Neith
Weaver of Fate

Abilities

Broken Weave (Passive)
A Broken Weave appears at the last location that each enemy god dies. The Broken Weaves give her abilities secondary effects when used on the Broken Weaves. These weaves last for 1 minute.
Ability: Buff
Spirit Arrow
Neith fires a shot that passes through everything. Each enemy hit takes damage and is Rooted. If the Spirit Arrow hits a Broken Weave, the Weave detonates, dealing an additional 100% of the damage and applying the Root to all enemies in the area.
Ability: Projectile
Cost: 60/65/70/75/80
Cooldown: 15s
Damage: 90/155/220/285/350 (+90% of your Physical Power)
Root: 1.2/1.4/1.6/1.8/2s
Unravel
Neith neatly unravels the world weaves, damaging all enemies in the target area, reducing their Attack Speed, and healing Neith for each enemy hit, up to 3. Any Broken Weaves in the area are removed, healing Neith an additional amount.
Ability: Ground Target
Radius: 20
Cost: 70
Cooldown: 15s
Damage: 70/100/130/160/190 (+80% of your Physical Power)
Attack Speed Debuff: 30%
Debuff Lifetime: 2/3/4/5/6s
Heal: 20/35/50/65/80 (+15% of your Physical Power)
Weave Heal: 40/70/100/130/160 (+30% of your Physical Power)
Back Flip
Neith back flips through the air, creating a Broken Weave as she leaps while damaging and Slowing enemies in the area in front of her.
Ability: Leap
Cost: 70/80/90/100/110
Cooldown: 15s
Damage: 80/120/160/200/240 (+80% of your Physical Power)
Slow: 25%
Slow Duration: 2.5/3/3.5/4/4.5s
World Weaver
Neith charges up and fires an arrow across the world, seeking its target through obstacles. Enemy gods take damage and are Stunned. The arrow can be fired quicker for diminished results.
Ability: Projectile
Cost: 80/90/100/110/120
Cooldown: 90s
Damage: 230/295/360/425/490 (+120% of your Physical Power)
Stun: 1.5s

Skins

Standard Neith
BuccaNeith
Carnaval Queen
Mischievous
Ms. Diagnosis
Eager
Harajuku
InstaKill
Worldweaver
Scarlet Dangerfield
Star Strike

Items

Core

Malice
3000
Physical Power
+50
Critical Strike Chance
+20%
PASSIVE - When you deal a Critical Strike, you deal an additional +75% of your total Physical Power as Physical Damage over the next 3s. Additional crits refresh this effect.
Starts from Hidden Dagger
Deathbringer
3200
Physical Power
+50
Critical Strike Chance
+20%
PASSIVE - Critical Strike damage is increased by 40%.
Starts from Hidden Dagger
Titan's Bane
2300
Physical Power
+30
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace

Damage

Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Shifter's Shield
2350
Physical Power
+35
Physical Protection
+15
Magical Protection
+15
PASSIVE - While over 50% Health, you gain +35 Physical Power. While under 50% Health, you gain +35 Protections.
Starts from Round Shield
Winged Blade
1850
Health
+300
Crowd Control Reduction
+20%
Attack Speed
+10%
Movement Speed
+10%
PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.
Starts from Ancient Blade

Defensive

Aegis Amulet
0
Using this item makes you invulnerable to damage and healing for 2s, preventing you from taking action. You may still move. Cooldown - 160s.
Starts from Relic
Sundering Spear
0
Using this item fires a bolt that travels 70 units, stopping on the first god hit, dealing 30 True Damage +12 Damage per God level, and increases their damage taken by 10% for 5s. Cooldown - 120s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows. Cooldown - 140s
Starts from Relic