Hun Batz
the Howler Monkey God

Abilities

Infused Strikes (Passive)
Using an ability gives Hun Batz's next Basic Attack within the next 3 seconds an increased Critical Strike chance.
Ability: Buff
Critical Strike Chance: 30%
Somersault
Hun Batz flips through the air, crashing down at his target location, doing damage to all nearby enemies and Slowing them.
Ability: Leap
Radius: 15
Cost: 60
Cooldown: 15/14/13/12/11s
Damage: 50/90/130/170/210 (+70% of your Physical Power)
Slow: 20/25/30/35/40%
Slow Duration: 2s
Overhand Smash
Hun Batz smashes his staff to the ground in front of him, doing damage to all enemies.
Ability: Cone
Cost: 60/65/70/75/80
Cooldown: 12/11/10/9/8s
Damage: 75/130/185/240/295 (+95% of your Physical Power)
Sacred Monkey
Hun Batz commands a monkey through the air that pounces on enemy targets, doing damage on each pounce, hitting each god only once. Pressing the button again teleports Hun Batz to the next target hit.
Ability: Projectile, Teleport
Cost: 75/80/85/90/95
Cooldown: 13s
Damage per Hit: 80/125/170/215/260 (+70% of your Physical Power)
Max Targets: 4
Fear No Evil
Hun Batz summons a totem from the ground to ward off all evil. Any enemy caught within the radius is feared directly away from the totem and takes damage every .25s.
Ability: Ground Target
Radius: 35
Cost: 100
Cooldown: 100s
Damage per Tick: 30/35/40/45/50 (+15% of your Physical Power)
Lifetime: 1/1.25/1.5/1.75/2s

Skins

Standard Hun Batz
Red Demon
Shaolin Monk-ey
Space Monkey
Hun.Bat

Items

Core

Wind Demon
2800
Physical Power
+30
Attack Speed
+10%
Critical Strike Chance
+20%
PASSIVE - Your Critical Hits increase your Attack Speed and Movement Speed by 20% for 5s.
Starts from Shuriken
Jotunn's Wrath
2450
Physical Power
+40
Mana
+150
Physical Penetration
+10
Cooldown Reduction
+20%
Starts from Mace
Titan's Bane
2300
Physical Power
+30
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace

Damage

Bulwark of Hope
2550
Magical Protection
+60
Health
+200
Crowd Control Reduction
+20%
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from Talisman
Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Breastplate of Valor
2300
Physical Protection
+65
Mana
+300
MP5
+10
Cooldown Reduction
+20%
Starts from Breastplate

Defensive

Aegis Amulet
0
Using this item cleanses you of Roots and Slows, makes you invulnerable to damage and healing for 2s, and prevents you from taking any actions. You may still move. Cooldown - 160s.
Starts from Relic
Sundering Spear
0
Using this item fires a bolt that travels 70 units, stopping on the first god hit, dealing 30 True Damage +12 Damage per God level, and increases their damage taken by 10% for 5s. Cooldown - 120s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows. Cooldown - 140s
Starts from Relic