Nemesis dashes in a line, dealing damage to enemies in her path and may dash again within 2s. She may use Basic Attacks and Abilities between the dashes.
Damage: 50/80/110/140/170 (+25% of your Physical Power)
Slice and Dice
Nemesis swings her blade, dealing damage in an area in front of her. Enemies in the center of her swing are struck for 2x damage and Slowed for 2s.
Damage: 40/65/90/115/140 (+25% of your Physical Power)
Nemesis activates a temporary Shield around herself that protects her from a set amount of damage, or until time expires. A percentage of incoming damage from gods is healed and reflected back to the source. Hard Crowd Control effects remove the Shield.
Damage Reflect: 30/35/40/45/50% of damage received
Healing: 60/70/80/90/100% of damage received
Shield Health: 100/200/300/400/500
Nemesis chooses a single enemy god, reducing their Health and movement speed and stealing a portion of their Protections for a time period. Her movement speed is also increased during this time.
Damage: 20/25/30/35/40% of current HP
Move Speed: 15/15/20/20/25%
Target Debuff Duration: 5s
Nemesis Buff Duration: 8s
Critical Strike Chance
PASSIVE - Your Critical Hits increase your Attack Speed and Movement Speed by 20% for 5s.
Starts from Shuriken
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 4% of the target's maximum Health. This only affects gods.
Starts from Light Blade
Bulwark of Hope
Crowd Control Reduction
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from Talisman
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Breastplate of Valor
Starts from Breastplate
Using this item makes you invulnerable to damage and healing for 2s, preventing you from taking action. You may still move. Cooldown - 160s.
Starts from Relic
Using this item fires a bolt that travels 70 units, stopping on the first god hit, dealing 30 True Damage +12 Damage per God level, and increases their damage taken by 10% for 5s. Cooldown - 120s.
Starts from Relic
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows. Cooldown - 140s