Cabrakan
Destroyer of Mountains

Abilities

Shadow Zone (Passive)
Cabrakan and nearby allies take 5% reduced damage.
Ability: Ground Target
Range: 30
Seismic Crush
Cabrakan becomes enraged, increasing his movement speed. While active, Cabrakan gains 70% increased Attack Speed and his next successful Basic Attack will Stun and do bonus damage. Additionally, Cabrakan is immune to Slows and Roots while this ability is active and does not suffer Basic Attack penalty.
Ability: Buff
Duration: 5s
Cost: 50/55/60/65/70
Cooldown: 18s
Damage: 100/145/190/235/280 (+50% of your Magical Power)
Stun Duration: 1s
Movement Speed Increase: 15/20/25/30/35%
Refraction Shield
Passive: As Cabrakan's shields take damage they store energy and gain Protection stacks. Active: Cabrakan slams his shields together creating a concussive blast and damaging enemies in front of him. If his shields have the maximum number of Stacks then the enemy gods hit are Stunned, and the Stacks are removed.
Ability: Ground Target
Range: 20
Cost: 65/70/75/80/85
Cooldown: 10s
Damage: 100/155/210/265/320 (+50% of your Magical Power)
Stun Duration: 1.1/1.2/1.3/1.4/1.5s
Protections per Stack: 2/3/4/5/6 Max 5 Stacks
Tremors
Cabrakan repeatedly slams the ground with his shields creating an earthquake and causing enemies around him to tremble. Enemies caught in the earthquake are damaged and are slowly sucked in towards Cabrakan. This ability can only be channeled for a maximum amount of 10s.
Ability: AOE
Radius: 30
Cost: 15/20/25/30/35 every 0.5s.
Cooldown: 8s
Damage: 22/32/42/52/62 (+35% of your Magical Power) every 0.5s.
Tectonic Shift
Cabrakan stomps the ground creating a wall of earth and a fissure that travels out in front of him and damages any enemies caught in its path. The walls may be destroyed if they take enough hits. Cabrakan may destroy his own walls with a single Basic Attack.
Ability: Ground Target
Range: 35
Cost: 100
Cooldown: 75s
Damage: 150/250/350/450/550 (+70% of your Magical Power)
Hits to destroy: 3 hits

Skins

Standard Cabrakan
Rampage
Gamma Slam

Items

Core

Soul Reaver
2950
Magical Power
+100
Mana
+300
PASSIVE - When a god takes damage from your abilities, they take 10% of their maximum Health in additional True damage. If multiple gods are hit, the damage is applied to the one with the greatest maximum Health. This can only occur once every 40 seconds.
Starts from Soul Reliquary
Ethereal Staff
2700
Magical Power
+90
Health
+200
Crowd Control Reduction
+20%
PASSIVE - Your abilities deal bonus Magical damage to enemy gods equal to 5% of their max Health. This effect can only happen once every 10s.
Starts from Uncommon Sash
Void Stone
2150
Health
+150
Magical Power
+20
Magical Protection
+70
AURA - Enemy gods within 55 units have their Magical Protection reduced by 20.
Starts from Druid Stone

Damage

Mantle of Discord
2900
Physical Protection
+60
Magical Protection
+60
Cooldown Reduction
+10%
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. This effect cannot trigger more than once every 90s.
Starts from Cloak
Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Winged Blade
1850
Health
+300
Crowd Control Reduction
+20%
Movement Speed
+10%
PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.
Starts from Ancient Blade

Defensive

Magic Shell
0
Using this item applies a shield to themselves and allies within 35 units for 100 Health + 15 Health per God Level for 3s. Cooldown - 140s.
Starts from Relic
Meditation Cloak
0
Using this item restores 75 Health + 12 Health per level and 30% Mana to all Allied gods within 35 units. Cooldown - 120s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and makes them immune to Slows. Cooldown - 140s
Starts from Relic