Jing Wei
The Oathkeeper

Abilities

Rapid Reincarnation (Passive)
When exiting the fountain, Jing Wei prepares for takeoff and then ascends into the sky, allowing her to fly over obstacles at an increased speed with CC immunity. Jing Wei can decline to fly by canceling the ability on her way out of the fountain.
Ability: Flight
Duration: 4s
Persistent Gust
Jing Wei creates a gust of wind that damages enemies and knocks up enemy gods when summoned. The gust persists for 6s and continues to knock up and deal additional damage to enemies every 1s. If Jing Wei walks onto the area she is knocked into the air and gains an attack speed buff for 7s.
Ability: Ground Target
Radius: 10
Cost: 70/75/80/85/90
Cooldown: 14s
Initial Damage: 90/140/190/240/290 (90% of your Physical Power)
Damage Per Tick: 10/20/30/40/50 (+5% of your Physical Power)
Attack Speed Buff: 20/25/30/35/40%
Explosive Bolts
Jing Wei loads her crossbow with explosive bolts that augment her next 3 Basic Attacks. These attacks are wider, have increased critical chance, and deal area of effect damage.
Ability: Buff
Radius: 8
Cost: 50
Cooldown: 14s
Crit Chance: 0/5/10/15/20%
Agility
Jing Wei dashes straight forward. She may use this ability while knocked into the air for a longer range dash. She also gains a 4s increase to Physical Power and Movement Speed upon using Agility. The effect of this buff is increased if Agility is used from the air.
Ability: Dash
Range: !{rankprog:35}!
Air Dash Range: !{rankprog:55}!
Cost: 75/70/65/60/55
Cooldown: 18/18/17/17/16s
Power: 10/15/20/25/30
Movement Speed: 20%
Air Power: 20/25/30/35/40
Air Movement Speed: 30%
Air Strike
Jing Wei channels briefly before taking to the sky. She then flies forward and upward while covering the area below her in explosions that damage all enemies in the area. After her attack she hovers for up to 2s before landing at a ground target location.
Ability: Line
Cost: 100/110/120/130/140
Cooldown: 90s
Damage: 220/310/400/490/580 (0% of your Physical Power)

Skins

Reborn
Pool Party
Mini Metal
Storm Raven

Items

Core

Malice
3000
Physical Power
+50
Critical Strike Chance
+20%
PASSIVE - When you deal a Critical Strike, you deal an additional +75% of your total Physical Power as Physical Damage over the next 3s. Additional crits refresh this effect.
Starts from Hidden Dagger
Deathbringer
3200
Physical Power
+50
Critical Strike Chance
+20%
PASSIVE - Critical Strike damage is increased by 40%.
Starts from Hidden Dagger
Titan's Bane
2300
Physical Power
+30
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace

Damage

Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Shifter's Shield
2500
Physical Power
+35
Physical Protection
+15
Magical Protection
+15
PASSIVE - While over 50% Health, you gain +35 Physical Power. While under 50% Health, you gain +35 Protections.
Starts from Round Shield
Winged Blade
1850
Health
+300
Crowd Control Reduction
+20%
Movement Speed
+10%
PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.
Starts from Ancient Blade

Defensive

Aegis Amulet
0
Using this item makes you invulnerable to damage and healing for 2s, and prevents you from taking any actions. You may still move. Cooldown - 160s.
Starts from Relic
Sundering Spear
0
Using this item fires a bolt that travels 70 units, stopping on the first god hit dealing 15% of the targets Current Health as True Damage. Cooldown - 160s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and makes them immune to Slows. Cooldown - 140s
Starts from Relic