Fafnir
The Lord of Glittering Gold

Abilities

Endless Greed (Passive)
Fafnir gains 2 bonus gold from all enemy kills and assists, including minions. Fafnir also gains bonus Protections based on the amount of gold he is currently holding. The bonuses gained from this ability are capped at 1000 gold in hand.
Ability: Buff
Bonus Protections: Up to 20 Magical and Physical Protections
Cursed Strength
Fafnir hurls his hammer forward, dealing damage to enemies in its path. If Fafnir hits a god the hammer stops short and Stuns them for 1.5s. The Stunned god also radiates out a cursed pulse, Slowing them and nearby enemies for 3s. In dragon form, this ability deals increased damage that ticks 3 times over 3s. Also, the cursed pulse shreds Protections in addition to Slowing.
Ability: Projectile
Range: 55
Cost: 60/65/70/75/80
Cooldown: 15s
Damage: 80/125/170/215/260 (+50% of your Magical Power)
Slow: 20%
Dragon Damage Per Tick: 50/70/90/110/130 (+25% of your Magical Power)
Dragon Protection Debuff: 20%
Coerce
Fafnir coerces his allies into fighting harder, boosting Attack Speed for 5s and healing himself. While Coerce is active Fafnir deals bonus Magic Damage whenever the affected ally damages an enemy. In dragon form, this ability has a larger area of effect and can buff multiple allies.
Ability: Buff
Range: 55
Cost: 50/55/60/65/70
Cooldown: 15s
Attack Speed Buff: 10/20/30/40/50%
Bonus Damage: 5/10/15/20/25% of the target's power
Self Heal: 50/75/100/125/150 (+40% of your Magical Power)
Underhanded Tactics
Fafnir leaps to a target location and executes a despicable strike, dealing damage and disarming enemies in front of him for 2s. In dragon form, Fafnir can leap much further. Also, this ability deals increased damage that ticks three times over 3s and Fafnir Stuns the enemy god closest to him for 2s in addition to Disarming.
Ability: Leap
Radius: 20
Cost: 70
Cooldown: 18s
Damage: 80/120/160/200/240 (+60% of your Magical Power)
Dragon Damage Per Tick: 40/60/80/100/120 (+30% of your Magical Power)
Draconic Corruption
Fafnir transforms into a terrifying dragon and is untargetable during the process. When he emerges in dragon form, nearby enemies are poisoned, taking damage three times over 3s. He remains in this form for a duration or until the ability is activated again. As a dragon, his abilities have additional effects and his basic attack changes to a Dragon Breath that deals damage 3 times per second. Dragon Breath can not proc item hit effects.
Ability: Stim
Radius: 30
Cost: 100
Cooldown: 90s
Damage Per Tick: 80/100/120/140/160 (+40% of your Magical Power)
Duration: 20/25/30/35/40s
Dragon Breath Damage: 20/25/30/35/40 (+10% of your Magical Power)

Skins

Standard Fafnir
Covetous
Griffindwarf

Items

Core

Soul Reaver
2950
Magical Power
+100
Mana
+300
PASSIVE - When a god takes damage from your abilities, they take 10% of their maximum Health in additional True damage. If multiple gods are hit, the damage is applied to the one with the greatest maximum Health. This can only occur once every 40 seconds.
Starts from Soul Reliquary
Ethereal Staff
2700
Magical Power
+90
Health
+200
Crowd Control Reduction
+20%
PASSIVE - Your abilities deal bonus Magical damage to enemy gods equal to 5% of their max Health. This effect can only happen once every 10s.
Starts from Uncommon Sash
Void Stone
2200
Magical Power
+40
Magical Protection
+70
AURA - Enemy gods within 55 units have their Magical Protection reduced by 20.
Starts from Druid Stone

Damage

Mantle of Discord
2900
Physical Protection
+60
Magical Protection
+60
Cooldown Reduction
+10%
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. This effect cannot trigger more than once every 90s.
Starts from Cloak
Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Winged Blade
1850
Health
+300
Crowd Control Reduction
+20%
Attack Speed
+10%
Movement Speed
+10%
PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.
Starts from Ancient Blade

Defensive

Magic Shell
0
Using this item increases the Magical and Physical Protections of allied gods within 35 units by 30 for 5s. Also, all damage taken is reduced by 5%. Cooldown - 140s.
Starts from Relic
Meditation Cloak
0
Using this item restores 75 Health + 12 Health per level and 30% Mana to all Allied gods within 35 units. Cooldown - 120s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows. Cooldown - 140s
Starts from Relic