Odin
The Allfather

Abilities

Path to Valhalla (Passive)
Odin is empowered as he escorts fallen warriors to Valhalla. Whenever any god dies on the battleground, Odin gains a bonus to Movement Speed and Power. This effect can stack up to 5 times.
Ability: Passive
Duration: 8s
Movement Speed per stack: 8%
Power per stack 8%
Lunge
Odin lunges to his target location, doing damage to all nearby enemies.
Ability: Leap
Radius: 20
Cost: 45/50/55/60/65
Cooldown: 15/14/13/12/11s
Damage: 120/165/210/255/300 (+70% of your Physical Power)
Raven Shout
Odin summons a flock of Ravens that create a Shield around him. When the Shield expires it explodes outward, dealing damage to nearby enemies based on how much Health it had remaining. If the Shield is at full Health, it deals additional bonus damage. The Shield will not expire while Odin is using Lunge, and will always detonate upon landing.
Ability: Shield
Radius: 20
Cost: 50/55/60/65/70
Cooldown: 15s
Shield Health: 100/175/250/325/400 (+60% of your Physical Power)
Duration: 4s
Bonus Damage: 25%
Gungnir's Might
Odin does a sweeping spear attack that hits twice dealing damage and Slowing all enemies around him on both hits.
Ability: Area
Radius: 20
Cost: 70
Cooldown: 10s
Damage Per Hit: 45/65/85/105/125 (+30% of your Physical Power)
Slow: 40%
Slow Duration: 2/2.2/2.4/2.6/2.8s
Ring of Spears
Odin summons a wall of spears that blocks his enemies movement, but Odin and his allies may move freely through. It does not block attacks. Enemies inside the ring have their attack speed lowered, and are prevented from healing. Odin is immune to Slow and Root effects while in his Ring. Enemies that die inside Ring of Spears grant Odin a permanent bonus to Physical Power.
Ability: Wall
Radius: 30
Cost: 100
Cooldown: 75
Attack Speed Reduction: 20/30/40/50/60%
Duration: 6s
Physical Power: 5 Power per stack/ max 10 stacks.
Healing Reduction: All Healing

Skins

Standard Odin
Mountain Man
The Huntsman
DaimyOdin
Pandamonium
Worlds Collide
Raven's Throne

Items

Core

Masamune
2500
Physical Power
+50
Health
+100
Movement Speed
+10%
PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 7 Magical Protection and 7 Physical Protection. Stacks up to 5 times.
Starts from Katana
Void Shield
2700
Physical Power
+30
Physical Protection
+40
AURA - Enemy gods within 55 units have their Physical Protection reduced by 20.
Starts from Round Shield
Titan's Bane
2300
Physical Power
+30
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace

Damage

Spectral Armor
2100
Physical Protection
+70
Mana
+300
MP5
+10
Crowd Control Reduction
+20%
PASSIVE - Anytime you receive Physical damage from a god, enemies within 30 units of you become feared for 1s. This effect cannot happen more than once every 90s.
Starts from Breastplate
Bulwark of Hope
2550
Magical Protection
+60
Health
+200
Crowd Control Reduction
+20%
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from Talisman
Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak

Defensive

Bracer of Undoing
0
Using this restores 60% Health and Mana lost within the last 5s. Cooldown - 120s.
Starts from Relic
Purification Beads
0
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and makes them immune to Slows. Cooldown - 140s
Starts from Relic