Chiron
The Great Teacher

Abilities

Herbal Medicine (Passive)
Every 12s Chiron collects herbs for a poultice. Each time he uses an ability, a poultice is consumed to heal himself or an ally within 30', based on who has the lowest health.
Ability: Buff
Radius: 30
Healing Per Consumed Stack 30 + 5 per god level over 5s
Max Stacks: 3
Training Exercise
Chiron warns his teammates to evade the area, removing crowd control effects so they can escape before it explodes, and does damage to all enemies in the area.
Ability: Ground Target
Radius: 17.5
Range: 55
Cost: 55/60/65/70/75
Cooldown: 13s
Damage: 70/120/170/220/270 (+80% of your Physical Power)
Masterful Shot
Chiron passively marks his enemies as targets when he damages them with Basic Attacks or Centaurus, reducing their Physical Protections by 3%. He may activate this ability to fire seeking arrows at all marked targets within range, damaging and slowing them.
Ability: Instant
Cost: 65
Cooldown: 16s
Damage: 55/90/125/160/195 (+70% of your Physical Power)
Mark Duration: 3.5s
Slow: 25%
Slow Duration: 2s
Giddyup!
Chiron gallops forward damaging enemies, knocking up minions, and kicking enemy gods behind him. Chiron may fire Basic Attacks while charging.
Ability: Dash
Cost: 70/75/80/85/90
Cooldown: 16s
Damage: 70/95/120/145/170 (+50% of your Physical Power)
Bonus Power: 10/20/30/40/50
Centaurus
Chiron is transformed into a constellation, and can fire three long-distance shots, even through walls. If Chiron would be killed during this ability, he does not die until he runs out of time or shots. Killing an enemy with this ability when Chiron would have died returns him to life with health equal to the damage dealt instead. Applies target mark.
Ability: Line
Range: 120
Cost: 80/90/100/110/120
Cooldown: 90s
Damage per Shot: 130/175/220/265/310 (+60% of your Physical Power)

Skins

Standard Chiron
Sagittarius
Chevalier
Hellrider
Constable Moosejaw
Slay Bells

Items

Core

Malice
3000
Physical Power
+50
Critical Strike Chance
+20%
PASSIVE - When you deal a Critical Strike, you deal an additional +75% of your total Physical Power as Physical Damage over the next 3s. Additional crits refresh this effect.
Starts from Hidden Dagger
Deathbringer
3200
Physical Power
+50
Critical Strike Chance
+20%
PASSIVE - Critical Strike damage is increased by 40%.
Starts from Hidden Dagger
Titan's Bane
2300
Physical Power
+30
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace

Damage

Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Shifter's Shield
2500
Physical Power
+35
Physical Protection
+15
Magical Protection
+15
PASSIVE - While over 50% Health, you gain +35 Physical Power. While under 50% Health, you gain +35 Protections.
Starts from Round Shield
Winged Blade
1850
Health
+300
Crowd Control Reduction
+20%
Movement Speed
+10%
PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.
Starts from Ancient Blade

Defensive

Aegis Amulet
0
Using this item makes you invulnerable to damage and healing for 2s, and prevents you from taking any actions. You may still move. Cooldown - 160s.
Starts from Relic
Sundering Spear
0
Using this item fires a bolt that travels 70 units, stopping on the first god hit dealing 15% of the targets Current Health as True Damage. Cooldown - 160s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and makes them immune to Slows. Cooldown - 140s
Starts from Relic