Khepri
The Dawn Bringer

Abilities

Fortitude (Passive)
Every 5s, Khepri applies a shield to himself and nearby allied gods for 2% of the target's Maximum Health for 15s. The rate is slowed to every 10s while in combat. (Max 10%)
Radius: 30
Shield: 2% of Maximum Health
Abduct
Khepri lunges forward, dealing damage to enemies he passes through. If he connects with an enemy god he stops, grabs them, and starts pulling them backwards. Enemies are silenced for the duration of the pull.
Ability: Dash
Range: 40
Cost: 60
Cooldown: 15s
Damage: 80/130/180/230/280 (40% of your Magical Power)
Pull Duration: 1.5/1.6/1.7/1.8/1.9s
Rising Dawn
Khepri rolls the sun forward, setting ablaze all enemies it touches, reducing physical protections, and dealing damage over time. Allies that are hit take reduced damage from enemies for the duration.
Ability: Line
Range: 70
Cost: 50/60/70/80/90
Cooldown: 12s
Damage: 10/13/16/19/22 (+5% of your Magical Power) every 0.3s
Protection Debuff: 5/10/15/20/25%
Damage Reduction: 10/15/20/25/30%
Duration: 3s
Solar Flare
Khepri calls down the sun's ire at the target location, dealing damage and rooting all targets in the area.
Ability: Ground Target
Radius: 15
Cost: 60/65/70/75/80
Cooldown: 18s
Damage: 50/100/150/200/250 (+30% of your Magical Power)
Root Duration 1.3/1.4/1.5/1.6/1.7s
Scarab's Blessing
Khepri blesses an allied god, immediately cleansing them of all crowd control as well as granting them Movement Speed, and immunity to slow effects. If the marked ally would die while blessed, they are instead revived with a percentage of their maximum Health at Khepri's location.
Ability: Ground Target
Radius: 15
Cost: 80/90/100/110/120
Cooldown: 110s
Revived Health: 25/30/35/40/45%
Movement Speed: 20/25/30/35/40%
Duration: 5s

Skins

Standard Khepri
Imperator
Hug Bug
Ladybug
Horned Beetle
Steel Scarab
Chef's Special
Convention 2017
Star Eater

Items

Core

Soul Reaver
2950
Magical Power
+100
Mana
+300
PASSIVE - When a god takes damage from your abilities, they take 10% of their maximum Health in additional True damage. If multiple gods are hit, the damage is applied to the one with the greatest maximum Health. This can only occur once every 40 seconds.
Starts from Soul Reliquary
Ethereal Staff
2700
Magical Power
+90
Health
+200
Crowd Control Reduction
+20%
PASSIVE - Your abilities deal bonus Magical damage to enemy gods equal to 5% of their max Health. This effect can only happen once every 10s.
Starts from Uncommon Sash
Void Stone
2150
Health
+150
Magical Power
+20
Magical Protection
+70
AURA - Enemy gods within 55 units have their Magical Protection reduced by 20.
Starts from Druid Stone

Damage

Mantle of Discord
2900
Physical Protection
+60
Magical Protection
+60
Cooldown Reduction
+10%
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. This effect cannot trigger more than once every 90s.
Starts from Cloak
Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Winged Blade
1850
Health
+300
Crowd Control Reduction
+20%
Movement Speed
+10%
PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.
Starts from Ancient Blade

Defensive

Magic Shell
0
Using this item applies a shield to themselves and allies within 35 units for 100 Health + 15 Health per God Level for 3s. Cooldown - 140s.
Starts from Relic
Meditation Cloak
0
Using this item restores 75 Health + 12 Health per level and 30% Mana to all Allied gods within 35 units. Cooldown - 120s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and makes them immune to Slows. Cooldown - 140s
Starts from Relic