Nox
Goddess of Night

Abilities

Flame of the Night (Passive)
Nox’s candles gather energy from all abilities she uses. For every ability Nox casts, a candle is lit. For every candle lit Nox gains +3% magical power. When Nox takes damage from an enemy god one of her candles is blown out.
Ability: Passive
Shadow Lock
Nox extends her shadow, rooting and crippling a single enemy god in place and dealing damage over time. Nox must channel to maintain hold on the target, but may cancel this ability early. While channeling this ability Nox suffers no directional movement penalty.
Ability: Line
Range: 65
Cost: 50/55/60/65/70
Cooldown: 10s
Damage: 30/40/50/60/70 (+20% of your magical power) every 0.5s
Duration: 2s
Siphon Darkness
Nox creates a void of darkness that silences all enemies within. After a short duration it explodes, dealing damage.
Ability: Ground Target
Radius: 20
Cost: 70/75/80/85/90
Cooldown: 13s
Damage: 90/160/230/300/370 (100% of your Magical Power)
Duration: 2s
Shadow Step
Nox dashes forward, dealing damage to all enemies. If she hits an allied god, she leaps into their shadow, traveling with them. When Nox exits a shadow, she deals damage again in a radius around her. Nox may cancel this ability early to exit shadows.
Ability: Dash
Range: 55
Cost: 90
Cooldown: 15s
Damage: 70/110/150/190/230 (+70% of your Magical Power)
Night Terror
Nox unleashes a vortex of dark energy that explodes on contact with an enemy god, dealing damage to all enemies in range 20 and applying damage over time. Enemies hit are also weakened, dealing less damage for the duration.
Ability: Line
Range: 120
Cost: 100
Cooldown: 90/85/80/75/70s
Initial Damage: 200/250/300/350/400 (+75% of your Magical Power)
Damage: 20/25/30/35/40 (+5% of your magical power) every 1s for 5s
Damage Reduction: 40% for 5s

Skins

Standard Nox
Crimson Eclipse
Madame Darkness
Grim Shadow
BunBun

Items

Core

Spear of Desolation
2600
Magical Power
+80
Magical Penetration
+20
Cooldown Reduction
+10%
PASSIVE - If you receive a kill or assist on an Enemy God all of your cooldowns are reduced by 1 seconds.
Starts from Magic Focus
Rod of Tahuti
3300
Magical Power
+125
MP5
+30
PASSIVE - Increases Magical Power by 25%.
Starts from Lost Artifact
Obsidian Shard
2300
Magical Power
+60
PASSIVE - You gain +33% Magical Penetration.
Starts from Magic Focus

Damage

Bulwark of Hope
2550
Magical Protection
+60
Health
+200
Crowd Control Reduction
+20%
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from Talisman
Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Breastplate of Valor
2300
Physical Protection
+65
Mana
+300
MP5
+10
Cooldown Reduction
+20%
Starts from Breastplate

Defensive

Aegis Amulet
0
Using this item makes you invulnerable to damage and healing for 2s, and prevents you from taking any actions. You may still move. Cooldown - 160s.
Starts from Relic
Sundering Spear
0
Using this item fires a bolt that travels 70 units, stopping on the first god hit dealing 15% of the targets Current Health as True Damage. Cooldown - 160s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and makes them immune to Slows. Cooldown - 140s
Starts from Relic