Matron of the Dead


Sickle Storm
For 6s, Izanami throws her kama sickles even faster and more furiously. While active she gains Attack Speed, and her Basic Attacks no longer return to her, instead applying Bonus Damage in addition to 100% of her Basic Attack power per hit. This Bonus Damage applies to all targets, including Structures.
Ability: Buff
Cost: 60/65/70/75/80
Cooldown: 10s
Attack Speed: 55/60/65/70/75%
Bonus Damage: 5/10/15/20/25
Spectral Projection
Izanami sends forth a demonic visage of herself to strike down her enemies, damaging and Slowing all Enemies in a line. If an Enemy God is killed while slowed by this ability, future uses of the slow will be increased by 6% per kill up to twice, for a maximum of 30%.
Ability: Line
Range: 70
Cost: 70
Cooldown: 16/15/14/13/12s
Damage: 65/115/165/215/265 (+90% of your Physical Power)
Slow: 18% + 6% per Kill (Max 30%)
Slow Duration: 2/2.25/2.5/2.75/3s
Fade Away
Izanami descends into the underworld, becoming Stealthed, and leaps away from her current position. Taking damage, or firing a damaging Ability or Basic Attack breaks her Stealth.
Ability: Leap
Range: 55
Cost: 70
Cooldown: 20/19/18/17/16s
Duration: 4/4.5/5/5.5/6s
Dark Portal
Izanami summons a dark portal which Damages and Silences all Enemies in range.
Ability: Ground Target Special
Radius: 15
Cost: 100
Cooldown: 80
Damage: 250/350/450/550/650 (+130% of your Physical Power)
Duration: 1.5/ 1.75/2/2.25/2.5s
Death Draws Nigh (Passive)
The closer Izanami gets to death, the more powerful she becomes. Izanami gains 4% Physical Penetration for each 15% of her Health that is missing, up to a maximum of 20%.
Ability: Buff
Penetration per Stack: 4%
Max Stacks: 5


Dark Matron
Dreadful Doll



Wind Demon
Physical Power
Attack Speed
Critical Strike Chance
PASSIVE - Your Critical Hits increase your Attack Speed and Movement Speed by 20% for 5s.
Starts from Shuriken
Titan's Bane
Physical Power
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace
Qin's Sais
Physical Power
Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 4% of the target's maximum Health. This only affects gods.
Starts from Light Blade


Magi's Blessing
Physical Protection
Magical Protection
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Winged Blade
Crowd Control Reduction
Attack Speed
Movement Speed
PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.
Starts from Ancient Blade
Soul Eater
Physical Lifesteal
Crowd Control Reduction
PASSIVE - Successfully hitting an Enemy god with a Basic Attack restores 2% of your maximum health per hit.
Starts from Spiked Gauntlet


Aegis Amulet
Using this item makes you invulnerable to damage and healing for 2s, preventing you from taking action. You may still move. Cooldown - 160s.
Starts from Relic
Sundering Spear
Using this item fires a bolt that travels 70 units, stopping on the first god hit, dealing 30 True Damage +12 Damage per God level, and increases their damage taken by 10% for 5s. Cooldown - 120s.
Starts from Relic
Heavenly Wings
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows. Cooldown - 140s
Starts from Relic