Hel
Goddess of the Underworld

Abilities

Stance Attunement (Passive)
When Hel is in a stance, she gradually attunes to the strengths of that stance, gaining up to 20% damage in the Dark Stance and 20% healing in the Light Stance.
Ability: Buff
Decay (Restoration)
DECAY (Dark Stance) - Hel fires an orb of decay that deals damage and passes through minions. The orb will explode in a 15 unit radius if it hits a god, a wall, or reaches max range. RESTORATION (Light Stance) - Hel fires an orb of restoration that hits gods only. Hitting an enemy god deals damage. Hitting an allied god heals that god and heals Hel on a successful hit.
Ability: Projectile
Cost: 70/75/80/85/90
Cooldown: 8s
Dark Damage: 70/120/170/220/270 (+50% of your Magical Power)
Light Ally Heal: 60/90/120/150/180 (+30% of your Magical Power)
Light Self Heal: 60/90/120/150/180 (+30% of your Magical Power)
Light Damage: 70/120/170/220/270 (+50% of your Magical Power)
Hinder (Cleanse)
HINDER (Dark Stance) - Hel debuffs all enemies in the targeted area, reducing their Magical Protection and slowing them for 3s. CLEANSE (Light Stance) - Hel cleanses all allied gods in the targeted area, removing all Crowd Control effects instantly and protecting them from future ones for a duration.
Ability: Ground Target
Damage: Magical
Radius: 20
Cost: 60/65/70/75/80
Cooldown: 16/15/14/13/12s
Dark Protections Debuff: 5/10/15/20/25
Dark Slow: 20/25/30/35/40%
Light CC Immunity Duration: 1.5s
Repulse (Inspire)
REPULSE (Dark Stance) - Hel conjures a burst of dark energy around her, damaging all nearby enemies. INSPIRE (Light Stance) - Hel conjures a burst of light energy around her, healing herself instantly and applying a heal over time to nearby allies that ticks every 1s. All targets affected gain Increased Movement Speed for the duration.
Ability: Area
Radius: 30
Cost: 60/65/70/75/80
Cooldown: 12s
Dark Damage: 80/130/180/230/280 (+70% of your Magical Power)
Light Self Heal: 60/90/120/150/180 (+30% of your Magical Power)
Light Heal per Tick: 10/15/20/25/30 (+5% of your Magical Power)
Light Movement Speed: 25%
Light Duration: 6s
Switch Stances (Light)
DARK STANCE - Hel's abilities cause damage and she gains increased Magical Power. LIGHT STANCE - Hel's abilities heal and support her allies and she gains increased Protections. Passive - Hel gains increased MP5 and Half of the benefits gained from the stances are shared with allied gods within 30 units.
Ability: Buff
Cooldown: 2s
Dark Magical Power: 20/30/40/50/60
Light Magical and Physical Protections: 5/10/15/20/25
MP5: 15/20/25/30/35

Skins

Standard Hel
Jingle Hel
Solstice
Sugar and Spice
Expelled

Items

Core

Lotus Crown
2050
Magical Power
+30
Physical Protection
+60
MP5
+20
PASSIVE - Any god affected by your ability heals gains 20 increased Physical and Magical Protection for 5 seconds.
Starts from Imperial Helmet
Rod of Tahuti
3300
Magical Power
+125
MP5
+30
PASSIVE - Increases Magical Power by 25%.
Starts from Lost Artifact
Obsidian Shard
2300
Magical Power
+60
PASSIVE - You gain +33% Magical Penetration.
Starts from Magic Focus

Damage

Bulwark of Hope
2550
Magical Protection
+60
Health
+200
Crowd Control Reduction
+20%
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from Talisman
Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Winged Blade
1850
Health
+300
Crowd Control Reduction
+20%
Attack Speed
+10%
Movement Speed
+10%
PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.
Starts from Ancient Blade

Defensive

Aegis Amulet
0
Using this item cleanses you of Roots and Slows, makes you invulnerable to damage and healing for 2s, and prevents you from taking any actions. You may still move. Cooldown - 160s.
Starts from Relic
Purification Beads
0
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows. Cooldown - 140s
Starts from Relic