Chaac
God of Rain

Abilities

Overflow (Passive)
After 5 successful Basic Attacks, the next ability Chaac uses costs no Mana.
Ability: Passive
Thunder Strike
Chaac throws his axe forward, damaging all enemies in a radius around its landing location. The axe remains idle in the ground for 5s or until another ability is used.
Ability: Ground Target
Radius: 20
Cost: 50/55/60/65/70
Cooldown: 10s
Damage: 80/140/200/260/320 (+60% of your Physical Power)
Torrent
Chaac spins his axe around him, damaging all enemies, and gaining Protections for each enemy hit (max. 5). If his axe is out from Thunder Strike, he will first dash to the axe location, doing 50% base damage to enemies he passes through and then executing his spin attack. This dash can go through walls.
Ability: AOE, Dash
Radius: 20
Cost: 60/65/70/75/80
Cooldown: 15s
Damage: 100/150/200/250/300 (+70% of your Physical Power)
Protections: 4/8/12/16/20
Protection Duration: 4s
Rain Dance
Chaac summons a rainstorm around his current location for 6s. While it rains, he regains Health, and enemies are caught in the mud and Slowed. If his axe is out from Thunder Strike, a rainstorm will also spawn at that location.
Ability: Aura
Radius: 20
Cost: 75/80/85/90/95
Cooldown: 18s
Slow: 20/25/30/35/40%
Healing: 10/15/20/25/30 (+15% of your Physical Power) every 0.5s
Storm Call
Chaac charges his lightning axe and unleashes a blast, Silencing, Knocking Up and damaging all enemies around him. While in the air, Chaac has 50% damage mitigation and is immune to Crowd Control effects.
Ability: Ground
Radius: 35
Cost: 80/90/100/110/120
Cooldown: 75s
Damage: 250/300/350/400/450 (120% of your Physical Power)
Silence Duration: 3s

Skins

Standard Chaac
Boom Chaac-a-laka
Cloud9
Hailstorm
SlaughterHouse
Chaac Brazil
Chaac Latin America
Chaacolate
Einherjar
Storm Jarl

Items

Core

Masamune
2500
Physical Power
+50
Health
+100
Movement Speed
+10%
PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 7 Magical Protection and 7 Physical Protection. Stacks up to 5 times.
Starts from Katana
Void Shield
2700
Physical Power
+30
Physical Protection
+40
AURA - Enemy gods within 55 units have their Physical Protection reduced by 20.
Starts from Round Shield
Titan's Bane
2300
Physical Power
+30
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace

Damage

Spectral Armor
2100
Physical Protection
+70
Mana
+300
MP5
+10
Crowd Control Reduction
+20%
PASSIVE - Anytime you receive Physical damage from a god, enemies within 30 units of you become feared for 1s. This effect cannot happen more than once every 90s.
Starts from Breastplate
Bulwark of Hope
2550
Magical Protection
+60
Health
+200
Crowd Control Reduction
+20%
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from Talisman
Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak

Defensive

Bracer of Undoing
0
Using this item subtracts 3s from all abilities currently on Cooldown and restores 50% Health and Mana lost within the last 5s. Cooldown - 120s.
Starts from Relic
Purification Beads
0
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows. Cooldown - 140s
Starts from Relic