Sun Wukong
the Monkey King


Undefeated Body (Passive)
When Sun Wukong is below 40% Health, he gains +10 Physical Power and +10 Protections, plus another 2 Physical Power and 1 Protection for his current level.
Ability: Buff
The Magic Cudgel
Sun Wukong's Magic Cudgel grows in length, and he slams it down, damaging all enemies in front of him. Minions and Jungle Camps take an extra +25% damage.
Ability: Line
Cost: 50/60/70/80/90
Cooldown: 10s
Damage: 80/120/160/200/240 (+60% of your Physical Power)
Master's Will
Sun Wukong strikes around him, damaging and Slowing all enemies.
Ability: Area
Cost: 60
Cooldown: 10s
Damage: 90/140/190/240/290 (+65% of your Physical Power)
Slow: 30% for 2s
72 Transformations
Sun Wukong transforms into an Eagle, Tiger, or Ox, and charges forward. Eagle: Is the fastest of the three forms. Immune to Slow and Root effects. Tiger: Mauls the first enemy runs into, Stunning and causing damage. Ox: Knocks aside all enemies in his path and causes damage. Immune to Slow, Root, and Knockup effects.
Ability: Dash
Cost: 65/70/75/80/85
Cooldown: 18/17/16/15/14s
Tiger Damage: 100/170/240/310/380 (+80% of your Physical Power)
Tiger Stun: 1.0/1.1/1.2/1.3/1.4s
Ox Damage: 50/90/130/170/210 (+60% of your Physical Power)
Somersault Cloud
Sun Wukong leaps onto his cloud for up to 5s, leaving a decoy behind to fight. While on the cloud Sun Wukong is invisible, and regenerates Health. He may leap off before the duration expires, dealing damage. The decoy inherits a percentage of Sun Wukong's current strength and defense. The decoy is killed instantly if hit by a hard Crowd Control excluding Banishes and Knockbacks. If the decoy dies, Sun Wukong is revealed on his cloud.
Ability: Leap
Radius: 20
Cost: 100
Cooldown: 110/105/100/95/90s
Damage: 200/250/300/350/400 (+120% of your Physical Power)
Healing: 5% per second


Standard Sun Wukong
Dark Lord
Silver Sage
Team SoloMid
Heavenly Warlord
Sun Wu Xing



Physical Power
Movement Speed
PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 7 Magical Protection and 7 Physical Protection. Stacks up to 5 times.
Starts from Katana
Void Shield
Physical Power
Physical Protection
AURA - Enemy gods within 55 units have their Physical Protection reduced by 20.
Starts from Round Shield
Titan's Bane
Physical Power
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace


Spectral Armor
Physical Protection
Crowd Control Reduction
PASSIVE - Anytime you receive Physical damage from a god, enemies within 30 units of you become feared for 1s. This effect cannot happen more than once every 90s.
Starts from Breastplate
Bulwark of Hope
Magical Protection
Crowd Control Reduction
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from Talisman
Magi's Blessing
Physical Protection
Magical Protection
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak


Bracer of Undoing
Using this item subtracts 3s from all abilities currently on Cooldown and restores 50% Health and Mana lost within the last 5s. Cooldown - 120s.
Starts from Relic
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
Starts from Relic
Heavenly Wings
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows. Cooldown - 140s
Starts from Relic