Ra
Sun God

Abilities

Speed of Light (Passive)
Every time Ra uses an ability, his movement speed is increased.
Ability: Buff
Movement Speed: 6%
Max Stacks: 3
Lifetime: 15s
Celestial Beam
Ra summons a moving beam of intense light from the sky, doing damage to anyone caught under the beam.
Ability: Line
Cost: 60/65/70/75/80
Cooldown: 10s
Damage: 95/155/215/275/335 (+80% of your Magical Power)
Divine Light
Light starts to emanate from Ra, Stacking a Slow every .5s on enemies near him, and twice as fast on enemies facing him. After 2s, the light detonates, doing damage, applying another Slow stack, and increasing the Slow duration. Any enemies facing Ra at the time of the explosion are also Blinded.
Ability: Area
Radius: 30
Cost: 60/70/80/90/100
Cooldown: 12s
Damage: 60/100/140/180/220 (+40% of your Magical Power)
Slow per Stack: 5%
Detonate Lifetime: 3s
Solar Blessing
Ra summons a pillar of blessed light. Allies inside the blessing have increased Protections and are Healed every second. Enemies are damaged every second.
Ability: Ground Target
Radius: 20
Cost: 65/75/85/95/105
Cooldown: 18s
Damage per Tick: 20/32/44/56/68 (+20% of your Magical Power)
Heal per Tick: 10/20/30/40/50 (10% of your Magical Power)
Protections: 10/15/20/25/30
Lifetime: 6s
Searing Pain
Ra calls on the power of the sun to decimate his foes in an extreme blast of heat in front of him, doing damage to all enemies unlucky enough to find themselves in the path.
Ability: Line
Cost: 90
Cooldown: 70/65/60/55/50s
Damage: 400/475/550/625/700 (+100% of your Magical Power)

Skins

Standard Ra
Alienware
Ra'Merica
Silve-RA-do
Solar Eclipse
Solar Sentinel
Sunstar
Eldritch

Items

Core

Spear of Desolation
2600
Magical Power
+80
Magical Penetration
+20
Cooldown Reduction
+10%
PASSIVE - If you receive a kill or assist on an Enemy God all of your cooldowns are reduced by 1 seconds.
Starts from Magic Focus
Rod of Tahuti
3300
Magical Power
+125
MP5
+30
PASSIVE - Increases Magical Power by 25%.
Starts from Lost Artifact
Obsidian Shard
2300
Magical Power
+60
PASSIVE - You gain +33% Magical Penetration.
Starts from Magic Focus

Damage

Bulwark of Hope
2550
Magical Protection
+60
Health
+200
Crowd Control Reduction
+20%
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from Talisman
Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Breastplate of Valor
2300
Physical Protection
+65
Mana
+300
MP5
+10
Cooldown Reduction
+20%
Starts from Breastplate

Defensive

Aegis Amulet
0
Using this item makes you invulnerable to damage and healing for 2s, preventing you from taking action. You may still move. Cooldown - 160s.
Starts from Relic
Sundering Spear
0
Using this item fires a bolt that travels 70 units, stopping on the first god hit, dealing 30 True Damage +12 Damage per God level, and increases their damage taken by 10% for 5s. Cooldown - 120s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows. Cooldown - 140s
Starts from Relic