Osiris
Broken God of the Afterlife

Abilities

Fragmented (Passive)
Each time Osiris uses an ability he burns away a fragment of his body, gaining Damage Mitigation for each missing fragment. After losing 8 fragments, he becomes his spirit form. He may walk through enemies and enemy blockers, and his Basic Attacks do not incur a movement penalty. This effect lasts for 6 successful Basic Attacks.
Ability: Passive
Physical Damage Mitigation: 2% per missing fragment
Magical Damage Mitigation: 1% per missing fragment
Sickle Strike
Osiris throws his Sickle forward. It stops at the first enemy hit, dealing damage and Slowing them. The Sickle remains for the duration of the Slow.
Ability: Line
Range: 55
Cost: 30
Cooldown: 5s
Damage: 60/105/150/195/240 (+40% of your Physical Power)
Slow Duration: 3s
Slow: 20%
Spirit Flail
Osiris imbues his flail with spiritual energy, striking at the target ground location. Enemies hit take damage, and Osiris gains movement speed. If an enemy is under the effect of Sickle Strike, the target's Slow is increased in power and duration.
Ability: Ground Target
Radius: 15
Cost: 50/55/60/65/70
Cooldown: 10s
Damage: 75/125/180/235/290 (+75% of your Physical Power)
Sickle Slow Increase: 40% for 3s.
Speed Buff: 20% for 3s.
Judgement Tether
Osiris flings out mummy wraps, tethering himself to all nearby enemy gods. Targets hit deal reduced damage over the next 4s. The tether can be broken by targets moving far enough away from Osiris. Targets still in range when the duration expires are Stunned.
Ability: Area
Radius: 35
Cost: 60/65/70/75/80
Cooldown: 15s
Damage Reduction: 10/15/20/25/30% + 5% per second.
Stun Duration: 1.4s
Lord of the Afterlife
Osiris sheds any remaining fragments, gaining the benefit of his Passive, and leaps forward. Osiris targets all enemy gods in the landing area, and rips a fragment of their spirits out, dealing damage and preventing them from healing. Targets are Rooted for 0.4s during the attack. Enemy minions in the target area also take damage.
Ability: Leap
Area: 15
Cost: 100
Cooldown: 90s
Damage: 220/320/420/520/620 (80% of your Physical Power)
Healing Reduction: All Healing
Duration: 6s

Skins

Standard Osiris
Exalted One
The Re-Animated
Lord of Silence

Items

Core

Masamune
2500
Physical Power
+50
Health
+100
Movement Speed
+10%
PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 7 Magical Protection and 7 Physical Protection. Stacks up to 5 times.
Starts from Katana
Titan's Bane
2300
Physical Power
+30
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace
Qin's Sais
2700
Physical Power
+40
Attack Speed
+15%
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 4% of the target's maximum Health. This only affects gods.
Starts from Light Blade

Damage

Spectral Armor
2100
Physical Protection
+70
Mana
+300
MP5
+10
Crowd Control Reduction
+20%
PASSIVE - Anytime you receive Physical damage from a god, enemies within 30 units of you become feared for 1s. This effect cannot happen more than once every 90s.
Starts from Breastplate
Bulwark of Hope
2550
Magical Protection
+60
Health
+200
Crowd Control Reduction
+20%
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from Talisman
Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak

Defensive

Bracer of Undoing
0
Using this restores 60% Health and Mana lost within the last 5s. Cooldown - 120s.
Starts from Relic
Purification Beads
0
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and makes them immune to Slows. Cooldown - 140s
Starts from Relic