Cernunnos
The Horned God

Abilities

Heavy Glaive (Passive)
Cernunnos wields a Glaive as a weapon. His basic attacks deal additional damage to all enemies in melee range while he is throwing it. The additional damage from Heavy Glaive does not trigger any effects from items or abilities. It also can not Critical Strike.
Ability: Buff
Radius: 12
Damage: 25% of your Basic Attack damage
Shifter of Seasons
Cernnunos imbues his glaive with the power of the 4 seasons. Activating this ability rotates him through 4 different bonuses to his basic attacks. Spring Growth: Bonus Physical Lifesteal Summer Heat: Bonus Damage Autumn Decay: Debuff for 5s Winter Chill: Slows for 1s
Ability: Buff
Cost: None
Cooldown: 0s
Spring Growth: 5/7.5/10/12.5/15% Physical Lifesteal
Summer Heat: 5/10/15/20/25(+10% of your Physical Power)
Autumn Decay: 5/10/15/20/25 Reduced Physical Protections
Winter Chill: 7/9/11/13/15% Slow
Bramble Blast
Cernunnos fires a bramble forward in a line that roots a single enemy hit. Upon hitting an enemy, wall, or reaching max range it will explode dealing damage and spawning an area of brambles at the location. This area deals damage every .5s and persists for 5s.
Ability: Projectile
Radius: 20
Cost: 60/65/70/75/80
Cooldown: 15s
Damage: 40/80/120/160/200 (+75% of your Physical Power)
Root Duration: 1s
Area Damage: 4/8/12/16/20 (+5% of your Physical Power)
Horn Charge
Cernunnos charges forward, damaging and crashing through all types of enemies.
Ability: Dash
Range: 55
Cost: 70/75/80/85/90
Cooldown: 17/16/15/14/13s
Damage: 90/140/190/240/290 (+80% of your Physical Power)
The Wild Hunt
Cernunnos selects an area where The Wild Hunt will begin. After a 1s delay, enemy gods in the area will be damaged and Polymorphed into wild boars. Polymorphed gods are silenced and disarmed. Polymorph is not affected by diminishing returns.
Ability: Ground Target
Radius: 25
Cost: 100/110/120/130/140
Cooldown: 90s
Damage: 200/250/300/350/400 (90% of your Physical Power)
Polymorph Duration: 2s

Skins

Standard Cernunnos
Samhain

Items

Core

Malice
3000
Physical Power
+50
Critical Strike Chance
+20%
PASSIVE - When you deal a Critical Strike, you deal an additional +75% of your total Physical Power as Physical Damage over the next 3s. Additional crits refresh this effect.
Starts from Hidden Dagger
Deathbringer
3200
Physical Power
+50
Critical Strike Chance
+20%
PASSIVE - Critical Strike damage is increased by 40%.
Starts from Hidden Dagger
Titan's Bane
2300
Physical Power
+30
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace

Damage

Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Shifter's Shield
2500
Physical Power
+35
Physical Protection
+15
Magical Protection
+15
PASSIVE - While over 50% Health, you gain +35 Physical Power. While under 50% Health, you gain +35 Protections.
Starts from Round Shield
Winged Blade
1850
Health
+300
Crowd Control Reduction
+20%
Movement Speed
+10%
PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.
Starts from Ancient Blade

Defensive

Aegis Amulet
0
Using this item makes you invulnerable to damage and healing for 2s, and prevents you from taking any actions. You may still move. Cooldown - 160s.
Starts from Relic
Sundering Spear
0
Using this item fires a bolt that travels 70 units, stopping on the first god hit dealing 15% of the targets Current Health as True Damage. Cooldown - 160s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and makes them immune to Slows. Cooldown - 140s
Starts from Relic