Ne Zha
the Third Lotus Prince

Abilities

Universe Ring Toss
Ne Zha throws the Universe Ring, bouncing several times, dealing damage, applying a Physical Protection Debuff for 3s and Slowing for 1s. Each hit also stacks a movement speed buff on Ne Zha for 2s. Subsequent hits on the same target deal 25% less damage.
Ability: Projectile
Cost: 50/55/60/65/70
Cooldown: 14s
Damage: 75/100/125/150/175 (+20% of your Physical Power)
Bounces: 4/5/6/7/8
Protections Debuff: 15 per hit
Slow: 25%
Movement Speed: 5% per hit
Flaming Spear
Ne Zha empowers himself with fighting spirit, igniting his spear for increased Attack Speed and Critical Strike Chance for a short duration. Upon activation, Ne Zha is healed depending on how many stacks he currently has from his passive ability, Righteous Spirit.
Ability: Buff
Cost: 55/60/65/70/75
Cooldown: 18/17/16/15/14s
Attack Speed: 15/25/35/45/55%
Critical Strike Chance: 15%
Duration: 4/4.5/5/5.5/6s
Heal per passive stack: .75%
Armillary Sash
Ne Zha throws out his Armillary Sash hitting the first enemy god in its path. The target is Stunned as Ne Zha yanks himself toward the target, dealing a powerful blow to all enemies in the area as he arrives. This ability can Critically Hit.
Ability: Projectile, Dash
Radius: 10
Cost: 75
Cooldown: 14s
Damage: 70/100/130/160/190 (+100% of your Physical Power)
Stun: 1s
Wind Fire Wheels
Ne Zha dashes forward. If he hits an enemy god, he knocks them skyward for 4s, unleashing a 3-hit combo (successfully timed attacks during the combo result in critical strikes), then smashing them back to Earth in his starting location. This ability hits one initial time upon knockup, the three-hit combo, a fifth time while in air, and then again dealing additional damage to enemies in the radius as he lands for a total of 6 times.
Ability: Dash
Cost: 80/90/100/110/120
Cooldown: 90s
Damage per Hit: 40/60/80/100/120 (+30% of your Physical Power)
Damage (Initial/Landing): 60/100/140/180/220 (50% of your Physical Power)

Skins

Standard Ne Zha
Blue Lotus
Cyberpunk
Fire Lord

Items

Core

Wind Demon
2800
Physical Power
+30
Attack Speed
+10%
Critical Strike Chance
+20%
PASSIVE - Your Critical Hits increase your Attack Speed and Movement Speed by 20% for 5s.
Starts from Shuriken
Jotunn's Wrath
2450
Physical Power
+40
Mana
+150
Physical Penetration
+10
Cooldown Reduction
+20%
Starts from Mace
Titan's Bane
2300
Physical Power
+30
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace

Damage

Bulwark of Hope
2550
Magical Protection
+60
Health
+200
Crowd Control Reduction
+20%
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from Talisman
Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Breastplate of Valor
2300
Physical Protection
+65
Mana
+300
MP5
+10
Cooldown Reduction
+20%
Starts from Breastplate

Defensive

Aegis Amulet
0
Using this item makes you invulnerable to damage and healing for 2s, preventing you from taking action. You may still move. Cooldown - 160s.
Starts from Relic
Sundering Spear
0
Using this item fires a bolt that travels 70 units, stopping on the first god hit, dealing 30 True Damage +12 Damage per God level, and increases their damage taken by 10% for 5s. Cooldown - 120s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows. Cooldown - 140s
Starts from Relic