Bellona
Goddess of War

Abilities

Master of War (Passive)
Upon giving or receiving hits from Basic Attacks, Bellona gains Protections and movement speed for 4s. (max. 5 stacks).
Ability: Passive
Protections: 4 Protections per Stack
Movement Speed: +3% per Stack
Shield Bash
Bellona dashes forward and bashes with her shield, dealing damage and Slowing enemies. Bellona gains 1 Stack of block for each enemy god hit. Block absorbs all damage from a single Basic Attack and reflects a portion of the damage around her. Bellona then makes Basic Attacks with sword and shield until out of combat, and every 3 successful basic attacks she gains another Stack of block (max. 3).
Ability: Cone
Cost: 75
Cooldown: 15s
Damage: 80/120/160/200/240 (+40% of your Physical Power)
Block Reflect: 30%
Slow: 15/20/25/30/35% for 2s
Bludgeon
Bellona summons a hammer and spins, hitting every enemy around her and then smashing forward in an overhand attack. Each enemy god hit in the spin increases the damage of the overhand attack. Bellona now makes Basic Attacks with her hammer until out of combat. Every hammer attack hits all enemies in melee range and only benefit from 33% of Bellona's total Lifesteal.
Ability: Area
Radius: 25
Cost: 60/65/70/75/80
Cooldown: 14/13/12/11/10s
Spin Damage: 30/60/90/120/150 (+25% of your Physical Power)
Slam Damage: 70/130/190/250/310 (+60% of your Physical Power)
Slam Damage Increase: 25% per Enemy God hit
Scourge
Bellona summons a scourge, dealing damage to all enemies in a line. Enemies hit are Disarmed, and cannot make Basic Attacks. Bellona now makes Basic Attacks with a scourge until out of combat, which has extended range (+4) and every third attack heals Bellona.
Ability: Line
Range: 55
Cost: 70/75/80/85/90
Cooldown: 20/19/18/17/16s
Damage: 80/115/150/185/220 (+50% of your Physical Power)
Disarm Duration: 1.4/1.6/1.8/2/2.2s
Healing: 30/35/40/45/50
Eagle's Rally
Bellona plants a Roman flag, granting Protections and increased Physical Power to allied gods. Enemies directly under where the flag is placed take damage and are Stunned for 1s.
Ability: Leap
Radius: 40
Cost: 100
Cooldown: 75s
Damage: 100/200/300/400/500 (+50% of your Physical Power)
Protections: 15/20/25/30/35
Physical Power: 10/20/30/40/50
Flag Duration: 6/7/8/9/10

Skins

Standard Bellona
Battle Maiden
Torment
Furiona
SPL 2016
Rock-a-Bellona
Agony
Pro League
Enyo

Items

Core

Masamune
2500
Physical Power
+50
Health
+100
Movement Speed
+10%
PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 7 Magical Protection and 7 Physical Protection. Stacks up to 5 times.
Starts from Katana
Titan's Bane
2300
Physical Power
+30
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace
Qin's Sais
2700
Physical Power
+40
Attack Speed
+15%
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 4% of the target's maximum Health. This only affects gods.
Starts from Light Blade

Damage

Spectral Armor
2100
Physical Protection
+70
Mana
+300
MP5
+10
Crowd Control Reduction
+20%
PASSIVE - Anytime you receive Physical damage from a god, enemies within 30 units of you become feared for 1s. This effect cannot happen more than once every 90s.
Starts from Breastplate
Bulwark of Hope
2550
Magical Protection
+60
Health
+200
Crowd Control Reduction
+20%
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from Talisman
Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak

Defensive

Bracer of Undoing
0
Using this restores 60% Health and Mana lost within the last 5s. Cooldown - 120s.
Starts from Relic
Purification Beads
0
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and makes them immune to Slows. Cooldown - 140s
Starts from Relic