Mercury
Messenger of the Gods

Abilities

Fastest God Alive (Passive)
For every 1 unit traveled, Mercury gains a 0.1% Physical Power bonus on his next Basic Attack (max 50%). Mercury also gains additional Physical Power equal to 25% of movement speed from items or abilities.
Ability: Buff
Made You Look
Mercury moves in the blink of an eye, dealing one melee attack to every enemy within the target area. Each hit may trigger item effects for Basic Attacks, and can Critical Hit.
Ability: Ground Target
Cost: 50
Cooldown: 8s
Damage: 90/120/150/180/210 (/+60% of your Basic Attack Power)
Radius: 7.5/9/10.5/12/13.5
Maximum Velocity
Passive: Mercury gains increased movement speed. Active: Mercury increases his Attack Speed and ignores Movement Speed Slows for the duration.
Ability: Buff
Cost: 60/65/70/75/80
Cooldown: 18/17/16/15/14s
Ground Speed: 2/4/6/8/10%
Attack Speed: 30/40/50/60/70%
Duration: 5s
Special Delivery
Mercury dashes forward, knocking aside minions, grabbing the first enemy god he encounters and spinning them. The enemy god takes damage until the effect ends, and Mercury throws the god in the direction of his choice.
Ability: Dash
Cost: 60/65/70/75/80
Cooldown: 15s
Minion Damage: 70/115/160/205/250 (+80% of your Physical Power)
Damage per Tick: 10/15/20/25/30 (+20% of your Physical Power) every 0.25s
Duration: 1s
Sonic Boom
Mercury gathers energy for a powerful Dash, with the range extending as he does so. He travels the distance faster than the speed of sound, dealing damage to all enemies, stunning them and spinning them around in a random direction.
Ability: Dash
Cost: 80/90/100/110/120
Cooldown: 90s
Damage: 200/275/350/425/500 (+100% of your Physical Power)
Disorient Duration: 1.5s

Skins

Standard Mercury
Prizefighter
Quicksilver
Run.EXE
Shaolin Fury
Centurion
Envyus
Captain Quick
Modern Messenger

Items

Core

Wind Demon
2800
Physical Power
+30
Attack Speed
+10%
Critical Strike Chance
+20%
PASSIVE - Your Critical Hits increase your Attack Speed and Movement Speed by 20% for 5s.
Starts from Shuriken
Jotunn's Wrath
2450
Physical Power
+40
Mana
+150
Physical Penetration
+10
Cooldown Reduction
+20%
Starts from Mace
Titan's Bane
2300
Physical Power
+30
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace

Damage

Bulwark of Hope
2550
Magical Protection
+60
Health
+200
Crowd Control Reduction
+20%
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from Talisman
Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Breastplate of Valor
2300
Physical Protection
+65
Mana
+300
MP5
+10
Cooldown Reduction
+20%
Starts from Breastplate

Defensive

Aegis Amulet
0
Using this item makes you invulnerable to damage and healing for 2s, preventing you from taking action. You may still move. Cooldown - 160s.
Starts from Relic
Sundering Spear
0
Using this item fires a bolt that travels 70 units, stopping on the first god hit, dealing 30 True Damage +12 Damage per God level, and increases their damage taken by 10% for 5s. Cooldown - 120s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows. Cooldown - 140s
Starts from Relic