwind surrounds and travels with them, and teleporting to the Enemy reduces this cooldown to 8s.
Ability: Projectile Special
Range: 45
Cost: 45/50/55/60/65
Cooldown: 16s
Damage per Tick: 20/30/40/50/60 (30% of your Physical Power)
Typhoon
Susano summons a hurricane at his location that pulls Enemies towards the center while growing to up to twice its size, increasing the damage as it grows. Upon reaching full size, the storm is launched in the direction he is facing, knocking up opponents in its path. Susano may re-activate this ability early to fire the storm at it's current size for reduced damage. If fired at less than half of its maximum size, he also foregoes the knock-up.
Ability: Line
Range: 55
Cost: 80/85/90/95/100
Cooldown: 100s
Max Damage: 215/280/345/410/475 (+140% of your Physical Power)

Skins

Standard Susano
Scarlet Storm
Steel Samurai
Luminosity
Swashbuckler
Serpent Slayer

Items

Core

Wind Demon
2800
Physical Power
+30
Attack Speed
+10%
Critical Strike Chance
+20%
PASSIVE - Your Critical Hits increase your Attack Speed and Movement Speed by 20% for 5s.
Starts from Shuriken
Jotunn's Wrath
2450
Physical Power
+40
Mana
+150
Physical Penetration
+10
Cooldown Reduction
+20%
Starts from Mace
Titan's Bane
2300
Physical Power
+30
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace

Damage

Bulwark of Hope
2550
Magical Protection
+60
Health
+200
Crowd Control Reduction
+20%
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from Talisman
Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Breastplate of Valor
2300
Physical Protection
+65
Mana
+300
MP5
+10
Cooldown Reduction
+20%
Starts from Breastplate

Defensive

Aegis Amulet
0
Using this item makes you invulnerable to damage and healing for 2s, preventing you from taking action. You may still move. Cooldown - 160s.
Starts from Relic
Sundering Spear
0
Using this item fires a bolt that travels 70 units, stopping on the first god hit, dealing 30 True Damage +12 Damage per God level, and increases their damage taken by 10% for 5s. Cooldown - 120s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows. Cooldown - 140s
Starts from Relic