Erlang Shen
The Illustrious Sage

Abilities

Howling Celestial Dog (Passive)
Each time Erlang Shen hits an enemy with a Basic Attack, his dog hits as well for 15% of his Basic Attack power, which triggers items for Basic Attacks at 15% of their normal damage and can Critical Hit.
Ability: Buff
Damage: (pexistsppropppower/0.15/+#/+15% of your Basic Attack Power)
Spot Weakness
Erlang Shen opens his third eye and analyzes the enemy's strengths and weaknesses. When activated, Erlang Shen gains additional Physical Damage on each strike. While on Cooldown, successful Basic Attacks reduce the Cooldown of this ability.
Ability: Buff
Cost: 60/65/70/75/80
Cooldown: 14s
Physical Damage: 25/40/55/70/85 (+15% of your Physical Power)
Duration: 5s
Pin
Erlang Shen launches a spear that damages enemies on impact. Enemies in the dead center of the effect when it lands are Rooted in place.
Ability: Ground Target
Radius: 20
Cost: 50/55/60/65/70
Cooldown: 16s
Damage: 85/130/175/220/265 (+45% of your Physical Power)
Duration: 1.3s
72 Transformations
Erlang Shen transforms into a Mink or Turtle and charges forward. Mink: Damages all enemies, stopping on first god hit, Ignoring Basic Attack Slow, and increasing Attack Speed for 5s. Turtle: Knocks up all enemies in path and gains a health shield for 12s.
Ability: Dash
Cost: 65/70/75/80/85
Cooldown: 18/17/16/15/14s
Turtle Damage: 75/125/175/225/275 (+40% of your Physical Power)
Shield Health: 70/110/150/190/230
Mink Damage: 90/150/210/270/330 (+85% of your Physical Power)
Mink Attack Speed: 15/20/25/30/35%
9 Turns Blessing
Erlang Shen Taunts nearby Enemy gods, gaining Damage Mitigation for the next 4s. Afterwards, if Erlang Shen is still alive he is Healed for a flat amount plus 15% of his Maximum Health.
Ability: Cone
Cost: 80/85/90/95/100
Cooldown: 85s
Heal: 150/225/300/375/450 (15% of your Maximum Health)
Damage Mitigation: 10/11.25/12.5/13.75/15%
Taunt Duration: .8/.9/1/1.1/1.2s

Skins

Standard Erlang Shen
Illustrious
Monster Trainer
Queen's Guard

Items

Core

Masamune
2500
Physical Power
+50
Health
+100
Movement Speed
+10%
PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 7 Magical Protection and 7 Physical Protection. Stacks up to 5 times.
Starts from Katana
Titan's Bane
2300
Physical Power
+30
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace
Qin's Sais
2700
Physical Power
+40
Attack Speed
+15%
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 4% of the target's maximum Health. This only affects gods.
Starts from Light Blade

Damage

Spectral Armor
2100
Physical Protection
+70
Mana
+300
MP5
+10
Crowd Control Reduction
+20%
PASSIVE - Anytime you receive Physical damage from a god, enemies within 30 units of you become feared for 1s. This effect cannot happen more than once every 90s.
Starts from Breastplate
Bulwark of Hope
2550
Magical Protection
+60
Health
+200
Crowd Control Reduction
+20%
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from Talisman
Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak

Defensive

Bracer of Undoing
0
Using this restores 60% Health and Mana lost within the last 5s. Cooldown - 120s.
Starts from Relic
Purification Beads
0
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and makes them immune to Slows. Cooldown - 140s
Starts from Relic