Sun Wukong
the Monkey King

Abilities

Undefeated Body (Passive)
When Sun Wukong is below 40% Health, he gains +10 Physical Power and +10 Protections, plus another 2 Physical Power and 1 Protection for his current level.
Ability: Buff
The Magic Cudgel
Sun Wukong's Magic Cudgel grows in length, and he slams it down, damaging all enemies in front of him. Minions and Jungle Camps take an extra +25% damage.
Ability: Line
Cost: 50/60/70/80/90
Cooldown: 10s
Damage: 80/120/160/200/240 (+60% of your Physical Power)
Master's Will
Sun Wukong strikes around him, damaging and Slowing all enemies.
Ability: Area
Cost: 60
Cooldown: 10s
Damage: 90/140/190/240/290 (+65% of your Physical Power)
Slow: 30% for 2s
72 Transformations
Sun Wukong transforms into an Eagle, Tiger, or Ox, and charges forward. Eagle: Is the fastest of the three forms. Immune to Slow and Root effects. Tiger: Mauls the first enemy runs into, Stunning and causing damage. Ox: Knocks aside all enemies in his path and causes damage. Immune to Slow, Root, and Knockup effects.
Ability: Dash
Cost: 65/70/75/80/85
Cooldown: 18/17/16/15/14s
Tiger Damage: 100/170/240/310/380 (+80% of your Physical Power)
Tiger Stun: 1.0/1.1/1.2/1.3/1.4s
Ox Damage: 50/90/130/170/210 (+60% of your Physical Power)
Somersault Cloud
Sun Wukong leaps onto his cloud for up to 5s, leaving a decoy behind to fight. While on the cloud Sun Wukong is invisible, and regenerates Health. He may leap off before the duration expires, dealing damage. The decoy inherits a percentage of Sun Wukong's current strength and defense. The decoy is killed instantly if hit by a hard Crowd Control excluding Banishes and Knockbacks. If the decoy dies, Sun Wukong is revealed on his cloud.
Ability: Leap
Radius: 20
Cost: 100
Cooldown: 110/105/100/95/90s
Damage: 200/250/300/350/400 (+120% of your Physical Power)
Healing: 5% per second

Skins

Standard Sun Wukong
Dark Lord
Silver Sage
Team SoloMid
Heavenly Warlord
Sun Wu Xing

Items

Core

Masamune
2500
Physical Power
+50
Health
+100
Movement Speed
+10%
PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 7 Magical Protection and 7 Physical Protection. Stacks up to 5 times.
Starts from Katana
Void Shield
2700
Physical Power
+30
Physical Protection
+40
AURA - Enemy gods within 55 units have their Physical Protection reduced by 20.
Starts from Round Shield
Titan's Bane
2300
Physical Power
+30
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace

Damage

Spectral Armor
2100
Physical Protection
+70
Mana
+300
MP5
+10
Crowd Control Reduction
+20%
PASSIVE - Anytime you receive Physical damage from a god, enemies within 30 units of you become feared for 1s. This effect cannot happen more than once every 90s.
Starts from Breastplate
Bulwark of Hope
2550
Magical Protection
+60
Health
+200
Crowd Control Reduction
+20%
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from Talisman
Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak

Defensive

Bracer of Undoing
0
Using this item subtracts 3s from all abilities currently on Cooldown and restores 50% Health and Mana lost within the last 5s. Cooldown - 120s.
Starts from Relic
Purification Beads
0
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows. Cooldown - 140s
Starts from Relic