Serqet
Goddess of Venom

Abilities

Catalyst (Passive)
Serqet's Basic Attacks apply Catalyst, which consumes her lingering poisons. If the target is affected by two or three different poisons, they take additional damage.
Ability: Passive
2 Poisons Consumed: 10% of target's maximum Health as Physical Damage.
3 Poisons Consumed: 25% of target's maximum Health as Physical Damage.
Deathbane
Serqet dashes three times from side to side, dealing damage and applying Deathbane Poison to each enemy hit. This ability can Critical Hit, and Serqet is immune to Knockup while dashing. Deathbane Poison reduces a target's Physical Protection for a short time, after which it remains in a lingering dormant state for 20s.
Ability: Dash
Max Distance: 50
Cost: 60
Cooldown: 10s
Damage: 60/80/100/120/140 (+45% of your Physical Power)
Protection Reduction: 15% for 3s.
Cobra's Kiss
Serqet launches her two blades forward, dealing damage and applying the Cobra's Kiss Poison. Cobra's Kiss Poison drives gods to madness, forcing them to attack nearby allies dealing this damage again, or walk harmlessly towards Serqet. After the madness, Cobra's Kiss remains in a lingering dormant state for 20s.
Ability: Line
Range: 40
Cost: 70/75/80/85/90
Cooldown: 18s
Damage: 50/75/100/125/150 (+50% of your Physical power)
Madness Duration: 1.0/1.1/1.2/1.3/1.4s
Ambush
Serqet vanishes, Rooting herself in place. She may leap once, revealing herself and dealing damage to enemies. She will stay hidden until she leaps or cancels this ability. Enemy gods within range 12.5 will also reveal her.
Ability: Leap
Radius: 15
Cost: 70
Cooldown: 18s
Damage: 80/140/200/260/320 (+50% of your Physical Power)
Last Breath
Serqet leaps to an enemy, Stunning them, applying the Last Breath poison, then pushing them 30 units away. The Last Breath poison deals damage to the target over the next 5s, and prevents them from healing. If an enemy dies while infected with Last Breath, they will explode, applying the poison to all nearby enemies.
Ability: Leap
Radius: 20
Cost: 100
Cooldown: 90s
Damage: 210/330/450/570/690 True Damage over 5s
Stun Duration: 1s
Healing Reduction: All Healing

Skins

Standard Serqet
Desert Queen
Dread Queen
Madame Blade
Venom
DemonSoul
EbonSoul

Items

Core

Wind Demon
2800
Physical Power
+30
Attack Speed
+10%
Critical Strike Chance
+20%
PASSIVE - Your Critical Hits increase your Attack Speed and Movement Speed by 20% for 5s.
Starts from Shuriken
Jotunn's Wrath
2450
Physical Power
+40
Mana
+150
Physical Penetration
+10
Cooldown Reduction
+20%
Starts from Mace
Titan's Bane
2300
Physical Power
+30
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace

Damage

Bulwark of Hope
2550
Magical Protection
+60
Health
+200
Crowd Control Reduction
+20%
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from Talisman
Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Breastplate of Valor
2300
Physical Protection
+65
Mana
+300
MP5
+10
Cooldown Reduction
+20%
Starts from Breastplate

Defensive

Aegis Amulet
0
Using this item makes you invulnerable to damage and healing for 2s, preventing you from taking action. You may still move. Cooldown - 160s.
Starts from Relic
Sundering Spear
0
Using this item fires a bolt that travels 70 units, stopping on the first god hit, dealing 30 True Damage +12 Damage per God level, and increases their damage taken by 10% for 5s. Cooldown - 120s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows. Cooldown - 140s
Starts from Relic