Sobek
God of the Nile

Abilities

Blessing of the Nile (Passive)
Sobek's Basic Attacks and abilities that hit an enemy grant him Protections for a short time.
Ability: Buff
Protections: 7
Lifetime: 6s
Max Stacks: 3
Charge Prey
Sobek charges forward at a frenzied pace. If Sobek hits an enemy, he does damage and throws the enemy behind himself. Sobek is immune to Knockups whilst dashing.
Ability: Dash
Cost: 70/75/80/85/90
Cooldown: 15s
Damage: 70/110/150/190/230 (+50% of your Magical Power)
Tail Whip
Sobek whips around in a circle, knocking enemies back and doing damage.
Ability: Area
Radius: 20
Cost: 70/80/90/100/110
Cooldown: 12s
Damage: 80/125/170/215/260 (+40% of your Magical Power)
Sickening Strike
Sobek does an axe attack that damages all enemies in front of him and lowers their healing received. In addition, Sobek heals for each enemy hit, up to 3.
Ability: Cone
Cost: 60/65/70/75/80
Cooldown: 13s
Damage: 60/100/140/180/220 (+30% of your Magical Power)
Healing Reduction: 50%
Healing Reduction Lifetime: 4s
Heal: 20/30/40/50/60 (+10% of your Magical Power)
Lurking in the Waters
Sobek submerges himself, where he gains 30% protections, regenerates Mana, is immune to Crowd Control and he Slows all enemies. When Sobek emerges, he damages all enemies in the radius. Cancelling the ability decreases the damage.
Ability: Area
Radius: 30
Cost: 80/90/100/110/120
Cooldown: 90s
Damage: 350/500/650/800/950 (+80% of your Magical Power)
Submerge Slow: 20/25/30/35/40%
Submerge Lifetime: 4s
Submerge Mana Regen: 10% per second

Skins

Standard Sobek
Death Dealer
High Seas
Crikeydile
Kaiju
Nile Stalker
Land Shark
SoaRbek

Items

Core

Soul Reaver
2950
Magical Power
+100
Mana
+300
PASSIVE - When a god takes damage from your abilities, they take 10% of their maximum Health in additional True damage. If multiple gods are hit, the damage is applied to the one with the greatest maximum Health. This can only occur once every 40 seconds.
Starts from Soul Reliquary
Ethereal Staff
2700
Magical Power
+90
Health
+200
Crowd Control Reduction
+20%
PASSIVE - Your abilities deal bonus Magical damage to enemy gods equal to 5% of their max Health. This effect can only happen once every 10s.
Starts from Uncommon Sash
Void Stone
2150
Health
+150
Magical Power
+20
Magical Protection
+70
AURA - Enemy gods within 55 units have their Magical Protection reduced by 20.
Starts from Druid Stone

Damage

Mantle of Discord
2900
Physical Protection
+60
Magical Protection
+60
Cooldown Reduction
+10%
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. This effect cannot trigger more than once every 90s.
Starts from Cloak
Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Winged Blade
1850
Health
+300
Crowd Control Reduction
+20%
Movement Speed
+10%
PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.
Starts from Ancient Blade

Defensive

Magic Shell
0
Using this item applies a shield to themselves and allies within 35 units for 100 Health + 15 Health per God Level for 3s. Cooldown - 140s.
Starts from Relic
Meditation Cloak
0
Using this item restores 75 Health + 12 Health per level and 30% Mana to all Allied gods within 35 units. Cooldown - 120s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and makes them immune to Slows. Cooldown - 140s
Starts from Relic