Ravana
Demon King of Lanka

Abilities

Chain of Blows (Passive)
Successful Basic Attacks and abilities against an Enemy add to Ravana's Combo Chain. Each time his Chain reaches 8 he receives a Shield equal to 5% of his Maximum Health. This may stack up to 3 times.
Ability: Buff
Maximum Stacks: 3
Prana Onslaught
Ravana throws a powerful punch, projecting his prana with it to damage and slow all enemies in front of him.
Ability: Cone
Range: 20
Cost: 30/38/45/53/60
Cooldown: 9s
Damage: 80/135/190/245/300 (+80% of your physical power)
Slow Percentage: 25%
Slow Duration: 2.5s
Overhead kick
Ravana performs a high kick, sending a shockwave forward to damage all enemies in a line, increasing his Movement Speed and rendering him CC and damage immune for the duration.
Ability: Line
Range: 35
Cost: 60/65/70/75/80
Cooldown: 20/18/16/14/12s
Damage: 70/105/140/175/210 (+70% of your physical power)
Movement Speed: 50%
Lifetime: .75s
10-Hand Shadow Fist
Ravana's fists fly forward, damaging and passing through minions and damaging and rooting the first god hit. Ravana heals for each enemy hit - with maximum damage sources of one god and up to three minions.
Ability: Line
Range: 45
Cost: 55/60/65/70/75
Cooldown: 18s
Damage: 100/140/180/220/260 (+55% of your physical power)
Root Duration: 1.25s
Healing: 10/25/40/55/70
Mystic Rush
Ravana leaps to a target location, damaging all enemies in the area and applying a debuff to enemy gods that increases the damage they take from all sources. After landing, Ravana receives a buff that reduces the damage he takes from all sources.
Ability: Leap
Radius: 15
Cost: 80/90/100/110/120
Cooldown: 90/85/80/75/70s
Range: 55
Damage: 200/275/350/425/500 (100% of your physical power)
Damage Increase: 10%
Damage Reduction: 40%
Duration: 5s

Skins

Standard Ravana
Tyrant
King of the Ring
Rock from Bisrakh
Demon King

Items

Core

Masamune
2500
Physical Power
+50
Health
+100
Movement Speed
+10%
PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 7 Magical Protection and 7 Physical Protection. Stacks up to 5 times.
Starts from Katana
Void Shield
2700
Physical Power
+30
Physical Protection
+40
AURA - Enemy gods within 55 units have their Physical Protection reduced by 20.
Starts from Round Shield
Titan's Bane
2300
Physical Power
+30
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace

Damage

Spectral Armor
2100
Physical Protection
+70
Mana
+300
MP5
+10
Crowd Control Reduction
+20%
PASSIVE - Anytime you receive Physical damage from a god, enemies within 30 units of you become feared for 1s. This effect cannot happen more than once every 90s.
Starts from Breastplate
Bulwark of Hope
2550
Magical Protection
+60
Health
+200
Crowd Control Reduction
+20%
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from Talisman
Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak

Defensive

Bracer of Undoing
0
Using this restores 60% Health and Mana lost within the last 5s. Cooldown - 120s.
Starts from Relic
Purification Beads
0
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and makes them immune to Slows. Cooldown - 140s
Starts from Relic