Geb
God of Earth

Abilities

Hard as Rock (Passive)
Crits only do +25% damage to Geb, rather than the normal +100%.
Ability: Buff
Roll Out
Geb turns into a mass of rolling earth, damaging and Slowing enemies he encounters, stopping at the first god he hits. He increases speed as he travels and his damage increases from 75% to 100% over 3s. Once at his top speed, Geb becomes CC immune, and will also Knockback enemy gods.
Ability: Line
Cost: 50/55/60/65/70
Cooldown: 14/13/12/11/10s
Damage: 100/175/250/325/400 (+50% of your Magical Power)
Slow: 30%
Slow Duration: 1/1.25/1.5/1.75/2s
Shock Wave
Geb creates a shock wave, which ripples out from him in a cone, causing damage and Knockup to all enemies. The damage decreases the further the enemy is from Geb, down to 50% at the maximum range.
Ability: Cone
Radius: 45
Cost: 60/65/70/75/80
Cooldown: 15s
Damage: 90/160/230/300/370 (+50% of your Magical Power)
Stone Shield
Geb targets himself or an ally to put a Shield around. The Shield blocks all damage and lasts until its time expires or it takes enough damage to be destroyed. The Shield also cleanses any Crowd Control when applied.
Ability: Shield
Cost: 60
Cooldown: 18s
Shield Health: 50/100/150/200/250 +20 per Geb's Level
Shield Duration: 3/3.5/4/4.5/5
Cataclysm
Geb pulls apart the earth, dealing Magical damage to all enemy gods based on a percent of their current Health, and Stunning them.
Ability: Ground Target
Radius: 30
Cost: 100
Cooldown: 90s
Damage: 15/20/25/30/35% of current target's Health
Stun Duration: 1.6/1.7/1.8/1.9/2s

Skins

Standard Geb
Molten Fury
G.E.B. 1
Life's a Beach
Snowman

Items

Core

Soul Reaver
2950
Magical Power
+100
Mana
+300
PASSIVE - When a god takes damage from your abilities, they take 10% of their maximum Health in additional True damage. If multiple gods are hit, the damage is applied to the one with the greatest maximum Health. This can only occur once every 40 seconds.
Starts from Soul Reliquary
Ethereal Staff
2700
Magical Power
+90
Health
+200
Crowd Control Reduction
+20%
PASSIVE - Your abilities deal bonus Magical damage to enemy gods equal to 5% of their max Health. This effect can only happen once every 10s.
Starts from Uncommon Sash
Void Stone
2150
Health
+150
Magical Power
+20
Magical Protection
+70
AURA - Enemy gods within 55 units have their Magical Protection reduced by 20.
Starts from Druid Stone

Damage

Spirit Robe
2500
Physical Protection
+40
Magical Protection
+40
Cooldown Reduction
+10%
Crowd Control Reduction
+20%
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect. This can only occur once every 15 seconds.
Starts from Cloak
Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Winged Blade
1850
Health
+300
Crowd Control Reduction
+20%
Movement Speed
+10%
PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.
Starts from Ancient Blade

Defensive

Aegis Amulet
0
Using this item makes you invulnerable to damage and healing for 2s, and prevents you from taking any actions. You may still move. Cooldown - 160s.
Starts from Relic
Purification Beads
0
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
Starts from Relic
Meditation Cloak
0
Using this item restores 75 Health + 12 Health per level and 30% Mana to all Allied gods within 35 units. Cooldown - 120s.
Starts from Relic