Ratatoskr
The Sly Messenger

Abilities

Acorn of Yggdrasil (Passive)
Ratatoskr spawns with a powerful Magic Acorn from the World Tree in his inventory, replacing his item slot for boots. He can upgrade this acorn through the item store from anywhere on the map to increase his Power and Movement Speed. The fully upgraded acorn heals him when his abilities successfully hit enemies.
Ability: Buff
Tier 3 Acorn Heal: 15 (+15% of your Physical Power)
Dart
Ratatoskr dashes forward, damaging and slowing enemies for 3s. Dart pierces through minions and stops at the first god hit. Also, Dart's cooldown is reduced by 1s for each enemy god hit by Flurry or Acorn Blast.
Ability: Dash
Range: 55
Cost: 50/55/60/65/70
Cooldown: 12s
Damage: 70/105/140/175/210 (+70% of your Physical Power)
Slow: 20/25/30/35/40%
Flurry
Ratatoskr spins around in a flurry of attacks, damaging nearby enemies and reducing their Physical Protections up to 4 times.
Ability: Area
Radius: 20
Cost: 60/65/70/75/80
Cooldown: 14s
Damage Per Hit: 25/40/55/70/85 (20% of your Physical Power)
Physical Protection Reduced Per Stack: 2/2/3/3/4
Acorn Blast
Ratatoskr shoots a blast of three acorns forward in a cone, each dealing damage. Enemies hit by more than one acorn will take additional damage and enemies hit by all 3 acorns are stunned for 1s.
Ability: Projectile
Range: 55
Cost: 60
Cooldown: 15s
Damage Per Acorn: 40/55/70/85/100 (+30% of your Physical Power)
Through the Cosmos
Ratatoskr charges up then leaps from the ground to a branch above his head. He may jump to 2 more branches before choosing a landing location. Upon landing he deals damage and Knocks up enemies. Through the Cosmos can be canceled or timed out from any of the branches, causing Ratatoskr to strike down at the current target location. Jumping all 3 times will result in a larger hit radius.
Ability: Ground Target
Radius: 20
Cost: 100
Cooldown: 90s
Damage: 200/260/320/380/440 (70% of your Physical Power)

Skins

Standard Ratatoskr
Flurry
Ragnatoskr
Armored Scurrier
Squirrel Squad
Festive

Items

Core

Wind Demon
2800
Physical Power
+30
Attack Speed
+10%
Critical Strike Chance
+20%
PASSIVE - Your Critical Hits increase your Attack Speed and Movement Speed by 20% for 5s.
Starts from Shuriken
Jotunn's Wrath
2450
Physical Power
+40
Mana
+150
Physical Penetration
+10
Cooldown Reduction
+20%
Starts from Mace
Titan's Bane
2300
Physical Power
+30
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace

Damage

Bulwark of Hope
2550
Magical Protection
+60
Health
+200
Crowd Control Reduction
+20%
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from Talisman
Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Breastplate of Valor
2300
Physical Protection
+65
Mana
+300
MP5
+10
Cooldown Reduction
+20%
Starts from Breastplate

Defensive

Aegis Amulet
0
Using this item makes you invulnerable to damage and healing for 2s, preventing you from taking action. You may still move. Cooldown - 160s.
Starts from Relic
Sundering Spear
0
Using this item fires a bolt that travels 70 units, stopping on the first god hit, dealing 30 True Damage +12 Damage per God level, and increases their damage taken by 10% for 5s. Cooldown - 120s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows. Cooldown - 140s
Starts from Relic