Nemesis
Goddess of Vengeance

Abilities

Swift Vengeance
Nemesis dashes in a line, dealing damage to enemies in her path and may dash again within 2s. She may use Basic Attacks and Abilities between the dashes.
Ability: Dash
Cost: 50/60/70/80/90
Cooldown: 14s
Damage: 50/80/110/140/170 (+25% of your Physical Power)
Slice and Dice
Nemesis swings her blade, dealing damage in an area in front of her. Enemies in the center of her swing are struck for 2x damage and Slowed for 2s.
Ability: Cone
Cost: 60/65/70/75/80
Cooldown: 13s
Damage: 40/65/90/115/140 (+25% of your Physical Power)
Slow: 30/35/40/45/50%
Retribution
Nemesis activates a temporary Shield around herself that protects her from a set amount of damage, or until time expires. A percentage of incoming damage from gods is healed and reflected back to the source. Hard Crowd Control effects remove the Shield.
Ability: Buff
Cost: 60/65/70/75/80
Cooldown: 16s
Damage Reflect: 30/35/40/45/50% of damage received
Healing: 60/70/80/90/100% of damage received
Shield Health: 100/200/300/400/500
Duration: 2s
Divine Judgement
Nemesis chooses a single enemy god, reducing their Health and movement speed and stealing a portion of their Protections for a time period. Her movement speed is also increased during this time.
Ability: Buff
Cost: 90/95/100/105/110
Cooldown: 90/85/80/75/70s
Damage: 20/25/30/35/40% of current HP
Protections: 50%
Move Speed: 15/15/20/20/25%
Target Debuff Duration: 5s
Nemesis Buff Duration: 8s

Skins

Standard Nemesis
AFK
Blind Vengeance
Executioner
No Mercy
Leona JPF
Red Vengeance
Silent Blade
Modern Mercenary

Items

Core

Wind Demon
2800
Physical Power
+30
Attack Speed
+10%
Critical Strike Chance
+20%
PASSIVE - Your Critical Hits increase your Attack Speed and Movement Speed by 20% for 5s.
Starts from Shuriken
Titan's Bane
2300
Physical Power
+30
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace
Qin's Sais
2700
Physical Power
+40
Attack Speed
+15%
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 4% of the target's maximum Health. This only affects gods.
Starts from Light Blade

Damage

Bulwark of Hope
2550
Magical Protection
+60
Health
+200
Crowd Control Reduction
+20%
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from Talisman
Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Breastplate of Valor
2300
Physical Protection
+65
Mana
+300
MP5
+10
Cooldown Reduction
+20%
Starts from Breastplate

Defensive

Aegis Amulet
0
Using this item makes you invulnerable to damage and healing for 2s, preventing you from taking action. You may still move. Cooldown - 160s.
Starts from Relic
Sundering Spear
0
Using this item fires a bolt that travels 70 units, stopping on the first god hit, dealing 30 True Damage +12 Damage per God level, and increases their damage taken by 10% for 5s. Cooldown - 120s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows. Cooldown - 140s
Starts from Relic