Sol
Goddess of the Sun

Abilities

Unstable Manifestation (Passive)
Sol gains Heat as she uses abilities and hits with basic attacks. She gains +1% Magical Power and +1.2% Attack Speed for every 4% Heat. At 100% Heat, Sol's basic attacks gain +25% Damage. Heat decreases over time.
Ability: Passive
Basic Attack: 5% Heat
Radiance
Sol burns bright, gaining a large amount of Heat, Healing herself over time, and igniting the ground around her. Enemies that walk onto the fire take damage over time.
Ability: Ground Target
Cost: 60/70/80/90/100
Cooldown: 13s
Damage: 30/50/70/90/110 (+25% of your magical power) every 1s
Heal: 25% of missing Health over 5s
Heat: 40/50/60/70/80%
Stellar Burst
Sol's next basic attack explodes, creating a shockwave that travels out, dealing damage. At full size, the wave retracts, dealing damage again and slowing enemies.
Ability: Stim
Cost: 70/75/80/85/90
Cooldown: 10s
Damage: 40/70/100/130/160 (+35% of your magical power)
Slow: 15/20/25/30/35% for 1.5s
Heat: 10%
Disapparate
Sol burns down her manifestation, gaining movement speed and immunity to Slows while leaving a trail of fire behind her that damages enemies. After 3s Sol loses corporeal form for a short time. Sol may leave her incorporeal form early.
Ability: Buff
Cost: 60
Cooldown: 15s
Damage: 20/40/60/80/100 (+25% of your magical power) every 0.5s
Movement Speed: 20/25/30/35/40%
Heat: 10%
Supernova
Sol unleashes all her flame and fury from the sky, striking 8 times along a moveable ground target location. Enemies hit are knocked back on the first strike, and take only 30% damage on successive hits.
Ability: Moving Line
Range: 55
Cost: 100
Cooldown: 90s
Damage: 150/200/250/300/350 (50% of your magical power)
Heat: 10%

Skins

Standard Sol
Supernova
Polaris
EpSOLon
Soulless Machine
Meltdown
Cosmic

Items

Core

Rod of Tahuti
3300
Magical Power
+125
MP5
+30
PASSIVE - Increases Magical Power by 25%.
Starts from Lost Artifact
Obsidian Shard
2300
Magical Power
+60
PASSIVE - You gain +33% Magical Penetration.
Starts from Magic Focus
Polynomicon
2300
Magical Power
+75
Mana
+300
Magical Lifesteal
+12%
PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 3 seconds.
Starts from Tiny Trinket

Damage

Spirit Robe
2500
Physical Protection
+40
Magical Protection
+40
Cooldown Reduction
+10%
Crowd Control Reduction
+20%
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect. This can only occur once every 15 seconds.
Starts from Cloak
Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Witchblade
2050
Attack Speed
+15%
Movement Speed
+10%
Health
+200
PASSIVE - Enemies hit by your basic attacks are cursed, receiving 15% Reduced healing, stacking up to 3 times and lasting 5s. AURA - Enemy gods within 55 units have their Attack Speed reduced by 20%.
Starts from Ancient Blade

Defensive

Bracer of Undoing
0
Using this item subtracts 3s from all abilities currently on Cooldown and restores 50% Health and Mana lost within the last 5s. Cooldown - 120s.
Starts from Relic
Aegis Amulet
0
Using this item makes you invulnerable to damage and healing for 2s, preventing you from taking action. You may still move. Cooldown - 160s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows. Cooldown - 140s
Starts from Relic