Master of Thunder


Static Crescendo (Passive)
Raijin's drums gather static charges as he fires Basic Attacks and Abilities. When all four drums are charged, his next Ability does additional damage. Basic Attacks grant one Charge.
Ability: Buff
Damage: pexistsppropmpower/.2/+#/+100% of your Basic Attack Power
Percussive Storm
Raijin pounds his drums sending forth a peal of thunder in a line, then another, then two at once, each growing wider as it travels. The thunder deals Magical Damage to Enemies it hits, and stops on the first Enemy God in its path. This ability grants one Static Charge each time he strikes the drums, for a total of 3 Charges.
Ability: Line
Range: 65
Cost: 80/85/90/95/100
Cooldown: 10s
Damage per Shot: 25/40/55/70/85 (/+30% of your Magical Power)
Raijin marks a target enemy by dismissing his ally Raiju, who hides in the enemy's navel. While asleep, Raiju reveals the target to Raijin's team on the minimap. The next time Raijin damages the target, Raiju awakens and claws his way out, damaging the target and 5 nearby enemies in his attempt to flee. Dismissing Raiju grants Raijin a single Charge.
Ability: Debuff
Radius: 12.5
Cost: 70/75/80/85/90
Cooldown: 18s
Damage: 60/100/140/180/220 (+70% of your Magical Power)
Mark Duration: 4/5.5/7/8.5/10s
Thunder Crash
Raijin sends a bolt of lightning crashing down at his ground target location damaging and mesmerizing enemies, while Raijin himself ascends into the sky. Shortly thereafter he crashes down at that location, doing a second burst of damage to all Enemies in the area. Raijin gains one Charge when he sends the bolt of lightning, and another when he arrives in a crash of thunder.
Ability: Leap
Radius: 15, 25
Cost: 70/75/80/85/90
Cooldown: 15s
Lightning Damage: 20/25/30/35/40 (/+20% of your magical power)
Thunder Damage: 40/50/60/70/80 (/+20% of your Magical Power)
Mesmerize Duration: .3s
Taiko Drums
Raijin flies above the battlefield, beating his drums 4 times to summon peals of thunder. With each hit, he has a choice of three beats: Beat one: 100% damage. Beat two: Taunt and 50% Damage Beat three: Fear and 50% Damage Raijin receives one Charge each time he strikes a drum, for a maximum of four Charges.
Ability: Line
Range: 100
Cost: 90
Cooldown: 90s
Damage per Hit: 120/150/180/210/260 (+50% of your Magical Power)
Taunt Duration per Hit: .5s
Fear Duration per Hit: .5s


Standard Raijin
Devil Horns
Thunder's Roar
Drums Out



Spear of Desolation
Magical Power
Magical Penetration
Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your cooldowns are reduced by 1 seconds.
Starts from Magic Focus
Rod of Tahuti
Magical Power
PASSIVE - Increases Magical Power by 25%.
Starts from Lost Artifact
Obsidian Shard
Magical Power
PASSIVE - You gain +33% Magical Penetration.
Starts from Magic Focus


Bulwark of Hope
Magical Protection
Crowd Control Reduction
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from Talisman
Magi's Blessing
Physical Protection
Magical Protection
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Breastplate of Valor
Physical Protection
Cooldown Reduction
Starts from Breastplate


Aegis Amulet
Using this item makes you invulnerable to damage and healing for 2s, preventing you from taking action. You may still move. Cooldown - 160s.
Starts from Relic
Sundering Spear
Using this item fires a bolt that travels 70 units, stopping on the first god hit, dealing 30 True Damage +12 Damage per God level, and increases their damage taken by 10% for 5s. Cooldown - 120s.
Starts from Relic
Heavenly Wings
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows. Cooldown - 140s
Starts from Relic