Skadi
Goddess of Winter

Abilities

Kaldr, The Winter Wolf (Passive)
Kaldr fights by Skadi's side and has 2 forms: Beast and Elemental. While in Beast form he can attack enemies and be attacked. While Elemental he is immune to attacks and regenerates health over time. His forms can be controlled with Skadi's Rune of the Hunt but he will be forced into Elemental form if he loses all Hit Points.
Ability: Summon Pet
Hit Points: 5
Attack Speed: 50% Of Skadi's
Move Speed: 110% Of Skadi's
Lane Minion Damage: 1 HP lost per 5 hits
Other Source Damage: 1 HP lost from any attack or ability
Piercing Cold
Skadi throws an icy spear forward, dealing damage to enemies and Slowing them for 3s. Kaldr's basic attacks deal double damage to targets afflicted by Piercing Cold.
Ability: Projectile
Cost: 70/75/80/85/90
Cooldown: 15s
Damage: 90/140/190/240/290 (/+80% of your Physical Power)
Slow: 20/25/30/35/40%
Rune of the Hunt
Toggle: Skadi marks an enemy for Kaldr to hunt. While toggled on, Kaldr assumes Beast form, chasing and attacking the marked enemy. If a marked enemy dies Kaldr attacks other enemies nearby. When toggled off, Kaldr stops attacking and returns to Skadi, reverting to his Elemental form on the way. This ability can be activated at rank 0 and Kaldr gains new skills as it ranks up.
Ability: Pet Command
Cost: None
Cooldown: .5 s
Basic Attack Damage: 40/50/60/70/80% of Skadi's Basic Attack Damage
Rank 1: isrank1/2/3/4/5/Kaldr gains a dash attack
Rank 3: isrank3/4/5/Kaldr's kills heal him
Rank 5: isrank5/Kaldr's basic attacks give Skadi 10% increased movement speed
Permafrost
Skadi freezes the ground for 5s at a target location. The icy area deals damage to enemies that touch it and continues to deal additional damage every .5s they stay on it. Gods who step on the ice are slowed and lose control of their movement while sliding across. Also, Skadi's movement speed increases by 40% while standing on the area and persists for 3s after it fades or she leaves.
Ability: Ground Target
Cost: 70/75/80/85/90
Cooldown: 18s
Initial Damage: 70/100/130/160/190 (/+60% of your physical power)
Damage Per Tick 5/10/15/20/25 (/+5% of your physical power)
Slow: 15%
Radius: 16/18/20/22/24
Winter's Grasp
Snowstorms surround Skadi and Kaldr. Upon activation, enemies in range become Rooted and Kaldr is restored to full health. The storms persist for 4s while dealing damage to enemies every .5s.
Ability: Stim
Radius: 20
Cost: 80/90/100/110/120
Cooldown: 90s
Damage Per Tick: 10/20/30/40/50 (/+5% of your Physical Power)
Root Duration 1/1.25/1.5/1.75/2s

Skins

Winter's Wrath
Ski Patrol
Frostbound
Such Cold

Items

Core

Wind Demon
2800
Physical Power
+30
Attack Speed
+10%
Critical Strike Chance
+20%
PASSIVE - Your Critical Hits increase your Attack Speed and Movement Speed by 20% for 5s.
Starts from Shuriken
Titan's Bane
2300
Physical Power
+30
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace
Qin's Sais
2700
Physical Power
+40
Attack Speed
+15%
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 4% of the target's maximum Health. This only affects gods.
Starts from Light Blade

Damage

Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Winged Blade
1850
Health
+300
Crowd Control Reduction
+20%
Movement Speed
+10%
PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.
Starts from Ancient Blade
Soul Eater
2200
Physical Lifesteal
+20%
Mana
+200
Crowd Control Reduction
+20%
PASSIVE - Successfully hitting an enemy god with a Basic Attack restores 2% of your maximum Health per hit.
Starts from Spiked Gauntlet

Defensive

Aegis Amulet
0
Using this item makes you invulnerable to damage and healing for 2s, and prevents you from taking any actions. You may still move. Cooldown - 160s.
Starts from Relic
Sundering Spear
0
Using this item fires a bolt that travels 70 units, stopping on the first god hit dealing 15% of the targets Current Health as True Damage. Cooldown - 160s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and makes them immune to Slows. Cooldown - 140s
Starts from Relic