Hou Yi
Defender of the Earth

Abilities

Suntouched (Passive)
After taking a critical hit, Hou Yi can’t be critically hit again for 3s.
Ability: Passive
Ricochet
Hou Yi fires a powerful shot that can ricochet off of walls. After firing, if this arrow bounces off of a wall it will travel 70 units from that point and gain +40% bonus damage per bounce up to a maximum of 2 bounces. This arrow will stun if the target has Mark of the Golden Crow.
Ability: Line Target
Range: 70
Cost: 60/65/70/75/80
Cooldown: 10s
Damage: 75/120/165/210/255 (+65% of your physical power)
Stun Duration: 1s
Mark of the Golden Crow
Hou Yi marks an enemy with Mark of the Golden Crow. Marked enemies take extra damage for every 10% of their missing health from Hou Yi’s abilities and basic attacks. Also, marked enemies, including stealthed gods, are visible to Hou Yi on the minimap. The mark lasts for 10s.
Ability: Debuff
Range: 55
Cost: 50
Cooldown: 18s
Damage Increase: 1/2/3/4/5% for every 10% of missing health
Divebomb
Hou Yi launches into the air, and for a short time may target some distance away to quickly dive towards the ground damaging any enemies in the immediate area. If the target has Mark of the Golden Crow they are knocked back.
Ability: Leap
Radius: 20
Cost: 70/75/80/85/90
Cooldown: 15s
Damage: 70/110/150/190/230 (+60% of your physical power)
Sunbreaker
Hou Yi shoots nine arrows into the sky, striking one sun with each arrow. The nine suns come crashing down one by one, slowing and dealing damage in a target area over time. A target with Mark of the Golden Crow will have their movement speed slowed by an additional 20%.
Ability: Area
Radius: 30
Cost: 100
Cooldown: 90s
Damage: 80/90/100/110/120 (+25% of your Physical power) every 0.5s
Duration: 4.5s
Slow: 20%
Slow Duration: .5s per Hit

Skins

Standard Hou Yi
SunBreaker
Iron Crow
Moon's Groom
Grim Eclipse
Searing Sun
Hou Ru Kai

Items

Core

Malice
3000
Physical Power
+50
Critical Strike Chance
+20%
PASSIVE - When you deal a Critical Strike, you deal an additional +75% of your total Physical Power as Physical Damage over the next 3s. Additional crits refresh this effect.
Starts from Hidden Dagger
Deathbringer
3200
Physical Power
+50
Critical Strike Chance
+20%
PASSIVE - Critical Strike damage is increased by 40%.
Starts from Hidden Dagger
Titan's Bane
2300
Physical Power
+30
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace

Damage

Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Shifter's Shield
2500
Physical Power
+35
Physical Protection
+15
Magical Protection
+15
PASSIVE - While over 50% Health, you gain +35 Physical Power. While under 50% Health, you gain +35 Protections.
Starts from Round Shield
Winged Blade
1850
Health
+300
Crowd Control Reduction
+20%
Attack Speed
+10%
Movement Speed
+10%
PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.
Starts from Ancient Blade

Defensive

Aegis Amulet
0
Using this item cleanses you of Roots and Slows, makes you invulnerable to damage and healing for 2s, and prevents you from taking any actions. You may still move. Cooldown - 160s.
Starts from Relic
Sundering Spear
0
Using this item fires a bolt that travels 70 units, stopping on the first god hit, dealing 30 True Damage +12 Damage per God level, and increases their damage taken by 10% for 5s. Cooldown - 120s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows. Cooldown - 140s
Starts from Relic