Chronos
Keeper of Time

Abilities

Wheel of Time (Passive)
The wheel of time is always spinning and for Chronos, it is no different. Depending on where the wheel is when activating Accelerate, it provides a different benefit to Chronos.
Ability: Buff
Section I: Heal 1.5% Max Health per Second
Section II: 100% Mana Refund On Abilities
Section III: +25% Magical Power
Section IV: +45% Magical Power Contribution to Basic Attacks
Time Rift
Chronos creates a rift in time, damaging all enemies in the area.
Ability: Ground Target
Radius: 10
Cost: 50/55/60/65/70
Cooldown: 5s
Damage: 80/125/170/215/260 (+85% of your Magical Power)
Accelerate
Chronos accelerates himself over time, allowing him to move faster initially and gain speed over time. While active, his Attack Speed is increased. This ability also stops the Wheel of Time.
Ability: Buff
Cost: 60/65/70/75/80
Cooldown: 15s
Movement Speed: 25% initial + 12/14/16/18/20% over time
Attack Speed: 15/20/25/30/35%
Lifetime: 7s
Stop Time
Shooting forward spinning gears of time, any enemies hit by Chronos' attack have their Attack and movement speed slowed to a Stun, taking damage on the initial hit and again when they are stunned.
Ability: Line
Cost: 65/70/75/80/85
Cooldown: 18/17/16/15/14s
Damage (applied twice): 50/70/90/110/130 (+40% of your Magical Power)
Stun: 1s
Rewind
Chronos travels through time to where he was 8 seconds ago, gaining Health and Mana back to the values of that time. All of his Cooldowns are instantly reset as well.
Ability: Leap
Cost: 100
Cooldown: 100/95/90/85/80s

Skins

Standard Chronos
Super Chronos 64
Time Lord
Father Time
Fallen Lord

Items

Core

Rod of Tahuti
3300
Magical Power
+125
MP5
+30
PASSIVE - Increases Magical Power by 25%.
Starts from Lost Artifact
Obsidian Shard
2300
Magical Power
+60
PASSIVE - You gain +33% Magical Penetration.
Starts from Magic Focus
Polynomicon
2300
Magical Power
+75
Mana
+300
Magical Lifesteal
+12%
PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 3 seconds.
Starts from Tiny Trinket

Damage

Spirit Robe
2500
Physical Protection
+40
Magical Protection
+40
Cooldown Reduction
+10%
Crowd Control Reduction
+20%
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect. This can only occur once every 15 seconds.
Starts from Cloak
Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Witchblade
2050
Attack Speed
+15%
Movement Speed
+10%
Health
+200
PASSIVE - Enemies hit by your basic attacks are cursed, receiving 15% Reduced healing, stacking up to 3 times and lasting 5s. AURA - Enemy gods within 55 units have their Attack Speed reduced by 20%.
Starts from Ancient Blade

Defensive

Bracer of Undoing
0
Using this item subtracts 3s from all abilities currently on Cooldown and restores 50% Health and Mana lost within the last 5s. Cooldown - 120s.
Starts from Relic
Aegis Amulet
0
Using this item makes you invulnerable to damage and healing for 2s, preventing you from taking action. You may still move. Cooldown - 160s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows. Cooldown - 140s
Starts from Relic