Camazotz
Deadly God of Bats

Abilities

Screech
Camazotz screeches loudly and launches a sound wave that pierces through minions and deals damage. If the screech hits an enemy god, the sound wave will echo. If Camazotz is hit by an echo, he gains vision of the god that was hit by screech for the next 15s and gains bonus Physical Power for the duration.
Ability: Projectile
Range: 70
Cost: 60/65/70/75/80
Cooldown: 13s
Damage: 90/135/180/225/270 (+70% of your Physical Power)
Echo Buff: 20/25/30/35/40 Physical Power
Vampire Bats
Camazotz commands a swarm of bats to fly out and attack a single target, damaging and slowing them by 30% for 3s and then carrying back a heal. If the target was a jungle buff monster they will be marked and Camazotz will receive a heal as well as a stackable Vampirism buff that lasts 210s. Marked monsters will not provide Camazotz with another stack of Vampirism.
Ability: Projectile
Range: 55
Cost: 60/65/70/75/80
Cooldown: 10s
Damage: 100/180/260/340/420 (130% of your Physical Power)
Heal: 20 (0% of your Physical Power)
Buff per Stack: 3% Physical Lifesteal and Increased Healing
Max Buff Stacks: 3
Devour
Camazotz Leaps forward a short distance dealing damage on impact and healing himself per enemy hit.
Ability: Leap
Range: 30
Cost: 60/65/70/75/80
Cooldown: 15s
Damage: 80/140/200/260/320 (75% of your Physical Power)
Heal Per Hit: 15/25/35/45/55 (25% of your Physical Power)
Bat Out of Hell
Camazotz flies into the air for the next 4s. While flying, he may swoop forward to deal damage. He may do this up to 3 times, landing on the 3rd time. Hitting more than one enemy god in a single swoop will deal increased damage per god.
Ability: Flight
Range: 35
Cost: 100
Cooldown: 90s
Damage Per Hit: 140/180/220/260/300 (+40% of your Physical Power)
Bonus Damage: 10% Per God
Essence Drinker (Passive)
Camazotz has a passive Vampirism bonus. Also, anytime a god dies they leave behind a pool of their essence in the spot they were slain. Camazotz may stand inside these pools to drink the essence every .5s, replenishing his Health and Mana.
Ability: Deployables
Heal per drink: 2% Max Health
Mana per drink: 2% Max Mana
Drinks per pool: 10
Vampirism Buff: 5% Physical Lifesteal and Increased Healing

Skins

Standard Camazotz
Penumbra
Jurassic
Terror-dactyl

Items

Core

Wind Demon
2800
Physical Power
+30
Attack Speed
+10%
Critical Strike Chance
+20%
PASSIVE - Your Critical Hits increase your Attack Speed and Movement Speed by 20% for 5s.
Starts from Shuriken
Jotunn's Wrath
2450
Physical Power
+40
Mana
+150
Physical Penetration
+10
Cooldown Reduction
+20%
Starts from Mace
Titan's Bane
2300
Physical Power
+30
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace

Damage

Bulwark of Hope
2550
Magical Protection
+60
Health
+200
Crowd Control Reduction
+20%
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from Talisman
Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Breastplate of Valor
2300
Physical Protection
+65
Mana
+300
MP5
+10
Cooldown Reduction
+20%
Starts from Breastplate

Defensive

Aegis Amulet
0
Using this item makes you invulnerable to damage and healing for 2s, preventing you from taking action. You may still move. Cooldown - 160s.
Starts from Relic
Sundering Spear
0
Using this item fires a bolt that travels 70 units, stopping on the first god hit, dealing 30 True Damage +12 Damage per God level, and increases their damage taken by 10% for 5s. Cooldown - 120s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows. Cooldown - 140s
Starts from Relic