Kali
Goddess of Destruction

Abilities

Marked for Death (Passive)
Kali selects a god to Mark. Kali gains Physical Penetration against that god, and Heals 80% of her Max Health for killing the god or 15% for assisting. Gold Bounty from that god is increased by 30% for a Kill or Assist. If her marked target dies the enemy god closest to Kali becomes marked. If Kali is killed by an enemy god she may choose a new target.
Ability: Passive
Physical Penetration: 10%+1% per level
Heal on Kill: 80%
Heal on Assist: 15%
Nimble Strike
Kali leaps forward, damaging enemies in the target area and healing herself for a percent of their missing Health.
Ability: Leap
Range: 55
Cost: 70
Cooldown: 12s
Damage: 70/120/170/220/270 (+80% of your Physical Power)
Heal: 20% of target's missing Health
Lash
Kali throws several blades, that converge upon the target location. Each does damage and causes bleed. Kali gains Physical Lifesteal against targets affected by this Bleed.
Ability: Line Special
Range: 70
Cost: 60/65/70/75/80
Cooldown: 15/14/13/12/11s
Damage Per Blade: 35/45/55/65/75 (+20% of your Physical Power)
Bleed Damage: 5/10/15/20/25 (+5% of your Physical Power) every .5s
Bleed Duration: 3s
Physical Lifesteal: 10/15/20/25/30%
Incense
Kali hurls her incense at her feet, exploding it. Enemies hit are Stunned, while Kali gains a Physical Power bonus.
Ability: Ground Target
Radius: 20
Cost: 70
Cooldown: 18s
Stun Duration: 1s
Physical Power Buff: 10/20/30/40/50
Buff Duration: 4/5/6/7/8s
Destruction
Kali becomes an unstoppable force of destruction, creating a damage aura around her. During this time, she can be reduced to 1 Health, but cannot die. She is Immune to Knockup, Slow effects, and protected from Root, but still vulnerable to Stuns. If Kali is under 15% of her total Health at the end of the duration, she will heal to 15% Health.
Ability: Self
Radius: 20
Cost: 60/70/80/90/100
Cooldown: 90s
Damage: 25/30/35/40/45 (+5% of your Physical Power) every 0.5s
Duration: 3.5/3.75/4/4.25/4.5

Skins

Standard Kali
Convention 2013
Demon Slayer
Trophy Hunter
Crimson Death
Skaliwag
Blood Jarl
Valkalli

Items

Core

Wind Demon
2800
Physical Power
+30
Attack Speed
+10%
Critical Strike Chance
+20%
PASSIVE - Your Critical Hits increase your Attack Speed and Movement Speed by 20% for 5s.
Starts from Shuriken
Titan's Bane
2300
Physical Power
+30
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace
Qin's Sais
2700
Physical Power
+40
Attack Speed
+15%
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 4% of the target's maximum Health. This only affects gods.
Starts from Light Blade

Damage

Bulwark of Hope
2550
Magical Protection
+60
Health
+200
Crowd Control Reduction
+20%
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from Talisman
Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Breastplate of Valor
2300
Physical Protection
+65
Mana
+300
MP5
+10
Cooldown Reduction
+20%
Starts from Breastplate

Defensive

Aegis Amulet
0
Using this item makes you invulnerable to damage and healing for 2s, preventing you from taking action. You may still move. Cooldown - 160s.
Starts from Relic
Sundering Spear
0
Using this item fires a bolt that travels 70 units, stopping on the first god hit, dealing 30 True Damage +12 Damage per God level, and increases their damage taken by 10% for 5s. Cooldown - 120s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows. Cooldown - 140s
Starts from Relic