Kumbhakarna
The Sleeping Giant

Abilities

Sleepy (Passive)
Kumbhakarna does not die when he reaches 0 Health, instead he falls asleep. He will awaken after 8s at 25% Health and Mana, unless hit with 6 Basic Attacks (+1 every 5 levels) while sleeping. This passive has a 240s Cooldown.
Ability: Passive
Throw Back
Kumbhakarna sleepily runs forward. If he hits an enemy he stops and deals damage. If the enemy is a minion, he throws them, dealing increased damage to each enemy they hit.
Ability: Dash
Range: 45
Cost: 60/65/70/75/80
Cooldown: 15s
Damage: 70/140/210/280/350 (+50% of your Magical Power)
Flying Minion Damage: 90/160/230/300/370 (+60% of your Magical Power)
Groggy Strike
Kumbhakarna smashes down, damaging all enemies in front of him and Rooting them.
Ability: Line
Range: 40
Cost: 50/55/60/65/70
Cooldown: 10s
Damage: 70/120/170/220/270 (+50% of your Magical Power)
Root Duration: 2s
Mighty Yawn
Kumbhakarna lets out a mighty yawn that Mesmerizes all enemies in range. If awakened early, enemies have their Attack Speed and Movement Speed Slowed. Kumbhakarna may use this ability while asleep.
Ability: Area
Radius: 25
Cost: 50/55/60/65/70
Cooldown: 15s
Mez Duration: 1/1.5/2/2.5/3s
Slow Duration: 1/1.25/1.5/1.75/2s
Slow: 40%
Attack Speed Debuff: 30/35/40/45/50%
Epic Uppercut
Kumbhakarna moves forward, stops at the first enemy god he encounters, and delivers a massive melee attack that uppercuts the enemy directly into the air. When the enemy lands, it deals area damage and causes Knockup to enemies nearby.
Ability: Dash
Range: 30
Cost: 100
Cooldown: 90/85/80/75/70s
Initial Damage: 75/100/125/150/175 (+15% of your Magical Power)
Landing Damage: 250/350/450/550/650 (+40% of your Magical Power)
Knockup Time: 2.2s

Skins

Standard Kumbhakarna
Kumbhalayan Yeti
Pajama Party
Rip Van Kumbha
Warlord

Items

Core

Soul Reaver
2950
Magical Power
+100
Mana
+300
PASSIVE - When a god takes damage from your abilities, they take 10% of their maximum Health in additional True damage. If multiple gods are hit, the damage is applied to the one with the greatest maximum Health. This can only occur once every 40 seconds.
Starts from Soul Reliquary
Ethereal Staff
2700
Magical Power
+90
Health
+200
Crowd Control Reduction
+20%
PASSIVE - Your abilities deal bonus Magical damage to enemy gods equal to 5% of their max Health. This effect can only happen once every 10s.
Starts from Uncommon Sash
Void Stone
2150
Health
+150
Magical Power
+20
Magical Protection
+70
AURA - Enemy gods within 55 units have their Magical Protection reduced by 20.
Starts from Druid Stone

Damage

Mantle of Discord
2900
Physical Protection
+60
Magical Protection
+60
Cooldown Reduction
+10%
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. This effect cannot trigger more than once every 90s.
Starts from Cloak
Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Winged Blade
1850
Health
+300
Crowd Control Reduction
+20%
Movement Speed
+10%
PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.
Starts from Ancient Blade

Defensive

Magic Shell
0
Using this item applies a shield to themselves and allies within 35 units for 100 Health + 15 Health per God Level for 3s. Cooldown - 140s.
Starts from Relic
Meditation Cloak
0
Using this item restores 75 Health + 12 Health per level and 30% Mana to all Allied gods within 35 units. Cooldown - 120s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and makes them immune to Slows. Cooldown - 140s
Starts from Relic