Bakasura's attack and movement speed temporarily increases for each enemy that he kills.
Attack Speed per Stack: 10%
Movement Speed per Stack: 10%
Buff Duration: 10s
Max Stacks: 3
Bakasura leaps to his ground target location, doing damage to all enemies in the area and reducing their Physical Protection.
Damage: 100/160/220/280/340 (+60% of your Physical Power)
Physical Protection Debuff: 20
Bakasura grabs a minion and devours it, healing himself and gaining a Protections Buff. Buff wielding minions must be at 33% Health to be consumed. Up to 6 minions are stored for Regurgitate.
Ability: Melee Target
Heal: 70/120/170/220/270 (+70% of your Physical Power)
Protections Duration: 10s
Bakasura passively gains Physical Power. When activated, he gains additional true damage on each strike for the duration.
Passive Physical Power: 10/15/20/25/30
True Damage: 10/25/40/55/70
Bakasura regurgitates all of the minions consumed by his Eat Minion ability at his ground target location that Slows and Cripples enemy players. Bakasura's Basic Attacks become cone attacks and he is immune to Crowd Control for a short duration.
Ability: Ground Target
Slow Duration: 4s
Cone Attack Duration: 6s
CC Immunity Duration: 1.5s
Minion Damage: 15
Critical Strike Chance
PASSIVE - Your Critical Hits increase your Attack Speed and Movement Speed by 20% for 5s.
Starts from Shuriken
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 4% of the target's maximum Health. This only affects gods.
Starts from Light Blade
Bulwark of Hope
Crowd Control Reduction
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from Talisman
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Breastplate of Valor
Starts from Breastplate
Using this item cleanses you of Roots and Slows, makes you invulnerable to damage and healing for 2s, and prevents you from taking any actions. You may still move. Cooldown - 160s.
Starts from Relic
Using this item fires a bolt that travels 70 units, stopping on the first god hit, dealing 30 True Damage +12 Damage per God level, and increases their damage taken by 10% for 5s. Cooldown - 120s.
Starts from Relic
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows. Cooldown - 140s