Nike
Goddess of Victory

Abilities

Rend
Nike slams the ground twice, sending out fissures that deal damage. If a target is hit twice, that target loses protections for 5 seconds. If Nike's 'Plan of Action' is active, Rend gains an additional attack. If a target is hit three times, that target is disarmed.
Ability: Line
Range: 50
Cost: 60/65/70/75/80
Cooldown: 14s
Damage: 50/85/120/155/190 (+40% of your Physical Power)
Protections Shred: 4/8/12/16/20
Disarm Duration: 1/1.25/1.5/1.75/2s
Plan of Action
Nike draws upon her vast battle experience to plan her next move. Passive: Nike gains HP5. Active: Nike's next ability gains bonus damage and a special effect.
Ability: Stim
Cost: 30/35/40/45/50
Cooldown: 18/17/16/15/14s
HP5: 10/15/20/25/30
Bonus Damage: 20/30/40/50/60
Valiant Leap
Nike leaps into the air, then crashes down at a location dealing damage and knocking up enemies. If Nike's 'Plan of Action' is active, she travels to the location much faster.
Ability: Leap
Range: 55
Radius: 15
Cost: 55/60/65/70/75
Cooldown: 18s
Damage: 65/115/165/215/265 (+60% of your Physical Power)
Sentinel of Zeus
Nike transforms into an armored sentinel and sends out a shockwave that damages and slows enemies around her. While in this form, she gains a percentage of her max health as a shield that lasts for 10 seconds. If Nike's 'Plan of Action' is active, Nike instead gains an additional 20% shield and applies an additional 20% slow.
Ability: Ground
Radius: 40
Cost: 90/95/100/105/110
Cooldown: 100s
Damage: 100/165/230/295/360 (+70% of your Physical Power)
Slow: 20%
Shield: 20/25/30/35/40% of Max Health
Slow Duration: 6s
To Victory! (Passive)
Nike sets three goals that the team can achieve to gain increased strength. Upon completing a goal, Nike's team gains a Laurel that increases Power and Movement Speed. This Laurel can increase up to 3 times.
Ability: Buff
Bonus Power: +4/6/8%
Bonus Movement Speed: +2/4/6%
Goal #1: Eliminate 10 Gods as a team.
Goal #2: Eliminate 250 minions as a team.
Goal #3: At least two allies are level 20.

Skins

Standard Nike
Peregrine
Conqueror
The Sparrow

Items

Core

Masamune
2500
Physical Power
+50
Health
+100
Movement Speed
+10%
PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 7 Magical Protection and 7 Physical Protection. Stacks up to 5 times.
Starts from Katana
Void Shield
2700
Physical Power
+30
Physical Protection
+40
AURA - Enemy gods within 55 units have their Physical Protection reduced by 20.
Starts from Round Shield
Titan's Bane
2300
Physical Power
+30
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace

Damage

Spectral Armor
2100
Physical Protection
+70
Mana
+300
MP5
+10
Crowd Control Reduction
+20%
PASSIVE - Anytime you receive Physical damage from a god, enemies within 30 units of you become feared for 1s. This effect cannot happen more than once every 90s.
Starts from Breastplate
Bulwark of Hope
2550
Magical Protection
+60
Health
+200
Crowd Control Reduction
+20%
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from Talisman
Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak

Defensive

Bracer of Undoing
0
Using this restores 60% Health and Mana lost within the last 5s. Cooldown - 120s.
Starts from Relic
Purification Beads
0
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and makes them immune to Slows. Cooldown - 140s
Starts from Relic