Kukulkan
Serpent of the Nine Winds

Abilities

Power Of The Wind Jewel (Passive)
Increases Magical Power by 5% of maximum Mana.
Ability: Buff
Zephyr
Kukulkan fires a projectile breath attack that hits the first enemy in its path, doing damage and Slowing all enemies in the area around the impact.
Ability: Projectile
Cost: 70/75/80/85/90
Cooldown: 7s
Damage: 60/105/150/195/240 (+75% of your Magical Power)
Slow: 30/35/40/45/50%
Slow Duration: 3s
Slipstream
Kukulkan channels the wind, allowing him to move faster. This speed boost is strong at first but scales down gradually over the 4s duration. Additionally, Kukulkan cleanses himself of slows and becomes immune to Slows for 1s when activated.
Ability: Buff
Cost: 65
Cooldown: 15/14/13/12/11s
Speed: 40/50/60/70/80%
Duration: 4s
Whirlwind
Kukulkan summons a tornado at his ground target location. A smaller tornado branches off onto any enemies that come within the radius, doing damage every .5s for 2.5s and is refreshed if enemies stay within the radius, for a maximum of 12 ticks.
Ability: Ground Target
Radius: 20
Cost: 70/75/80/85/90
Cooldown: 15/14/13/12/11s
Damage per Tick: 10/20/30/40/50 (+15% of your Magical Power)
Tornado Lifetime: 4s
Spirit Of The Nine Winds
Kukulkan summons the Spirit Of The Nine Winds to breathe down destruction onto his enemies in a path in front of him, doing damage and knocking all of the enemies to the side.
Ability: Line
Cost: 100/110/120/130/140
Cooldown: 80s
Damage: 400/500/600/700/800 (+120% of your Magical Power)

Skins

Standard Kukulkan
Sacred Dragon
Typhoon
Void Wyrm
Kuku
Kuku4
Sir Pentsworth IV, Esq.
Quetzakukulkan
Breezy Chibi

Items

Core

Spear of Desolation
2600
Magical Power
+80
Magical Penetration
+20
Cooldown Reduction
+10%
PASSIVE - If you receive a kill or assist on an Enemy God all of your cooldowns are reduced by 1 seconds.
Starts from Magic Focus
Rod of Tahuti
3300
Magical Power
+125
MP5
+30
PASSIVE - Increases Magical Power by 25%.
Starts from Lost Artifact
Obsidian Shard
2300
Magical Power
+60
PASSIVE - You gain +33% Magical Penetration.
Starts from Magic Focus

Damage

Bulwark of Hope
2550
Magical Protection
+60
Health
+200
Crowd Control Reduction
+20%
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from Talisman
Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Breastplate of Valor
2300
Physical Protection
+65
Mana
+300
MP5
+10
Cooldown Reduction
+20%
Starts from Breastplate

Defensive

Aegis Amulet
0
Using this item cleanses you of Roots and Slows, makes you invulnerable to damage and healing for 2s, and prevents you from taking any actions. You may still move. Cooldown - 160s.
Starts from Relic
Sundering Spear
0
Using this item fires a bolt that travels 70 units, stopping on the first god hit, dealing 30 True Damage +12 Damage per God level, and increases their damage taken by 10% for 5s. Cooldown - 120s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows. Cooldown - 140s
Starts from Relic